use sdl2::pixels::PixelFormatEnum; use sdl2::rect::Rect; use sdl2::render::{Texture, TextureCreator, WindowCanvas}; use sdl2::video::WindowContext; use rustboyadvance_ng::core::gpu::{DISPLAY_HEIGHT, DISPLAY_WIDTH}; use rustboyadvance_ng::VideoInterface; pub const SCREEN_WIDTH: u32 = DISPLAY_WIDTH as u32; pub const SCREEN_HEIGHT: u32 = DISPLAY_HEIGHT as u32; pub struct Sdl2Video<'a> { _tc: TextureCreator, // only kept alive because of the texture texture: Texture<'a>, // TODO - what happens if _tc is destroyed first ? canvas: WindowCanvas, } impl<'a> Sdl2Video<'a> { pub fn set_window_title(&mut self, title: &str) { self.canvas.window_mut().set_title(&title).unwrap(); } } impl<'a> VideoInterface for Sdl2Video<'a> { fn render(&mut self, buffer: &[u32]) { self.texture .update( None, unsafe { std::mem::transmute::<&[u32], &[u8]>(buffer) }, (SCREEN_WIDTH as usize) * 4, ) .unwrap(); self.canvas .copy( &self.texture, None, Some(Rect::new(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)), ) .unwrap(); self.canvas.present(); } } pub fn create_video_interface<'a>(canvas: WindowCanvas) -> Sdl2Video<'a> { let mut tc = canvas.texture_creator(); let texture = unsafe { let tc_ptr = &mut tc as *mut TextureCreator; (*tc_ptr) .create_texture_streaming(PixelFormatEnum::BGRA32, SCREEN_WIDTH, SCREEN_HEIGHT) .unwrap() }; Sdl2Video { _tc: tc, texture: texture, canvas: canvas, } }