/// Struct containing everything use std::cell::RefCell; use std::rc::Rc; use bincode; use serde::{Deserialize, Serialize}; use super::arm7tdmi; use super::cartridge::Cartridge; use super::gpu::*; use super::interrupt::*; use super::iodev::*; use super::sound::SoundController; use super::sysbus::SysBus; use super::super::{AudioInterface, InputInterface, VideoInterface}; pub struct GameBoyAdvance { pub sysbus: Box, pub cpu: arm7tdmi::Core, pub video_device: Rc>, pub audio_device: Rc>, pub input_device: Rc>, pub cycles_to_next_event: usize, } #[derive(Serialize, Deserialize)] struct SaveState { sysbus: Box, cpu: arm7tdmi::Core, } impl GameBoyAdvance { pub fn new( bios_rom: Vec, gamepak: Cartridge, video_device: Rc>, audio_device: Rc>, input_device: Rc>, ) -> GameBoyAdvance { let gpu = Box::new(Gpu::new()); let sound_controller = Box::new(SoundController::new( audio_device.borrow().get_sample_rate() as f32, )); let io = IoDevices::new(gpu, sound_controller); let sysbus = Box::new(SysBus::new(io, bios_rom, gamepak)); let cpu = arm7tdmi::Core::new(); GameBoyAdvance { cpu: cpu, sysbus: sysbus, video_device: video_device, audio_device: audio_device, input_device: input_device, cycles_to_next_event: 1, } } pub fn save_state(&self) -> bincode::Result> { let s = SaveState { cpu: self.cpu.clone(), sysbus: self.sysbus.clone(), }; bincode::serialize(&s) } pub fn restore_state(&mut self, bytes: &[u8]) -> bincode::Result<()> { let decoded: Box = bincode::deserialize_from(bytes)?; self.cpu = decoded.cpu; self.sysbus = decoded.sysbus; self.cycles_to_next_event = 1; Ok(()) } #[inline] pub fn key_poll(&mut self) { self.sysbus.io.keyinput = self.input_device.borrow_mut().poll(); } pub fn frame(&mut self) { self.key_poll(); while self.sysbus.io.gpu.vcount != DISPLAY_HEIGHT { self.step(); } while self.sysbus.io.gpu.vcount == DISPLAY_HEIGHT { self.step(); } } pub fn add_breakpoint(&mut self, addr: u32) -> Option { if !self.cpu.breakpoints.contains(&addr) { let new_index = self.cpu.breakpoints.len(); self.cpu.breakpoints.push(addr); Some(new_index) } else { None } } pub fn check_breakpoint(&self) -> Option { let next_pc = self.cpu.get_next_pc(); for bp in &self.cpu.breakpoints { if *bp == next_pc { return Some(next_pc); } } None } pub fn skip_bios(&mut self) { self.cpu.skip_bios(); self.sysbus.io.gpu.skip_bios(); } pub fn step_cpu(&mut self, io: &mut IoDevices) -> usize { if io.intc.irq_pending() { self.cpu.irq(&mut self.sysbus); io.haltcnt = HaltState::Running; } let previous_cycles = self.cpu.cycles; self.cpu.step(&mut self.sysbus); self.cpu.cycles - previous_cycles } pub fn step(&mut self) { // I hate myself for doing this, but rust left me no choice. let io = unsafe { let ptr = &mut *self.sysbus as *mut SysBus; &mut (*ptr).io as &mut IoDevices }; let mut irqs = IrqBitmask(0); let mut cycles_left = self.cycles_to_next_event; let mut cycles_to_next_event = std::usize::MAX; let mut cycles = 0; while cycles_left > 0 { let mut irqs = IrqBitmask(0); let _cycles = if !io.dmac.is_active() { if HaltState::Running == io.haltcnt { self.step_cpu(io) } else { cycles = cycles_left; break; } } else { io.dmac.perform_work(&mut self.sysbus, &mut irqs); io.intc.request_irqs(irqs); return; }; cycles += _cycles; if cycles_left < _cycles { break; } cycles_left -= _cycles; } // update gpu & sound io.timers.update(cycles, &mut self.sysbus, &mut irqs); io.gpu.step( cycles, &mut self.sysbus, &mut irqs, &mut cycles_to_next_event, &self.video_device, ); io.sound .update(cycles, &mut cycles_to_next_event, &self.audio_device); self.cycles_to_next_event = cycles_to_next_event; io.intc.request_irqs(irqs); } } #[cfg(test)] mod tests { use super::*; use std::cell::RefCell; use std::rc::Rc; use super::super::bus::Bus; use super::super::cartridge::GamepakBuilder; struct DummyInterface {} impl DummyInterface { fn new() -> DummyInterface { DummyInterface {} } } impl VideoInterface for DummyInterface {} impl AudioInterface for DummyInterface {} impl InputInterface for DummyInterface {} fn make_mock_gba(rom: &[u8]) -> GameBoyAdvance { let bios = vec![0; 0x4000]; let cartridge = GamepakBuilder::new() .buffer(rom) .with_sram() .without_backup_to_file() .build() .unwrap(); let dummy = Rc::new(RefCell::new(DummyInterface::new())); let mut gba = GameBoyAdvance::new(bios, cartridge, dummy.clone(), dummy.clone(), dummy.clone()); gba.skip_bios(); gba } #[test] fn test_arm7tdmi_arm_eggvance() { let mut gba = make_mock_gba(include_bytes!("../../external/gba-suite/arm/arm.gba")); for _ in 0..10 { gba.frame(); } let insn = gba.sysbus.read_32(gba.cpu.pc - 8); assert_eq!(insn, 0xeafffffe); // loop assert_eq!(0, gba.cpu.gpr[12]); } #[test] fn test_arm7tdmi_thumb_eggvance() { let mut gba = make_mock_gba(include_bytes!("../../external/gba-suite/thumb/thumb.gba")); for _ in 0..10 { gba.frame(); } let insn = gba.sysbus.read_16(gba.cpu.pc - 4); assert_eq!(insn, 0xe7fe); // loop assert_eq!(0, gba.cpu.gpr[7]); } }