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rustboyadvance-ng/core/src/sysbus.rs
Michel Heily 28fb9ffa70 chore: Refactor into crates
Been wanting to do this for a long time.
This does impose performance issues when building with the vanilla
release profile, as cargo does not perform optimizations across crate
boundary (we care mostly about inlining).
so I added release-lto profile

Also fixed some broken stuff I found across the project, meh


Former-commit-id: 06d03263cc6245313f3ea22c715479ab6da7c4d4
Former-commit-id: f93abd10c67ea8a3b8072b47462be5eca4f3e02b
2022-09-04 23:54:44 +03:00

551 lines
20 KiB
Rust

use serde::{Deserialize, Serialize};
use super::arm7tdmi::memory::*;
use super::bios::Bios;
use super::bus::*;
use super::cartridge::Cartridge;
use super::dma::DmaNotifer;
use super::iodev::{IoDevices, WaitControl};
use super::sched::*;
use arm7tdmi::{self, Arm7tdmiCore};
use rustboyadvance_utils::{Shared, WeakPointer};
pub mod consts {
pub const WORK_RAM_SIZE: usize = 256 * 1024;
pub const INTERNAL_RAM_SIZE: usize = 32 * 1024;
pub const BIOS_ADDR: u32 = 0x0000_0000;
pub const EWRAM_ADDR: u32 = 0x0200_0000;
pub const IWRAM_ADDR: u32 = 0x0300_0000;
pub const IOMEM_ADDR: u32 = 0x0400_0000;
pub const PALRAM_ADDR: u32 = 0x0500_0000;
pub const VRAM_ADDR: u32 = 0x0600_0000;
pub const OAM_ADDR: u32 = 0x0700_0000;
pub const GAMEPAK_WS0_LO: u32 = 0x0800_0000;
pub const GAMEPAK_WS0_HI: u32 = 0x0900_0000;
pub const GAMEPAK_WS1_LO: u32 = 0x0A00_0000;
pub const GAMEPAK_WS1_HI: u32 = 0x0B00_0000;
pub const GAMEPAK_WS2_LO: u32 = 0x0C00_0000;
pub const GAMEPAK_WS2_HI: u32 = 0x0D00_0000;
pub const SRAM_LO: u32 = 0x0E00_0000;
pub const SRAM_HI: u32 = 0x0F00_0000;
pub const PAGE_BIOS: usize = (BIOS_ADDR >> 24) as usize;
pub const PAGE_EWRAM: usize = (EWRAM_ADDR >> 24) as usize;
pub const PAGE_IWRAM: usize = (IWRAM_ADDR >> 24) as usize;
pub const PAGE_IOMEM: usize = (IOMEM_ADDR >> 24) as usize;
pub const PAGE_PALRAM: usize = (PALRAM_ADDR >> 24) as usize;
pub const PAGE_VRAM: usize = (VRAM_ADDR >> 24) as usize;
pub const PAGE_OAM: usize = (OAM_ADDR >> 24) as usize;
pub const PAGE_GAMEPAK_WS0: usize = (GAMEPAK_WS0_LO >> 24) as usize;
pub const PAGE_GAMEPAK_WS1: usize = (GAMEPAK_WS1_LO >> 24) as usize;
pub const PAGE_GAMEPAK_WS2: usize = (GAMEPAK_WS2_LO >> 24) as usize;
pub const PAGE_SRAM_LO: usize = (SRAM_LO >> 24) as usize;
pub const PAGE_SRAM_HI: usize = (SRAM_HI >> 24) as usize;
}
use consts::*;
// Only the first 15 entries are actually used, the rest are dummy entries for open-bus
const CYCLE_LUT_SIZE: usize = 0x100;
#[derive(Serialize, Deserialize, Clone)]
struct CycleLookupTables {
n_cycles32: Box<[usize]>,
s_cycles32: Box<[usize]>,
n_cycles16: Box<[usize]>,
s_cycles16: Box<[usize]>,
}
impl Default for CycleLookupTables {
fn default() -> CycleLookupTables {
CycleLookupTables {
n_cycles32: vec![1; CYCLE_LUT_SIZE].into_boxed_slice(),
s_cycles32: vec![1; CYCLE_LUT_SIZE].into_boxed_slice(),
n_cycles16: vec![1; CYCLE_LUT_SIZE].into_boxed_slice(),
s_cycles16: vec![1; CYCLE_LUT_SIZE].into_boxed_slice(),
}
}
}
impl CycleLookupTables {
pub fn init(&mut self) {
self.n_cycles32[PAGE_EWRAM] = 6;
self.s_cycles32[PAGE_EWRAM] = 6;
self.n_cycles16[PAGE_EWRAM] = 3;
self.s_cycles16[PAGE_EWRAM] = 3;
self.n_cycles32[PAGE_OAM] = 2;
self.s_cycles32[PAGE_OAM] = 2;
self.n_cycles16[PAGE_OAM] = 1;
self.s_cycles16[PAGE_OAM] = 1;
self.n_cycles32[PAGE_VRAM] = 2;
self.s_cycles32[PAGE_VRAM] = 2;
self.n_cycles16[PAGE_VRAM] = 1;
self.s_cycles16[PAGE_VRAM] = 1;
self.n_cycles32[PAGE_PALRAM] = 2;
self.s_cycles32[PAGE_PALRAM] = 2;
self.n_cycles16[PAGE_PALRAM] = 1;
self.s_cycles16[PAGE_PALRAM] = 1;
}
pub fn update_gamepak_waitstates(&mut self, waitcnt: WaitControl) {
static S_GAMEPAK_NSEQ_CYCLES: [usize; 4] = [4, 3, 2, 8];
static S_GAMEPAK_WS0_SEQ_CYCLES: [usize; 2] = [2, 1];
static S_GAMEPAK_WS1_SEQ_CYCLES: [usize; 2] = [4, 1];
static S_GAMEPAK_WS2_SEQ_CYCLES: [usize; 2] = [8, 1];
let ws0_first_access = waitcnt.ws0_first_access() as usize;
let ws1_first_access = waitcnt.ws1_first_access() as usize;
let ws2_first_access = waitcnt.ws2_first_access() as usize;
let ws0_second_access = waitcnt.ws0_second_access() as usize;
let ws1_second_access = waitcnt.ws1_second_access() as usize;
let ws2_second_access = waitcnt.ws2_second_access() as usize;
// update SRAM access
let sram_wait_cycles = 1 + S_GAMEPAK_NSEQ_CYCLES[waitcnt.sram_wait_control() as usize];
self.n_cycles32[PAGE_SRAM_LO] = sram_wait_cycles;
self.n_cycles32[PAGE_SRAM_LO] = sram_wait_cycles;
self.n_cycles16[PAGE_SRAM_HI] = sram_wait_cycles;
self.n_cycles16[PAGE_SRAM_HI] = sram_wait_cycles;
self.s_cycles32[PAGE_SRAM_LO] = sram_wait_cycles;
self.s_cycles32[PAGE_SRAM_LO] = sram_wait_cycles;
self.s_cycles16[PAGE_SRAM_HI] = sram_wait_cycles;
self.s_cycles16[PAGE_SRAM_HI] = sram_wait_cycles;
// update both pages of each waitstate
for i in 0..2 {
self.n_cycles16[PAGE_GAMEPAK_WS0 + i] = 1 + S_GAMEPAK_NSEQ_CYCLES[ws0_first_access];
self.s_cycles16[PAGE_GAMEPAK_WS0 + i] = 1 + S_GAMEPAK_WS0_SEQ_CYCLES[ws0_second_access];
self.n_cycles16[PAGE_GAMEPAK_WS1 + i] = 1 + S_GAMEPAK_NSEQ_CYCLES[ws1_first_access];
self.s_cycles16[PAGE_GAMEPAK_WS1 + i] = 1 + S_GAMEPAK_WS1_SEQ_CYCLES[ws1_second_access];
self.n_cycles16[PAGE_GAMEPAK_WS2 + i] = 1 + S_GAMEPAK_NSEQ_CYCLES[ws2_first_access];
self.s_cycles16[PAGE_GAMEPAK_WS2 + i] = 1 + S_GAMEPAK_WS2_SEQ_CYCLES[ws2_second_access];
// ROM 32bit accesses are split into two 16bit accesses 1N+1S
self.n_cycles32[PAGE_GAMEPAK_WS0 + i] =
self.n_cycles16[PAGE_GAMEPAK_WS0 + i] + self.s_cycles16[PAGE_GAMEPAK_WS0 + i];
self.n_cycles32[PAGE_GAMEPAK_WS1 + i] =
self.n_cycles16[PAGE_GAMEPAK_WS1 + i] + self.s_cycles16[PAGE_GAMEPAK_WS1 + i];
self.n_cycles32[PAGE_GAMEPAK_WS2 + i] =
self.n_cycles16[PAGE_GAMEPAK_WS2 + i] + self.s_cycles16[PAGE_GAMEPAK_WS2 + i];
self.s_cycles32[PAGE_GAMEPAK_WS0 + i] = 2 * self.s_cycles16[PAGE_GAMEPAK_WS0 + i];
self.s_cycles32[PAGE_GAMEPAK_WS1 + i] = 2 * self.s_cycles16[PAGE_GAMEPAK_WS1 + i];
self.s_cycles32[PAGE_GAMEPAK_WS2 + i] = 2 * self.s_cycles16[PAGE_GAMEPAK_WS2 + i];
}
}
}
#[derive(Clone)]
pub struct SysBus {
pub io: Shared<IoDevices>,
scheduler: Shared<Scheduler>,
arm_core: WeakPointer<Arm7tdmiCore<SysBus>>,
bios: Bios,
ewram: Box<[u8]>,
iwram: Box<[u8]>,
pub cartridge: Cartridge,
cycle_luts: CycleLookupTables,
pub trace_access: bool,
}
pub type SysBusPtr = WeakPointer<SysBus>;
impl SchedulerConnect for SysBus {
fn connect_scheduler(&mut self, scheduler: SharedScheduler) {
self.scheduler = scheduler.clone();
self.io.connect_scheduler(scheduler.clone());
}
}
impl SysBus {
pub fn new_with_memories(
scheduler: Shared<Scheduler>,
io: Shared<IoDevices>,
cartridge: Cartridge,
bios_rom: Box<[u8]>,
ewram: Box<[u8]>,
iwram: Box<[u8]>,
) -> SysBus {
let mut luts = CycleLookupTables::default();
luts.init();
luts.update_gamepak_waitstates(io.waitcnt);
SysBus {
io,
scheduler,
arm_core: WeakPointer::default(),
cartridge,
bios: Bios::new(bios_rom),
ewram,
iwram,
cycle_luts: luts,
trace_access: false,
}
}
pub fn new(
scheduler: Shared<Scheduler>,
io: Shared<IoDevices>,
bios_rom: Box<[u8]>,
cartridge: Cartridge,
) -> SysBus {
let ewram = vec![0; WORK_RAM_SIZE].into_boxed_slice();
let iwram = vec![0; INTERNAL_RAM_SIZE].into_boxed_slice();
SysBus::new_with_memories(scheduler, io, cartridge, bios_rom, ewram, iwram)
}
pub fn set_ewram(&mut self, buffer: Box<[u8]>) {
self.ewram = buffer;
}
pub fn set_iwram(&mut self, buffer: Box<[u8]>) {
self.iwram = buffer;
}
pub fn get_ewram(&self) -> &[u8] {
&self.ewram
}
pub fn get_iwram(&self) -> &[u8] {
&self.iwram
}
pub fn set_io_devices(&mut self, io_devs: Shared<IoDevices>) {
self.io = io_devs;
}
/// must be called whenever this object is instanciated
pub fn init(&mut self, arm_core: WeakPointer<Arm7tdmiCore<SysBus>>) {
self.arm_core = arm_core.clone();
self.bios.connect_arm_core(arm_core.clone());
let ptr = SysBusPtr::new(self as *mut SysBus);
// HACK
self.io.set_sysbus_ptr(ptr.clone());
}
pub fn on_waitcnt_written(&mut self, waitcnt: WaitControl) {
self.cycle_luts.update_gamepak_waitstates(waitcnt);
}
pub fn idle_cycle(&mut self) {
self.scheduler.update(1);
}
#[inline(always)]
pub fn add_cycles(&mut self, addr: Addr, access: MemoryAccess, width: MemoryAccessWidth) {
use MemoryAccess::*;
use MemoryAccessWidth::*;
let page = ((addr >> 24) & 0xF) as usize;
let cycles = unsafe {
match width {
MemoryAccess8 | MemoryAccess16 => match access {
NonSeq => self.cycle_luts.n_cycles16.get_unchecked(page),
Seq => self.cycle_luts.s_cycles16.get_unchecked(page),
},
MemoryAccess32 => match access {
NonSeq => self.cycle_luts.n_cycles32.get_unchecked(page),
Seq => self.cycle_luts.s_cycles32.get_unchecked(page),
},
}
};
self.scheduler.update(*cycles);
}
/// Helper for "open-bus" accesses
/// http://problemkaputt.de/gbatek.htm#gbaunpredictablethings
/// Reading from Unused Memory (00004000-01FFFFFF,10000000-FFFFFFFF)
/// `addr` is considered to be an address of
fn read_invalid(&mut self, addr: Addr) -> u32 {
warn!("invalid read @{:08x}", addr);
let value = match self.arm_core.cpsr.state() {
arm7tdmi::CpuState::ARM => self.arm_core.get_prefetched_opcode(),
arm7tdmi::CpuState::THUMB => {
// For THUMB code the result consists of two 16bit fragments and depends on the address area
// and alignment where the opcode was stored.
let decoded = self.arm_core.get_decoded_opcode() & 0xffff; // [$+2]
let prefetched = self.arm_core.get_prefetched_opcode() & 0xffff; // [$+4]
let r15 = self.arm_core.pc;
let mut value = prefetched;
match (r15 >> 24) as usize {
PAGE_BIOS | PAGE_OAM => {
// TODO this is probably wrong, according to GBATEK, we should be using $+6 here but it isn't prefetched yet.
value = value << 16;
value |= decoded;
}
PAGE_IWRAM => {
// OldLO=[$+2], OldHI=[$+2]
if r15 & 3 == 0 {
// LSW = [$+4], MSW = OldHI ;for opcodes at 4-byte aligned locations
value |= decoded << 16;
} else {
// LSW = OldLO, MSW = [$+4] ;for opcodes at non-4-byte aligned locations
value = value << 16;
value |= decoded;
}
}
_ => value |= value << 16,
}
value
}
};
value >> ((addr & 3) << 3)
}
}
/// Todo - implement bound checks for EWRAM/IWRAM
impl Bus for SysBus {
#[inline]
fn read_32(&mut self, addr: Addr) -> u32 {
match addr & 0xff000000 {
BIOS_ADDR => {
if addr <= 0x3ffc {
self.bios.read_32(addr)
} else {
self.read_invalid(addr)
}
}
EWRAM_ADDR => self.ewram.read_32(addr & 0x3_fffc),
IWRAM_ADDR => self.iwram.read_32(addr & 0x7ffc),
IOMEM_ADDR => {
let addr = if addr & 0xfffc == 0x8000 {
0x800
} else {
addr & 0x00fffffc
};
self.io.read_32(addr)
}
PALRAM_ADDR | VRAM_ADDR | OAM_ADDR => self.io.gpu.read_32(addr),
GAMEPAK_WS0_LO | GAMEPAK_WS0_HI | GAMEPAK_WS1_LO | GAMEPAK_WS1_HI | GAMEPAK_WS2_LO => {
self.cartridge.read_32(addr)
}
GAMEPAK_WS2_HI => self.cartridge.read_32(addr),
SRAM_LO | SRAM_HI => self.cartridge.read_32(addr),
_ => self.read_invalid(addr),
}
}
#[inline]
fn read_16(&mut self, addr: Addr) -> u16 {
match addr & 0xff000000 {
BIOS_ADDR => {
if addr <= 0x3ffe {
self.bios.read_16(addr)
} else {
self.read_invalid(addr) as u16
}
}
EWRAM_ADDR => self.ewram.read_16(addr & 0x3_fffe),
IWRAM_ADDR => self.iwram.read_16(addr & 0x7ffe),
IOMEM_ADDR => {
let addr = if addr & 0xfffe == 0x8000 {
0x800
} else {
addr & 0x00fffffe
};
self.io.read_16(addr)
}
PALRAM_ADDR | VRAM_ADDR | OAM_ADDR => self.io.gpu.read_16(addr),
GAMEPAK_WS0_LO | GAMEPAK_WS0_HI | GAMEPAK_WS1_LO | GAMEPAK_WS1_HI | GAMEPAK_WS2_LO => {
self.cartridge.read_16(addr)
}
GAMEPAK_WS2_HI => self.cartridge.read_16(addr),
SRAM_LO | SRAM_HI => self.cartridge.read_16(addr),
_ => self.read_invalid(addr) as u16,
}
}
#[inline]
fn read_8(&mut self, addr: Addr) -> u8 {
match addr & 0xff000000 {
BIOS_ADDR => {
if addr <= 0x3fff {
self.bios.read_8(addr)
} else {
self.read_invalid(addr) as u8
}
}
EWRAM_ADDR => self.ewram.read_8(addr & 0x3_ffff),
IWRAM_ADDR => self.iwram.read_8(addr & 0x7fff),
IOMEM_ADDR => {
let addr = if addr & 0xffff == 0x8000 {
0x800
} else {
addr & 0x00ffffff
};
self.io.read_8(addr)
}
PALRAM_ADDR | VRAM_ADDR | OAM_ADDR => self.io.gpu.read_8(addr),
GAMEPAK_WS0_LO | GAMEPAK_WS0_HI | GAMEPAK_WS1_LO | GAMEPAK_WS1_HI | GAMEPAK_WS2_LO => {
self.cartridge.read_8(addr)
}
GAMEPAK_WS2_HI => self.cartridge.read_8(addr),
SRAM_LO | SRAM_HI => self.cartridge.read_8(addr),
_ => self.read_invalid(addr) as u8,
}
}
#[inline]
fn write_32(&mut self, addr: Addr, value: u32) {
match addr & 0xff000000 {
BIOS_ADDR => {}
EWRAM_ADDR => self.ewram.write_32(addr & 0x3_fffc, value),
IWRAM_ADDR => self.iwram.write_32(addr & 0x7ffc, value),
IOMEM_ADDR => {
let addr = if addr & 0xfffc == 0x8000 {
0x800
} else {
addr & 0x00fffffc
};
self.io.write_32(addr, value)
}
PALRAM_ADDR | VRAM_ADDR | OAM_ADDR => self.io.gpu.write_32(addr, value),
GAMEPAK_WS0_LO => self.cartridge.write_32(addr, value),
GAMEPAK_WS2_HI => self.cartridge.write_32(addr, value),
SRAM_LO | SRAM_HI => self.cartridge.write_32(addr, value),
_ => {
// warn!("trying to write invalid address {:#x}", addr);
// TODO open bus
}
}
}
#[inline]
fn write_16(&mut self, addr: Addr, value: u16) {
match addr & 0xff000000 {
BIOS_ADDR => {}
EWRAM_ADDR => self.ewram.write_16(addr & 0x3_fffe, value),
IWRAM_ADDR => self.iwram.write_16(addr & 0x7ffe, value),
IOMEM_ADDR => {
let addr = if addr & 0xfffe == 0x8000 {
0x800
} else {
addr & 0x00fffffe
};
self.io.write_16(addr, value)
}
PALRAM_ADDR | VRAM_ADDR | OAM_ADDR => self.io.gpu.write_16(addr, value),
GAMEPAK_WS0_LO => self.cartridge.write_16(addr, value),
GAMEPAK_WS2_HI => self.cartridge.write_16(addr, value),
SRAM_LO | SRAM_HI => self.cartridge.write_16(addr, value),
_ => {
// warn!("trying to write invalid address {:#x}", addr);
// TODO open bus
}
}
}
#[inline]
fn write_8(&mut self, addr: Addr, value: u8) {
match addr & 0xff000000 {
BIOS_ADDR => {}
EWRAM_ADDR => self.ewram.write_8(addr & 0x3_ffff, value),
IWRAM_ADDR => self.iwram.write_8(addr & 0x7fff, value),
IOMEM_ADDR => {
let addr = if addr & 0xffff == 0x8000 {
0x800
} else {
addr & 0x00ffffff
};
self.io.write_8(addr, value)
}
PALRAM_ADDR | VRAM_ADDR | OAM_ADDR => self.io.gpu.write_8(addr, value),
GAMEPAK_WS0_LO => self.cartridge.write_8(addr, value),
GAMEPAK_WS2_HI => self.cartridge.write_8(addr, value),
SRAM_LO | SRAM_HI => self.cartridge.write_8(addr, value),
_ => {
// warn!("trying to write invalid address {:#x}", addr);
// TODO open bus
}
}
}
}
impl DebugRead for SysBus {
fn debug_read_8(&mut self, addr: Addr) -> u8 {
match addr & 0xff000000 {
BIOS_ADDR => self.bios.debug_read_8(addr),
EWRAM_ADDR => self.ewram.debug_read_8(addr & 0x3_ffff),
IWRAM_ADDR => self.iwram.debug_read_8(addr & 0x7fff),
IOMEM_ADDR => {
let addr = if addr & 0xffff == 0x8000 {
0x800
} else {
addr & 0x00ffffff
};
self.io.debug_read_8(addr)
}
PALRAM_ADDR | VRAM_ADDR | OAM_ADDR => self.io.gpu.debug_read_8(addr),
GAMEPAK_WS0_LO | GAMEPAK_WS0_HI | GAMEPAK_WS1_LO | GAMEPAK_WS1_HI | GAMEPAK_WS2_LO => {
self.cartridge.debug_read_8(addr)
}
GAMEPAK_WS2_HI => self.cartridge.debug_read_8(addr),
SRAM_LO | SRAM_HI => self.cartridge.debug_read_8(addr),
_ => {
// TODO open-bus
0
}
}
}
}
impl MemoryInterface for SysBus {
#[inline]
fn load_8(&mut self, addr: u32, access: MemoryAccess) -> u8 {
self.add_cycles(addr, access, MemoryAccessWidth::MemoryAccess8);
self.read_8(addr)
}
#[inline]
fn load_16(&mut self, addr: u32, access: MemoryAccess) -> u16 {
self.add_cycles(addr, access, MemoryAccessWidth::MemoryAccess16);
self.read_16(addr)
}
#[inline]
fn load_32(&mut self, addr: u32, access: MemoryAccess) -> u32 {
self.add_cycles(addr, access, MemoryAccessWidth::MemoryAccess32);
self.read_32(addr)
}
#[inline]
fn store_8(&mut self, addr: u32, value: u8, access: MemoryAccess) {
self.add_cycles(addr, access, MemoryAccessWidth::MemoryAccess8);
self.write_8(addr, value);
}
#[inline]
fn store_16(&mut self, addr: u32, value: u16, access: MemoryAccess) {
self.add_cycles(addr, access, MemoryAccessWidth::MemoryAccess8);
self.write_16(addr, value);
}
#[inline]
fn store_32(&mut self, addr: u32, value: u32, access: MemoryAccess) {
self.add_cycles(addr, access, MemoryAccessWidth::MemoryAccess8);
self.write_32(addr, value);
}
#[inline]
fn idle_cycle(&mut self) {
self.scheduler.update(1)
}
}
impl DmaNotifer for SysBus {
fn notify(&mut self, timing: u16) {
self.io.dmac.notify_from_gpu(timing);
}
}