0de8a60006
A more robust cycle aware event scheduling, to easily implement serial-io, dmg audio channels and improve accuracy. This brings a slight performance hit :/ I also ran dos2unix on some of the files :D Former-commit-id: 62f4ba33e3a083b7976d6512ba6f5720ec493aa0 Former-commit-id: a4b3a92cd1eb156bbe9fd0ef77fbb0e7a45660cb
59 lines
1.5 KiB
Rust
59 lines
1.5 KiB
Rust
use std::collections::HashMap;
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use std::convert::TryFrom;
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use yaml_rust::YamlLoader;
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use super::cartridge::BackupType;
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#[derive(Debug)]
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pub struct GameOverride {
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force_rtc: bool,
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save_type: Option<BackupType>,
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}
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impl GameOverride {
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pub fn force_rtc(&self) -> bool {
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self.force_rtc
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}
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pub fn save_type(&self) -> Option<BackupType> {
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self.save_type
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}
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}
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lazy_static! {
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static ref GAME_OVERRIDES: HashMap<String, GameOverride> = {
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let mut m = HashMap::new();
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let docs = YamlLoader::load_from_str(include_str!("../overrides.yaml"))
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.expect("failed to load overrides file");
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let doc = &docs[0];
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let games = doc.as_vec().unwrap();
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for game in games {
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let game_code = String::from(game["code"].as_str().unwrap());
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let force_rtc = game["rtc"].as_bool().unwrap_or(false);
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let save_type = if let Some(save_type) = game["save_type"].as_str() {
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match BackupType::try_from(save_type) {
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Ok(x) => Some(x),
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_ => panic!("{}: invalid save type {:#}", game_code, save_type),
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}
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} else {
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None
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};
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let game_overrride = GameOverride {
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force_rtc,
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save_type,
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};
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m.insert(game_code, game_overrride);
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}
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m
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};
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}
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pub fn get_game_overrides(game_code: &str) -> Option<&GameOverride> {
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GAME_OVERRIDES.get(game_code)
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}
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