Nintendo™ Game Boy Advance emulator and debugger.
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Michel Heily 3c7a734270 Add minifb based binary, currently it has better performance than the SDL2.
SDL2 rendering is really bottlenecking currently..


Former-commit-id: 8e04b799f248209a138990b2389e740b0d1d9f0f
2019-12-20 16:31:26 +02:00
.vscode Add tasks.json 2019-11-12 18:22:00 +02:00
img Fix many bugs, refactor many things.. 2019-11-09 01:06:24 +02:00
src Add minifb based binary, currently it has better performance than the SDL2. 2019-12-20 16:31:26 +02:00
.gitignore Initial commit 2019-06-24 16:36:20 +03:00
.travis.yml Fix typo in .travis.yml 2019-06-27 13:16:00 +03:00
Cargo.lock Add cpal extern crate 2019-12-20 15:11:26 +02:00
Cargo.toml Add minifb based binary, currently it has better performance than the SDL2. 2019-12-20 16:31:26 +02:00
LICENSE Create LICENSE 2019-06-24 16:36:20 +03:00
README.md Fix many bugs, refactor many things.. 2019-11-09 01:06:24 +02:00

RustBoyAdvance-NG

Build Status

RustBoyAdvance-NG Nintendo GameBoy Advance emulator and debugger, written in the rust programming language.

Currently passing armwrestler tests, and displays some of TONC's Demos.

TONC bigmap.gba demo

Using the REPL

You need to have rust installed, and somehow legally obtain a gba bios binary.

$ cargo run -- debug

Debugger REPL Demo

Why is this project needed ?

It's actually not. There are quite a lot of GBA emulators, and even some written in rust. Actually, I couldn't find any game capable emulators written in rust.

I'm only doing this as a side project intended for learning rust.

This is my third take on this project. My first go at this was about 3 years ago, but I didn't like rust much at the time so it got abandoned. I tried to resurrect it a year ago but didn't have the time to get invested in a side-project, let alone learning rust.

I've grown to like rust a lot since then, so here we go again. You know what they say, third time's a charm.

Links

  • ARM7TDMI Technical Reference Manual Technical Reference Manuals are fun.
  • GBATEK A single webpage written by no$gba developer Martin Korth. This page has pretty much everything. Seriously, it's the best.
  • TONC A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system. Comes with neat demo roms that really helped me during development and debugging.
  • NanoboyAdvance A GameBoy Advance emulator written in C++17 by a nice person called fleroviux. I've used this emulator to search for a tough bug in mine.
  • Eggvance A GameBoy Advance emulator written in C++, with really useful CPU test roms.