
Former-commit-id: ee95b949585420e1daf95ea50939b1a8c9b77349 Former-commit-id: 651203037284fc46eb669cd0e40dc2ebd85bd96b
360 lines
12 KiB
Rust
360 lines
12 KiB
Rust
use super::super::regs::*;
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use super::super::*;
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const OVRAM: u32 = 0x0601_0000;
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const PALRAM_OFS_FG: u32 = 0x200;
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const ATTRS_SIZE: u32 = 2 * 3 + 2;
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struct ObjAttrs(Attribute0, Attribute1, Attribute2);
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const AFFINE_FILL: u32 = 2 * 3;
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impl ObjAttrs {
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fn size(&self) -> (i32, i32) {
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match (self.1.size(), self.0.shape()) {
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(0, 0) /* Square */ => (8, 8),
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(1, 0) /* Square */ => (16, 16),
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(2, 0) /* Square */ => (32, 32),
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(3, 0) /* Square */ => (64, 64),
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(0, 1) /* Wide */ => (16, 8),
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(1, 1) /* Wide */ => (32, 8),
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(2, 1) /* Wide */ => (32, 16),
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(3, 1) /* Wide */ => (64, 32),
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(0, 2) /* Tall */ => (8, 16),
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(1, 2) /* Tall */ => (8, 32),
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(2, 2) /* Tall */ => (16, 32),
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(3, 2) /* Tall */ => (32, 64),
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_ => (8, 8), // according to commit f01016a30b2e8482d06798895ebc674370e81816 in melonDS
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}
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}
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fn coords(&self) -> (i32, i32) {
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let mut y = self.0.y_coord() as i16 as i32;
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let mut x = self.1.x_coord() as i16 as i32;
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if y >= (DISPLAY_HEIGHT as i32) {
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y -= 1 << 8;
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}
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if x >= (DISPLAY_WIDTH as i32) {
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x -= 1 << 9;
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}
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(x, y)
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}
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fn tile_format(&self) -> (usize, PixelFormat) {
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if self.0.is_8bpp() {
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(0x40, PixelFormat::BPP8)
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} else {
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(0x20, PixelFormat::BPP4)
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}
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}
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fn affine_index(&self) -> u32 {
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let attr1 = (self.1).0;
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((attr1 >> 9) & 0x1f) as u32
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}
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fn is_obj_window(&self) -> bool {
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self.0.objmode() == ObjMode::Window
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}
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}
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impl Gpu {
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fn get_affine_matrix(&mut self, affine_index: u32) -> AffineMatrix {
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let mut offset = AFFINE_FILL + affine_index * 16 * 2;
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let pa = self.oam.read_16(offset) as i16 as i32;
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offset += 2 + AFFINE_FILL;
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let pb = self.oam.read_16(offset) as i16 as i32;
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offset += 2 + AFFINE_FILL;
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let pc = self.oam.read_16(offset) as i16 as i32;
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offset += 2 + AFFINE_FILL;
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let pd = self.oam.read_16(offset) as i16 as i32;
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AffineMatrix { pa, pb, pc, pd }
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}
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fn read_obj_attrs(&mut self, obj: usize) -> ObjAttrs {
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let addr = ATTRS_SIZE * (obj as u32);
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let attr0 = Attribute0(self.oam.read_16(addr + 0));
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let attr1 = Attribute1(self.oam.read_16(addr + 2));
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let attr2 = Attribute2(self.oam.read_16(addr + 4));
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ObjAttrs(attr0, attr1, attr2)
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}
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fn render_affine_obj(&mut self, attrs: ObjAttrs, _obj_num: usize) {
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let screen_y = self.vcount as i32;
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let (ref_x, ref_y) = attrs.coords();
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let (obj_w, obj_h) = attrs.size();
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let (bbox_w, bbox_h) = match attrs.0.objtype() {
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ObjType::AffineDoubleSize => (2 * obj_w, 2 * obj_h),
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_ => (obj_w, obj_h),
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};
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// skip this obj if not within its vertical bounds.
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if !(screen_y >= ref_y && screen_y < ref_y + bbox_h) {
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return;
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}
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if attrs.0.objmode() == ObjMode::Forbidden {
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return;
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}
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let tile_base = OVRAM - VRAM_ADDR + 0x20 * (attrs.2.tile() as u32);
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if tile_base < self.vram_obj_tiles_start {
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return;
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}
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let (tile_size, pixel_format) = attrs.tile_format();
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let palette_bank = match pixel_format {
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PixelFormat::BPP4 => attrs.2.palette(),
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_ => 0u32,
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};
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let tile_array_width = match self.dispcnt.obj_mapping() {
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ObjMapping::OneDimension => obj_w / 8,
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ObjMapping::TwoDimension => {
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if attrs.0.is_8bpp() {
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16
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} else {
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32
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}
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}
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};
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let affine_matrix = self.get_affine_matrix(attrs.affine_index());
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let half_width = bbox_w / 2;
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let half_height = bbox_h / 2;
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let screen_width = DISPLAY_WIDTH as i32;
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let iy = screen_y - (ref_y + half_height);
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macro_rules! render_loop {
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($read_pixel_index_fn:ident) => {
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for ix in (-half_width)..(half_width) {
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let screen_x = ref_x + half_width + ix;
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if screen_x < 0 {
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continue;
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}
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if screen_x >= screen_width {
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break;
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}
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if self
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.obj_buffer_get(screen_x as usize, screen_y as usize)
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.priority
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<= attrs.2.priority()
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&& !attrs.is_obj_window()
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{
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continue;
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}
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let transformed_x = (affine_matrix.pa * ix + affine_matrix.pb * iy) >> 8;
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let transformed_y = (affine_matrix.pc * ix + affine_matrix.pd * iy) >> 8;
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let texture_x = transformed_x + obj_w / 2;
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let texture_y = transformed_y + obj_h / 2;
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if texture_x >= 0 && texture_x < obj_w && texture_y >= 0 && texture_y < obj_h {
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let tile_x = texture_x % 8;
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let tile_y = texture_y % 8;
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let tile_addr = tile_base
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+ index2d!(u32, texture_x / 8, texture_y / 8, tile_array_width)
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* (tile_size as u32);
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let pixel_index =
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self.$read_pixel_index_fn(tile_addr, tile_x as u32, tile_y as u32);
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let pixel_color =
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self.get_palette_color(pixel_index as u32, palette_bank, PALRAM_OFS_FG);
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if pixel_color != Rgb15::TRANSPARENT {
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self.write_obj_pixel(
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screen_x as usize,
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screen_y as usize,
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pixel_color,
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&attrs,
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);
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}
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}
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}
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};
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}
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match pixel_format {
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PixelFormat::BPP4 => render_loop!(read_pixel_index_bpp4),
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PixelFormat::BPP8 => render_loop!(read_pixel_index_bpp8),
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}
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}
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fn render_normal_obj(&mut self, attrs: ObjAttrs, _obj_num: usize) {
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let screen_y = self.vcount as i32;
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let (ref_x, ref_y) = attrs.coords();
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let (obj_w, obj_h) = attrs.size();
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// skip this obj if not within its vertical bounds.
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if !(screen_y >= ref_y && screen_y < ref_y + obj_h) {
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return;
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}
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if attrs.0.objmode() == ObjMode::Forbidden {
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return;
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}
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let tile_base = OVRAM - VRAM_ADDR + 0x20 * (attrs.2.tile() as u32);
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if tile_base < self.vram_obj_tiles_start {
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return;
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}
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let (tile_size, pixel_format) = attrs.tile_format();
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let palette_bank = match pixel_format {
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PixelFormat::BPP4 => attrs.2.palette(),
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_ => 0u32,
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};
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let tile_array_width = match self.dispcnt.obj_mapping() {
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ObjMapping::OneDimension => obj_w / 8,
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ObjMapping::TwoDimension => {
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if attrs.0.is_8bpp() {
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16
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} else {
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32
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}
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}
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};
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// render the pixels
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let screen_width = DISPLAY_WIDTH as i32;
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let end_x = ref_x + obj_w;
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macro_rules! render_loop {
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($read_pixel_index_fn:ident) => {
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for screen_x in ref_x..end_x {
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if screen_x < 0 {
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continue;
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}
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if screen_x >= screen_width {
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break;
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}
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if self
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.obj_buffer_get(screen_x as usize, screen_y as usize)
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.priority
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<= attrs.2.priority()
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&& !attrs.is_obj_window()
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{
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continue;
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}
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let mut sprite_y = screen_y - ref_y;
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let mut sprite_x = screen_x - ref_x;
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sprite_y = if attrs.1.v_flip() {
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obj_h - sprite_y - 1
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} else {
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sprite_y
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};
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sprite_x = if attrs.1.h_flip() {
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obj_w - sprite_x - 1
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} else {
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sprite_x
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};
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let tile_x = sprite_x % 8;
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let tile_y = sprite_y % 8;
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let tile_addr = tile_base
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+ index2d!(u32, sprite_x / 8, sprite_y / 8, tile_array_width)
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* (tile_size as u32);
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let pixel_index =
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self.$read_pixel_index_fn(tile_addr, tile_x as u32, tile_y as u32);
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let pixel_color =
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self.get_palette_color(pixel_index as u32, palette_bank, PALRAM_OFS_FG);
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if pixel_color != Rgb15::TRANSPARENT {
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self.write_obj_pixel(
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screen_x as usize,
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screen_y as usize,
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pixel_color,
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&attrs,
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);
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}
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}
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};
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}
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match pixel_format {
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PixelFormat::BPP4 => render_loop!(read_pixel_index_bpp4),
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PixelFormat::BPP8 => render_loop!(read_pixel_index_bpp8),
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}
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}
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fn write_obj_pixel(&mut self, x: usize, y: usize, pixel_color: Rgb15, attrs: &ObjAttrs) {
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let mut current_obj = self.obj_buffer_get_mut(x, y);
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let obj_mode = attrs.0.objmode();
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match obj_mode {
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ObjMode::Normal | ObjMode::Sfx => {
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current_obj.color = pixel_color;
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current_obj.priority = attrs.2.priority();
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current_obj.alpha = obj_mode == ObjMode::Sfx;
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}
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ObjMode::Window => {
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current_obj.window = true;
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}
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ObjMode::Forbidden => unreachable!(),
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}
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}
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pub(in super::super) fn render_objs(&mut self) {
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for obj_num in 0..128 {
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let obj = self.read_obj_attrs(obj_num);
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match obj.0.objtype() {
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ObjType::Hidden => continue,
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ObjType::Normal => self.render_normal_obj(obj, obj_num),
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ObjType::Affine | ObjType::AffineDoubleSize => self.render_affine_obj(obj, obj_num),
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}
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}
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}
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}
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#[derive(Debug, Primitive, Copy, Clone, PartialEq)]
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pub enum ObjMode {
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Normal = 0b00,
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Sfx = 0b01,
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Window = 0b10,
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Forbidden = 0b11,
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}
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impl From<u16> for ObjMode {
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fn from(v: u16) -> ObjMode {
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ObjMode::from_u16(v as u16).unwrap()
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}
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}
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#[derive(Debug, Primitive, Copy, Clone, PartialEq)]
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enum ObjType {
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Normal = 0b00,
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Affine = 0b01,
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Hidden = 0b10,
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AffineDoubleSize = 0b11,
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}
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impl From<u16> for ObjType {
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fn from(v: u16) -> ObjType {
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ObjType::from_u16(v as u16).unwrap()
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}
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}
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bitfield! {
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pub struct Attribute0(u16);
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u16;
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y_coord, _ : 7, 0;
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into ObjType, objtype, _: 9, 8;
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into ObjMode, objmode, _: 11, 10;
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pub mosaic, _: 12;
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is_8bpp, _: 13;
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shape, _: 15, 14;
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}
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bitfield! {
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pub struct Attribute1(u16);
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u16;
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x_coord, _ : 8, 0;
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h_flip, _: 12;
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v_flip, _: 13;
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size, _: 15, 14;
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}
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bitfield! {
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pub struct Attribute2(u16);
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u16;
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tile, _: 9, 0;
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priority, _: 11, 10;
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into u32, palette, _: 15, 12;
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}
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