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rustboyadvance-ng/core/src/gpu/render/obj.rs
Michel Heily 3fa858f969 core: bus: Change read_x methods of Bus trait to take &mut self
Former-commit-id: ee95b949585420e1daf95ea50939b1a8c9b77349
Former-commit-id: 651203037284fc46eb669cd0e40dc2ebd85bd96b
2020-10-17 06:36:02 -07:00

360 lines
12 KiB
Rust

use super::super::regs::*;
use super::super::*;
const OVRAM: u32 = 0x0601_0000;
const PALRAM_OFS_FG: u32 = 0x200;
const ATTRS_SIZE: u32 = 2 * 3 + 2;
struct ObjAttrs(Attribute0, Attribute1, Attribute2);
const AFFINE_FILL: u32 = 2 * 3;
impl ObjAttrs {
fn size(&self) -> (i32, i32) {
match (self.1.size(), self.0.shape()) {
(0, 0) /* Square */ => (8, 8),
(1, 0) /* Square */ => (16, 16),
(2, 0) /* Square */ => (32, 32),
(3, 0) /* Square */ => (64, 64),
(0, 1) /* Wide */ => (16, 8),
(1, 1) /* Wide */ => (32, 8),
(2, 1) /* Wide */ => (32, 16),
(3, 1) /* Wide */ => (64, 32),
(0, 2) /* Tall */ => (8, 16),
(1, 2) /* Tall */ => (8, 32),
(2, 2) /* Tall */ => (16, 32),
(3, 2) /* Tall */ => (32, 64),
_ => (8, 8), // according to commit f01016a30b2e8482d06798895ebc674370e81816 in melonDS
}
}
fn coords(&self) -> (i32, i32) {
let mut y = self.0.y_coord() as i16 as i32;
let mut x = self.1.x_coord() as i16 as i32;
if y >= (DISPLAY_HEIGHT as i32) {
y -= 1 << 8;
}
if x >= (DISPLAY_WIDTH as i32) {
x -= 1 << 9;
}
(x, y)
}
fn tile_format(&self) -> (usize, PixelFormat) {
if self.0.is_8bpp() {
(0x40, PixelFormat::BPP8)
} else {
(0x20, PixelFormat::BPP4)
}
}
fn affine_index(&self) -> u32 {
let attr1 = (self.1).0;
((attr1 >> 9) & 0x1f) as u32
}
fn is_obj_window(&self) -> bool {
self.0.objmode() == ObjMode::Window
}
}
impl Gpu {
fn get_affine_matrix(&mut self, affine_index: u32) -> AffineMatrix {
let mut offset = AFFINE_FILL + affine_index * 16 * 2;
let pa = self.oam.read_16(offset) as i16 as i32;
offset += 2 + AFFINE_FILL;
let pb = self.oam.read_16(offset) as i16 as i32;
offset += 2 + AFFINE_FILL;
let pc = self.oam.read_16(offset) as i16 as i32;
offset += 2 + AFFINE_FILL;
let pd = self.oam.read_16(offset) as i16 as i32;
AffineMatrix { pa, pb, pc, pd }
}
fn read_obj_attrs(&mut self, obj: usize) -> ObjAttrs {
let addr = ATTRS_SIZE * (obj as u32);
let attr0 = Attribute0(self.oam.read_16(addr + 0));
let attr1 = Attribute1(self.oam.read_16(addr + 2));
let attr2 = Attribute2(self.oam.read_16(addr + 4));
ObjAttrs(attr0, attr1, attr2)
}
fn render_affine_obj(&mut self, attrs: ObjAttrs, _obj_num: usize) {
let screen_y = self.vcount as i32;
let (ref_x, ref_y) = attrs.coords();
let (obj_w, obj_h) = attrs.size();
let (bbox_w, bbox_h) = match attrs.0.objtype() {
ObjType::AffineDoubleSize => (2 * obj_w, 2 * obj_h),
_ => (obj_w, obj_h),
};
// skip this obj if not within its vertical bounds.
if !(screen_y >= ref_y && screen_y < ref_y + bbox_h) {
return;
}
if attrs.0.objmode() == ObjMode::Forbidden {
return;
}
let tile_base = OVRAM - VRAM_ADDR + 0x20 * (attrs.2.tile() as u32);
if tile_base < self.vram_obj_tiles_start {
return;
}
let (tile_size, pixel_format) = attrs.tile_format();
let palette_bank = match pixel_format {
PixelFormat::BPP4 => attrs.2.palette(),
_ => 0u32,
};
let tile_array_width = match self.dispcnt.obj_mapping() {
ObjMapping::OneDimension => obj_w / 8,
ObjMapping::TwoDimension => {
if attrs.0.is_8bpp() {
16
} else {
32
}
}
};
let affine_matrix = self.get_affine_matrix(attrs.affine_index());
let half_width = bbox_w / 2;
let half_height = bbox_h / 2;
let screen_width = DISPLAY_WIDTH as i32;
let iy = screen_y - (ref_y + half_height);
macro_rules! render_loop {
($read_pixel_index_fn:ident) => {
for ix in (-half_width)..(half_width) {
let screen_x = ref_x + half_width + ix;
if screen_x < 0 {
continue;
}
if screen_x >= screen_width {
break;
}
if self
.obj_buffer_get(screen_x as usize, screen_y as usize)
.priority
<= attrs.2.priority()
&& !attrs.is_obj_window()
{
continue;
}
let transformed_x = (affine_matrix.pa * ix + affine_matrix.pb * iy) >> 8;
let transformed_y = (affine_matrix.pc * ix + affine_matrix.pd * iy) >> 8;
let texture_x = transformed_x + obj_w / 2;
let texture_y = transformed_y + obj_h / 2;
if texture_x >= 0 && texture_x < obj_w && texture_y >= 0 && texture_y < obj_h {
let tile_x = texture_x % 8;
let tile_y = texture_y % 8;
let tile_addr = tile_base
+ index2d!(u32, texture_x / 8, texture_y / 8, tile_array_width)
* (tile_size as u32);
let pixel_index =
self.$read_pixel_index_fn(tile_addr, tile_x as u32, tile_y as u32);
let pixel_color =
self.get_palette_color(pixel_index as u32, palette_bank, PALRAM_OFS_FG);
if pixel_color != Rgb15::TRANSPARENT {
self.write_obj_pixel(
screen_x as usize,
screen_y as usize,
pixel_color,
&attrs,
);
}
}
}
};
}
match pixel_format {
PixelFormat::BPP4 => render_loop!(read_pixel_index_bpp4),
PixelFormat::BPP8 => render_loop!(read_pixel_index_bpp8),
}
}
fn render_normal_obj(&mut self, attrs: ObjAttrs, _obj_num: usize) {
let screen_y = self.vcount as i32;
let (ref_x, ref_y) = attrs.coords();
let (obj_w, obj_h) = attrs.size();
// skip this obj if not within its vertical bounds.
if !(screen_y >= ref_y && screen_y < ref_y + obj_h) {
return;
}
if attrs.0.objmode() == ObjMode::Forbidden {
return;
}
let tile_base = OVRAM - VRAM_ADDR + 0x20 * (attrs.2.tile() as u32);
if tile_base < self.vram_obj_tiles_start {
return;
}
let (tile_size, pixel_format) = attrs.tile_format();
let palette_bank = match pixel_format {
PixelFormat::BPP4 => attrs.2.palette(),
_ => 0u32,
};
let tile_array_width = match self.dispcnt.obj_mapping() {
ObjMapping::OneDimension => obj_w / 8,
ObjMapping::TwoDimension => {
if attrs.0.is_8bpp() {
16
} else {
32
}
}
};
// render the pixels
let screen_width = DISPLAY_WIDTH as i32;
let end_x = ref_x + obj_w;
macro_rules! render_loop {
($read_pixel_index_fn:ident) => {
for screen_x in ref_x..end_x {
if screen_x < 0 {
continue;
}
if screen_x >= screen_width {
break;
}
if self
.obj_buffer_get(screen_x as usize, screen_y as usize)
.priority
<= attrs.2.priority()
&& !attrs.is_obj_window()
{
continue;
}
let mut sprite_y = screen_y - ref_y;
let mut sprite_x = screen_x - ref_x;
sprite_y = if attrs.1.v_flip() {
obj_h - sprite_y - 1
} else {
sprite_y
};
sprite_x = if attrs.1.h_flip() {
obj_w - sprite_x - 1
} else {
sprite_x
};
let tile_x = sprite_x % 8;
let tile_y = sprite_y % 8;
let tile_addr = tile_base
+ index2d!(u32, sprite_x / 8, sprite_y / 8, tile_array_width)
* (tile_size as u32);
let pixel_index =
self.$read_pixel_index_fn(tile_addr, tile_x as u32, tile_y as u32);
let pixel_color =
self.get_palette_color(pixel_index as u32, palette_bank, PALRAM_OFS_FG);
if pixel_color != Rgb15::TRANSPARENT {
self.write_obj_pixel(
screen_x as usize,
screen_y as usize,
pixel_color,
&attrs,
);
}
}
};
}
match pixel_format {
PixelFormat::BPP4 => render_loop!(read_pixel_index_bpp4),
PixelFormat::BPP8 => render_loop!(read_pixel_index_bpp8),
}
}
fn write_obj_pixel(&mut self, x: usize, y: usize, pixel_color: Rgb15, attrs: &ObjAttrs) {
let mut current_obj = self.obj_buffer_get_mut(x, y);
let obj_mode = attrs.0.objmode();
match obj_mode {
ObjMode::Normal | ObjMode::Sfx => {
current_obj.color = pixel_color;
current_obj.priority = attrs.2.priority();
current_obj.alpha = obj_mode == ObjMode::Sfx;
}
ObjMode::Window => {
current_obj.window = true;
}
ObjMode::Forbidden => unreachable!(),
}
}
pub(in super::super) fn render_objs(&mut self) {
for obj_num in 0..128 {
let obj = self.read_obj_attrs(obj_num);
match obj.0.objtype() {
ObjType::Hidden => continue,
ObjType::Normal => self.render_normal_obj(obj, obj_num),
ObjType::Affine | ObjType::AffineDoubleSize => self.render_affine_obj(obj, obj_num),
}
}
}
}
#[derive(Debug, Primitive, Copy, Clone, PartialEq)]
pub enum ObjMode {
Normal = 0b00,
Sfx = 0b01,
Window = 0b10,
Forbidden = 0b11,
}
impl From<u16> for ObjMode {
fn from(v: u16) -> ObjMode {
ObjMode::from_u16(v as u16).unwrap()
}
}
#[derive(Debug, Primitive, Copy, Clone, PartialEq)]
enum ObjType {
Normal = 0b00,
Affine = 0b01,
Hidden = 0b10,
AffineDoubleSize = 0b11,
}
impl From<u16> for ObjType {
fn from(v: u16) -> ObjType {
ObjType::from_u16(v as u16).unwrap()
}
}
bitfield! {
pub struct Attribute0(u16);
u16;
y_coord, _ : 7, 0;
into ObjType, objtype, _: 9, 8;
into ObjMode, objmode, _: 11, 10;
pub mosaic, _: 12;
is_8bpp, _: 13;
shape, _: 15, 14;
}
bitfield! {
pub struct Attribute1(u16);
u16;
x_coord, _ : 8, 0;
h_flip, _: 12;
v_flip, _: 13;
size, _: 15, 14;
}
bitfield! {
pub struct Attribute2(u16);
u16;
tile, _: 9, 0;
priority, _: 11, 10;
into u32, palette, _: 15, 12;
}