f140e0f83b
Former-commit-id: 0dcdb6d758e463eecc02faf5a0e7eff6c8c08899 Former-commit-id: 5e9d842158d573b10dc1ddb4c3621056282351ed
452 lines
14 KiB
Rust
452 lines
14 KiB
Rust
/// Struct containing everything
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use std::cell::{Cell, RefCell};
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use std::rc::Rc;
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use bincode;
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use serde::{Deserialize, Serialize};
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use super::arm7tdmi;
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use super::cartridge::Cartridge;
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use super::dma::DmaController;
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use super::gpu::*;
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use super::interrupt::*;
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use super::iodev::*;
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use super::sched::{EventType, Scheduler, SchedulerConnect, SharedScheduler};
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use super::sound::SoundController;
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use super::sysbus::SysBus;
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use super::timer::Timers;
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use super::util::Shared;
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#[cfg(not(feature = "no_video_interface"))]
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use super::VideoInterface;
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use super::{AudioInterface, InputInterface};
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pub struct GameBoyAdvance {
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pub cpu: Box<arm7tdmi::Core<SysBus>>,
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pub sysbus: Shared<SysBus>,
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pub io_devs: Shared<IoDevices>,
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pub scheduler: SharedScheduler,
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interrupt_flags: SharedInterruptFlags,
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#[cfg(not(feature = "no_video_interface"))]
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pub video_device: Rc<RefCell<dyn VideoInterface>>,
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pub audio_device: Rc<RefCell<dyn AudioInterface>>,
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pub input_device: Rc<RefCell<dyn InputInterface>>,
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}
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#[derive(Serialize, Deserialize)]
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struct SaveState {
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scheduler: Scheduler,
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io_devs: IoDevices,
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cartridge: Cartridge,
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ewram: Box<[u8]>,
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iwram: Box<[u8]>,
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interrupt_flags: u16,
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cpu_state: arm7tdmi::SavedCpuState,
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}
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#[derive(Debug, PartialEq)]
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enum BusMaster {
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Dma,
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Cpu,
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}
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/// Checks if the bios provided is the real one
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fn check_real_bios(bios: &[u8]) -> bool {
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use sha2::{Digest, Sha256};
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let mut hasher = Sha256::new();
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hasher.input(bios);
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let digest = hasher.result();
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let expected_hash = hex!("fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570");
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digest.as_slice() == &expected_hash[..]
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}
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impl GameBoyAdvance {
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pub fn new(
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bios_rom: Box<[u8]>,
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gamepak: Cartridge,
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#[cfg(not(feature = "no_video_interface"))] video_device: Rc<RefCell<dyn VideoInterface>>,
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audio_device: Rc<RefCell<dyn AudioInterface>>,
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input_device: Rc<RefCell<dyn InputInterface>>,
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) -> GameBoyAdvance {
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// Warn the user if the bios is not the real one
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match check_real_bios(&bios_rom) {
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true => info!("Verified bios rom"),
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false => warn!("This is not the real bios rom, some games may not be compatible"),
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};
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let interrupt_flags = Rc::new(Cell::new(IrqBitmask(0)));
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let scheduler = Scheduler::new_shared();
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let intc = InterruptController::new(interrupt_flags.clone());
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let gpu = Box::new(Gpu::new(scheduler.clone(), interrupt_flags.clone()));
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let dmac = DmaController::new(interrupt_flags.clone(), scheduler.clone());
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let timers = Timers::new(interrupt_flags.clone(), scheduler.clone());
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let sound_controller = Box::new(SoundController::new(
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scheduler.clone(),
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audio_device.borrow().get_sample_rate() as f32,
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));
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let io_devs = Shared::new(IoDevices::new(intc, gpu, dmac, timers, sound_controller));
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let sysbus = Shared::new(SysBus::new(
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scheduler.clone(),
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io_devs.clone(),
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bios_rom,
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gamepak,
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));
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let cpu = Box::new(arm7tdmi::Core::new(sysbus.clone()));
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let mut gba = GameBoyAdvance {
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cpu,
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sysbus,
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io_devs,
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#[cfg(not(feature = "no_video_interface"))]
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video_device: video_device,
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audio_device: audio_device,
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input_device: input_device,
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scheduler: scheduler,
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interrupt_flags: interrupt_flags,
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};
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gba.sysbus.init(gba.cpu.weak_ptr());
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gba
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}
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pub fn from_saved_state(
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savestate: &[u8],
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bios: Box<[u8]>,
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rom: Box<[u8]>,
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#[cfg(not(feature = "no_video_interface"))] video_device: Rc<RefCell<dyn VideoInterface>>,
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audio_device: Rc<RefCell<dyn AudioInterface>>,
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input_device: Rc<RefCell<dyn InputInterface>>,
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) -> bincode::Result<GameBoyAdvance> {
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let decoded: Box<SaveState> = bincode::deserialize_from(savestate)?;
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let interrupts = Rc::new(Cell::new(IrqBitmask(decoded.interrupt_flags)));
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let scheduler = decoded.scheduler.make_shared();
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let mut io_devs = Shared::new(decoded.io_devs);
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let mut cartridge = decoded.cartridge;
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cartridge.set_rom_bytes(rom);
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io_devs.connect_irq(interrupts.clone());
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io_devs.connect_scheduler(scheduler.clone());
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let mut sysbus = Shared::new(SysBus::new_with_memories(
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scheduler.clone(),
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io_devs.clone(),
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cartridge,
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bios,
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decoded.ewram,
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decoded.iwram,
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));
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let mut arm7tdmi = Box::new(arm7tdmi::Core::from_saved_state(
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sysbus.clone(),
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decoded.cpu_state,
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));
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sysbus.init(arm7tdmi.weak_ptr());
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Ok(GameBoyAdvance {
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cpu: arm7tdmi,
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sysbus: sysbus,
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io_devs,
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interrupt_flags: interrupts,
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#[cfg(not(feature = "no_video_interface"))]
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video_device: video_device,
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audio_device: audio_device,
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input_device: input_device,
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scheduler,
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})
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}
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pub fn save_state(&self) -> bincode::Result<Vec<u8>> {
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let s = SaveState {
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cpu_state: self.cpu.save_state(),
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io_devs: self.io_devs.clone_inner(),
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cartridge: self.sysbus.cartridge.thin_copy(),
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iwram: Box::from(self.sysbus.get_iwram()),
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ewram: Box::from(self.sysbus.get_ewram()),
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interrupt_flags: self.interrupt_flags.get().value(),
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scheduler: self.scheduler.clone_inner(),
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};
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bincode::serialize(&s)
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}
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pub fn restore_state(&mut self, bytes: &[u8]) -> bincode::Result<()> {
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let decoded: Box<SaveState> = bincode::deserialize_from(bytes)?;
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self.cpu.restore_state(decoded.cpu_state);
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self.scheduler = Scheduler::make_shared(decoded.scheduler);
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self.interrupt_flags = Rc::new(Cell::new(IrqBitmask(decoded.interrupt_flags)));
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self.io_devs = Shared::new(decoded.io_devs);
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// Restore memory state
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self.cpu.set_memory_interface(self.sysbus.clone());
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self.sysbus.set_iwram(decoded.iwram);
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self.sysbus.set_ewram(decoded.ewram);
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// Redistribute shared pointers
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self.io_devs.connect_irq(self.interrupt_flags.clone());
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self.io_devs.connect_scheduler(self.scheduler.clone());
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self.sysbus.connect_scheduler(self.scheduler.clone());
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self.sysbus.set_io_devices(self.io_devs.clone());
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self.sysbus.cartridge.update_from(decoded.cartridge);
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self.sysbus.init(self.cpu.weak_ptr());
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Ok(())
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}
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pub fn get_game_title(&self) -> String {
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self.sysbus.cartridge.header.game_title.clone()
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}
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pub fn get_game_code(&self) -> String {
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self.sysbus.cartridge.header.game_code.clone()
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}
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#[inline]
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pub fn key_poll(&mut self) {
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self.sysbus.io.keyinput = self.input_device.borrow_mut().poll();
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}
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pub fn frame(&mut self) {
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self.key_poll();
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static mut OVERSHOOT: usize = 0;
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unsafe {
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OVERSHOOT = self.run(CYCLES_FULL_REFRESH - OVERSHOOT);
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}
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}
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#[inline]
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fn dma_step(&mut self) {
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self.io_devs.dmac.perform_work(&mut self.sysbus);
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}
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#[inline]
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pub fn cpu_step(&mut self) {
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if self.io_devs.intc.irq_pending() {
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self.cpu.irq();
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self.io_devs.haltcnt = HaltState::Running;
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}
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self.cpu.step();
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}
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#[inline]
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fn get_bus_master(&mut self) -> Option<BusMaster> {
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match (self.io_devs.dmac.is_active(), self.io_devs.haltcnt) {
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(true, _) => Some(BusMaster::Dma),
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(false, HaltState::Running) => Some(BusMaster::Cpu),
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(false, _) => None,
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}
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}
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/// Runs the emulation for a given amount of cycles
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/// @return number of extra cycle ran in this iteration
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#[inline]
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fn run(&mut self, cycles_to_run: usize) -> usize {
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let run_start_time = self.scheduler.timestamp();
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// Register an event to mark the end of this run
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self.scheduler
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.push(EventType::RunLimitReached, cycles_to_run);
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let mut running = true;
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while running {
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// The tricky part is to avoid unnecessary calls for Scheduler::process_pending,
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// performance-wise it would be best to run as many cycles as fast as possible while we know there are no pending events.
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// Fast forward emulation until an event occurs
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while self.scheduler.timestamp() <= self.scheduler.timestamp_of_next_event() {
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// 3 Options:
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// 1. DMA is active - thus CPU is blocked
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// 2. DMA inactive and halt state is RUN - CPU can run
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// 3. DMA inactive and halt state is HALT - CPU is blocked
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match self.get_bus_master() {
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Some(BusMaster::Dma) => self.dma_step(),
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Some(BusMaster::Cpu) => self.cpu_step(),
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None => {
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if self.io_devs.intc.irq_pending() {
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self.io_devs.haltcnt = HaltState::Running;
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} else {
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self.scheduler.fast_forward_to_next();
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let (event, cycles_late) = self
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.scheduler
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.pop_pending_event()
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.unwrap_or_else(|| unreachable!());
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self.handle_event(event, cycles_late, &mut running);
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}
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}
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}
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}
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while let Some((event, cycles_late)) = self.scheduler.pop_pending_event() {
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self.handle_event(event, cycles_late, &mut running);
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}
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}
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let total_cycles_ran = self.scheduler.timestamp() - run_start_time;
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total_cycles_ran - cycles_to_run
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}
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#[inline]
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fn handle_event(&mut self, event: EventType, cycles_late: usize, running: &mut bool) {
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let io = &mut (*self.io_devs);
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match event {
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EventType::RunLimitReached => {
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*running = false;
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}
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EventType::DmaActivateChannel(channel_id) => io.dmac.activate_channel(channel_id),
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EventType::TimerOverflow(channel_id) => {
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let timers = &mut io.timers;
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let dmac = &mut io.dmac;
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let apu = &mut io.sound;
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timers.handle_overflow_event(channel_id, cycles_late, apu, dmac);
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}
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EventType::Gpu(event) => io.gpu.on_event(
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event,
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cycles_late,
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&mut *self.sysbus,
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#[cfg(not(feature = "no_video_interface"))]
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&self.video_device,
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),
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EventType::Apu(event) => io.sound.on_event(event, cycles_late, &self.audio_device),
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}
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}
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pub fn skip_bios(&mut self) {
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self.cpu.skip_bios();
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self.sysbus.io.gpu.skip_bios();
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}
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#[cfg(feature = "debugger")]
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pub fn add_breakpoint(&mut self, addr: u32) -> Option<usize> {
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let breakpoints = &mut self.cpu.dbg.breakpoints;
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if !breakpoints.contains(&addr) {
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let new_index = breakpoints.len();
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breakpoints.push(addr);
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Some(new_index)
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} else {
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None
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}
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}
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#[cfg(feature = "debugger")]
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pub fn check_breakpoint(&self) -> Option<u32> {
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let next_pc = self.cpu.get_next_pc();
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for bp in &self.cpu.dbg.breakpoints {
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if (*bp & !1) == next_pc {
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return Some(*bp);
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}
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}
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None
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}
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#[cfg(feature = "debugger")]
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/// 'step' function that checks for breakpoints
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/// TODO avoid code duplication
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pub fn step_debugger(&mut self) -> Option<u32> {
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// clear any pending DMAs
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self.dma_step();
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// Run the CPU
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self.cpu_step();
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let breakpoint = self.check_breakpoint();
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let mut _running = true;
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while let Some((event, cycles_late)) = self.scheduler.pop_pending_event() {
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self.handle_event(event, cycles_late, &mut _running);
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}
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breakpoint
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}
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/// Query the emulator for the recently drawn framebuffer.
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/// for use with implementations where the VideoInterface is not a viable option.
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pub fn get_frame_buffer(&self) -> &[u32] {
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self.sysbus.io.gpu.get_frame_buffer()
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}
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/// Reset the emulator
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pub fn soft_reset(&mut self) {
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self.cpu.reset();
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::cell::RefCell;
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use std::rc::Rc;
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use super::super::bus::Bus;
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use super::super::cartridge::GamepakBuilder;
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struct DummyInterface {}
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impl DummyInterface {
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fn new() -> DummyInterface {
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DummyInterface {}
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}
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}
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#[cfg(not(feature = "no_video_interface"))]
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impl VideoInterface for DummyInterface {}
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impl AudioInterface for DummyInterface {}
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impl InputInterface for DummyInterface {}
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fn make_mock_gba(rom: &[u8]) -> GameBoyAdvance {
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let bios = vec![0; 0x4000].into_boxed_slice();
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let cartridge = GamepakBuilder::new()
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.buffer(rom)
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.with_sram()
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.without_backup_to_file()
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.build()
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.unwrap();
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let dummy = Rc::new(RefCell::new(DummyInterface::new()));
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let mut gba = GameBoyAdvance::new(
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bios,
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cartridge,
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#[cfg(not(feature = "no_video_interface"))]
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dummy.clone(),
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dummy.clone(),
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dummy.clone(),
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);
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gba.skip_bios();
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gba
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}
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#[test]
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fn test_arm7tdmi_arm_eggvance() {
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let mut gba = make_mock_gba(include_bytes!("../../external/gba-suite/arm/arm.gba"));
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for _ in 0..10 {
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gba.frame();
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}
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let insn = gba.sysbus.read_32(gba.cpu.pc - 8);
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assert_eq!(insn, 0xeafffffe); // loop
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assert_eq!(0, gba.cpu.gpr[12]);
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}
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#[test]
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fn test_arm7tdmi_thumb_eggvance() {
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let mut gba = make_mock_gba(include_bytes!("../../external/gba-suite/thumb/thumb.gba"));
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for _ in 0..10 {
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gba.frame();
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}
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let insn = gba.sysbus.read_16(gba.cpu.pc - 4);
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assert_eq!(insn, 0xe7fe); // loop
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assert_eq!(0, gba.cpu.gpr[7]);
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}
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}
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