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rustboyadvance-ng/platform/rustboyadvance-sdl2/src/main.rs
Michel Heily bce4456f42 [breaking-change] Remove game ROM and bios from savestate file.
This breaks the API of GameBoyAdvanvce::save_state and restore_state methods.
Currently as WIP only SDL2 frontend will adjust.


Former-commit-id: 1df15c8697fef0f6adddb07a6d653947c622ba12
Former-commit-id: 2ea339dc6a0d1e7539d167c4df29694b408303da
2020-10-17 06:36:02 -07:00

363 lines
12 KiB
Rust

use sdl2;
use sdl2::controller::Button;
use sdl2::event::{Event, WindowEvent};
use sdl2::image::{InitFlag, LoadSurface, LoadTexture};
use sdl2::keyboard::Scancode;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
use sdl2::render::WindowCanvas;
use sdl2::surface::Surface;
use sdl2::EventPump;
use bytesize;
use spin_sleep;
use std::cell::RefCell;
use std::rc::Rc;
use std::fs;
use std::io::Cursor;
use std::path::{Path, PathBuf};
use std::process;
use std::time;
use std::convert::TryFrom;
#[macro_use]
extern crate clap;
#[macro_use]
extern crate log;
use flexi_logger;
use flexi_logger::*;
mod audio;
mod input;
mod video;
use audio::create_audio_player;
use input::create_input;
use video::{create_video_interface, SCREEN_HEIGHT, SCREEN_WIDTH};
use rustboyadvance_core::cartridge::BackupType;
use rustboyadvance_core::prelude::*;
use rustboyadvance_core::util::spawn_and_run_gdb_server;
use rustboyadvance_core::util::FpsCounter;
const LOG_DIR: &str = ".logs";
const DEFAULT_GDB_SERVER_ADDR: &'static str = "localhost:1337";
const CANVAS_WIDTH: u32 = SCREEN_WIDTH;
const CANVAS_HEIGHT: u32 = SCREEN_HEIGHT;
fn get_savestate_path(rom_filename: &Path) -> PathBuf {
rom_filename.with_extension("savestate")
}
/// Waits for the user to drag a rom file to window
fn wait_for_rom(canvas: &mut WindowCanvas, event_pump: &mut EventPump) -> Result<String, String> {
let texture_creator = canvas.texture_creator();
let icon_texture = texture_creator
.load_texture("assets/icon_cropped_small.png")
.expect("failed to load icon");
let background = Color::RGB(0xDD, 0xDD, 0xDD);
let mut redraw = || -> Result<(), String> {
canvas.set_draw_color(background);
canvas.clear();
canvas.copy(
&icon_texture,
None,
Some(Rect::from_center(
((CANVAS_WIDTH / 2) as i32, (CANVAS_HEIGHT / 2) as i32),
160,
100,
)),
)?;
canvas.present();
Ok(())
};
redraw()?;
loop {
for event in event_pump.wait_iter() {
match event {
Event::DropFile { filename, .. } => {
return Ok(filename);
}
Event::Quit { .. } => process::exit(0),
Event::Window { win_event, .. } => match win_event {
WindowEvent::SizeChanged(..) | WindowEvent::Restored => redraw()?,
_ => {}
},
_ => {}
}
}
}
}
fn ask_download_bios() {
const OPEN_SOURCE_BIOS_URL: &'static str =
"https://github.com/Nebuleon/ReGBA/raw/master/bios/gba_bios.bin";
println!("Missing BIOS file. If you don't have the original GBA BIOS, you can download an open-source bios from {}", OPEN_SOURCE_BIOS_URL);
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
fs::create_dir_all(LOG_DIR).expect(&format!("could not create log directory ({})", LOG_DIR));
flexi_logger::Logger::with_env_or_str("info")
.log_to_file()
.directory(LOG_DIR)
.duplicate_to_stderr(Duplicate::Debug)
.format_for_files(default_format)
.format_for_stderr(colored_default_format)
.start()
.unwrap();
let mut frame_limiter = true;
let yaml = load_yaml!("cli.yml");
let matches = clap::App::from_yaml(yaml).get_matches();
let bios_path = Path::new(matches.value_of("bios").unwrap_or_default());
let bios_bin = match read_bin_file(bios_path) {
Ok(bios) => bios.into_boxed_slice(),
_ => {
ask_download_bios();
std::process::exit(0);
}
};
let skip_bios = matches.occurrences_of("skip_bios") != 0;
let debug = matches.occurrences_of("debug") != 0;
let with_gdbserver = matches.occurrences_of("with_gdbserver") != 0;
info!("Initializing SDL2 context");
let sdl_context = sdl2::init().expect("failed to initialize sdl2");
let mut event_pump = sdl_context.event_pump()?;
let video_subsystem = sdl_context.video()?;
let _image_context = sdl2::image::init(InitFlag::PNG | InitFlag::JPG)?;
let mut window = video_subsystem
.window("RustBoyAdvance", SCREEN_WIDTH * 3, SCREEN_HEIGHT * 3)
.opengl()
.position_centered()
.resizable()
.build()?;
let window_icon = Surface::from_file("assets/icon.png")?;
window.set_icon(window_icon);
let mut canvas = window.into_canvas().accelerated().build()?;
canvas.set_logical_size(CANVAS_WIDTH, CANVAS_HEIGHT)?;
let controller_subsystem = sdl_context.game_controller()?;
let controller_mappings =
include_str!("../../../external/SDL_GameControllerDB/gamecontrollerdb.txt");
controller_subsystem.load_mappings_from_read(&mut Cursor::new(controller_mappings))?;
let available_controllers = (0..controller_subsystem.num_joysticks()?)
.filter(|&id| controller_subsystem.is_game_controller(id))
.collect::<Vec<u32>>();
let mut active_controller = match available_controllers.first() {
Some(&id) => {
let controller = controller_subsystem.open(id)?;
info!("Found game controller: {}", controller.name());
Some(controller)
}
_ => {
info!("No game controllers were found");
None
}
};
let mut rom_path = match matches.value_of("game_rom") {
Some(path) => path.to_string(),
_ => {
info!("[!] Rom file missing, please drag a rom file into the emulator window...");
wait_for_rom(&mut canvas, &mut event_pump)?
}
};
let video = Rc::new(RefCell::new(create_video_interface(canvas)));
let audio = Rc::new(RefCell::new(create_audio_player(&sdl_context)));
let input = Rc::new(RefCell::new(create_input()));
let mut savestate_path = get_savestate_path(&Path::new(&rom_path));
let mut rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap();
let mut builder = GamepakBuilder::new()
.save_type(BackupType::try_from(
matches.value_of("save_type").unwrap(),
)?)
.file(Path::new(&rom_path));
if matches.occurrences_of("rtc") != 0 {
builder = builder.with_rtc();
}
let gamepak = builder.build()?;
let mut gba = GameBoyAdvance::new(
bios_bin.clone(),
gamepak,
video.clone(),
audio.clone(),
input.clone(),
);
if skip_bios {
gba.skip_bios();
}
if debug {
#[cfg(feature = "debugger")]
{
gba.cpu.set_verbose(true);
let mut debugger = Debugger::new(gba);
info!("starting debugger...");
debugger.repl(matches.value_of("script_file")).unwrap();
info!("ending debugger...");
return Ok(());
}
#[cfg(not(feature = "debugger"))]
{
panic!("Please compile me with 'debugger' feature");
}
}
if with_gdbserver {
spawn_and_run_gdb_server(&mut gba, DEFAULT_GDB_SERVER_ADDR)?;
}
let mut fps_counter = FpsCounter::default();
let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60);
'running: loop {
let start_time = time::Instant::now();
for event in event_pump.poll_iter() {
match event {
Event::KeyDown {
scancode: Some(scancode),
..
} => match scancode {
Scancode::Space => frame_limiter = false,
k => input.borrow_mut().on_keyboard_key_down(k),
},
Event::KeyUp {
scancode: Some(scancode),
..
} => match scancode {
#[cfg(feature = "debugger")]
Scancode::F1 => {
let mut debugger = Debugger::new(gba);
info!("starting debugger...");
debugger.repl(matches.value_of("script_file")).unwrap();
gba = debugger.gba;
info!("ending debugger...")
}
#[cfg(feature = "gdb")]
Scancode::F2 => spawn_and_run_gdb_server(&mut gba, DEFAULT_GDB_SERVER_ADDR)?,
Scancode::F5 => {
info!("Saving state ...");
let save = gba.save_state()?;
write_bin_file(&savestate_path, &save)?;
info!(
"Saved to {:?} ({})",
savestate_path,
bytesize::ByteSize::b(save.len() as u64)
);
}
Scancode::F9 => {
if savestate_path.is_file() {
let save = read_bin_file(&savestate_path)?;
info!("Restoring state from {:?}...", savestate_path);
gba.restore_state(&save, bios_bin.clone())?;
info!("Restored!");
} else {
info!("Savestate not created, please create one by pressing F5");
}
}
Scancode::Space => frame_limiter = true,
k => input.borrow_mut().on_keyboard_key_up(k),
},
Event::ControllerButtonDown { button, .. } => match button {
Button::RightStick => frame_limiter = !frame_limiter,
b => input.borrow_mut().on_controller_button_down(b),
},
Event::ControllerButtonUp { button, .. } => {
input.borrow_mut().on_controller_button_up(button);
}
Event::ControllerAxisMotion { axis, value, .. } => {
input.borrow_mut().on_axis_motion(axis, value);
}
Event::ControllerDeviceRemoved { which, .. } => {
let removed = if let Some(active_controller) = &active_controller {
active_controller.instance_id() == (which as i32)
} else {
false
};
if removed {
let name = active_controller
.and_then(|controller| Some(controller.name()))
.unwrap();
info!("Removing game controller: {}", name);
active_controller = None;
}
}
Event::ControllerDeviceAdded { which, .. } => {
if active_controller.is_none() {
let controller = controller_subsystem.open(which)?;
info!("Adding game controller: {}", controller.name());
active_controller = Some(controller);
}
}
Event::Quit { .. } => break 'running,
Event::DropFile { filename, .. } => {
// load the new rom
rom_path = filename;
savestate_path = get_savestate_path(&Path::new(&rom_path));
rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap();
let gamepak = GamepakBuilder::new().file(Path::new(&rom_path)).build()?;
let bios_bin = read_bin_file(bios_path).unwrap();
// create a new emulator - TODO, export to a function
gba = GameBoyAdvance::new(
bios_bin.into_boxed_slice(),
gamepak,
video.clone(),
audio.clone(),
input.clone(),
);
gba.skip_bios();
}
_ => {}
}
}
gba.frame();
if let Some(fps) = fps_counter.tick() {
let title = format!("{} ({} fps)", rom_name, fps);
video.borrow_mut().set_window_title(&title);
}
if frame_limiter {
let time_passed = start_time.elapsed();
let delay = frame_time.checked_sub(time_passed);
match delay {
None => {}
Some(delay) => {
spin_sleep::sleep(delay);
}
};
}
}
Ok(())
}