bce4456f42
This breaks the API of GameBoyAdvanvce::save_state and restore_state methods. Currently as WIP only SDL2 frontend will adjust. Former-commit-id: 1df15c8697fef0f6adddb07a6d653947c622ba12 Former-commit-id: 2ea339dc6a0d1e7539d167c4df29694b408303da
363 lines
12 KiB
Rust
363 lines
12 KiB
Rust
use sdl2;
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use sdl2::controller::Button;
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use sdl2::event::{Event, WindowEvent};
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use sdl2::image::{InitFlag, LoadSurface, LoadTexture};
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use sdl2::keyboard::Scancode;
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use sdl2::pixels::Color;
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use sdl2::rect::Rect;
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use sdl2::render::WindowCanvas;
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use sdl2::surface::Surface;
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use sdl2::EventPump;
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use bytesize;
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use spin_sleep;
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use std::cell::RefCell;
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use std::rc::Rc;
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use std::fs;
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use std::io::Cursor;
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use std::path::{Path, PathBuf};
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use std::process;
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use std::time;
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use std::convert::TryFrom;
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#[macro_use]
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extern crate clap;
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#[macro_use]
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extern crate log;
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use flexi_logger;
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use flexi_logger::*;
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mod audio;
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mod input;
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mod video;
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use audio::create_audio_player;
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use input::create_input;
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use video::{create_video_interface, SCREEN_HEIGHT, SCREEN_WIDTH};
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use rustboyadvance_core::cartridge::BackupType;
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use rustboyadvance_core::prelude::*;
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use rustboyadvance_core::util::spawn_and_run_gdb_server;
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use rustboyadvance_core::util::FpsCounter;
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const LOG_DIR: &str = ".logs";
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const DEFAULT_GDB_SERVER_ADDR: &'static str = "localhost:1337";
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const CANVAS_WIDTH: u32 = SCREEN_WIDTH;
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const CANVAS_HEIGHT: u32 = SCREEN_HEIGHT;
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fn get_savestate_path(rom_filename: &Path) -> PathBuf {
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rom_filename.with_extension("savestate")
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}
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/// Waits for the user to drag a rom file to window
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fn wait_for_rom(canvas: &mut WindowCanvas, event_pump: &mut EventPump) -> Result<String, String> {
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let texture_creator = canvas.texture_creator();
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let icon_texture = texture_creator
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.load_texture("assets/icon_cropped_small.png")
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.expect("failed to load icon");
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let background = Color::RGB(0xDD, 0xDD, 0xDD);
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let mut redraw = || -> Result<(), String> {
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canvas.set_draw_color(background);
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canvas.clear();
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canvas.copy(
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&icon_texture,
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None,
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Some(Rect::from_center(
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((CANVAS_WIDTH / 2) as i32, (CANVAS_HEIGHT / 2) as i32),
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160,
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100,
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)),
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)?;
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canvas.present();
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Ok(())
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};
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redraw()?;
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loop {
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for event in event_pump.wait_iter() {
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match event {
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Event::DropFile { filename, .. } => {
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return Ok(filename);
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}
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Event::Quit { .. } => process::exit(0),
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Event::Window { win_event, .. } => match win_event {
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WindowEvent::SizeChanged(..) | WindowEvent::Restored => redraw()?,
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_ => {}
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},
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_ => {}
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}
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}
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}
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}
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fn ask_download_bios() {
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const OPEN_SOURCE_BIOS_URL: &'static str =
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"https://github.com/Nebuleon/ReGBA/raw/master/bios/gba_bios.bin";
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println!("Missing BIOS file. If you don't have the original GBA BIOS, you can download an open-source bios from {}", OPEN_SOURCE_BIOS_URL);
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}
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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fs::create_dir_all(LOG_DIR).expect(&format!("could not create log directory ({})", LOG_DIR));
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flexi_logger::Logger::with_env_or_str("info")
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.log_to_file()
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.directory(LOG_DIR)
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.duplicate_to_stderr(Duplicate::Debug)
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.format_for_files(default_format)
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.format_for_stderr(colored_default_format)
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.start()
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.unwrap();
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let mut frame_limiter = true;
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let yaml = load_yaml!("cli.yml");
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let matches = clap::App::from_yaml(yaml).get_matches();
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let bios_path = Path::new(matches.value_of("bios").unwrap_or_default());
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let bios_bin = match read_bin_file(bios_path) {
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Ok(bios) => bios.into_boxed_slice(),
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_ => {
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ask_download_bios();
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std::process::exit(0);
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}
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};
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let skip_bios = matches.occurrences_of("skip_bios") != 0;
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let debug = matches.occurrences_of("debug") != 0;
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let with_gdbserver = matches.occurrences_of("with_gdbserver") != 0;
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info!("Initializing SDL2 context");
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let sdl_context = sdl2::init().expect("failed to initialize sdl2");
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let mut event_pump = sdl_context.event_pump()?;
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let video_subsystem = sdl_context.video()?;
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let _image_context = sdl2::image::init(InitFlag::PNG | InitFlag::JPG)?;
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let mut window = video_subsystem
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.window("RustBoyAdvance", SCREEN_WIDTH * 3, SCREEN_HEIGHT * 3)
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.opengl()
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.position_centered()
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.resizable()
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.build()?;
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let window_icon = Surface::from_file("assets/icon.png")?;
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window.set_icon(window_icon);
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let mut canvas = window.into_canvas().accelerated().build()?;
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canvas.set_logical_size(CANVAS_WIDTH, CANVAS_HEIGHT)?;
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let controller_subsystem = sdl_context.game_controller()?;
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let controller_mappings =
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include_str!("../../../external/SDL_GameControllerDB/gamecontrollerdb.txt");
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controller_subsystem.load_mappings_from_read(&mut Cursor::new(controller_mappings))?;
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let available_controllers = (0..controller_subsystem.num_joysticks()?)
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.filter(|&id| controller_subsystem.is_game_controller(id))
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.collect::<Vec<u32>>();
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let mut active_controller = match available_controllers.first() {
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Some(&id) => {
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let controller = controller_subsystem.open(id)?;
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info!("Found game controller: {}", controller.name());
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Some(controller)
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}
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_ => {
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info!("No game controllers were found");
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None
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}
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};
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let mut rom_path = match matches.value_of("game_rom") {
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Some(path) => path.to_string(),
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_ => {
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info!("[!] Rom file missing, please drag a rom file into the emulator window...");
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wait_for_rom(&mut canvas, &mut event_pump)?
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}
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};
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let video = Rc::new(RefCell::new(create_video_interface(canvas)));
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let audio = Rc::new(RefCell::new(create_audio_player(&sdl_context)));
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let input = Rc::new(RefCell::new(create_input()));
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let mut savestate_path = get_savestate_path(&Path::new(&rom_path));
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let mut rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap();
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let mut builder = GamepakBuilder::new()
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.save_type(BackupType::try_from(
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matches.value_of("save_type").unwrap(),
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)?)
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.file(Path::new(&rom_path));
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if matches.occurrences_of("rtc") != 0 {
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builder = builder.with_rtc();
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}
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let gamepak = builder.build()?;
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let mut gba = GameBoyAdvance::new(
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bios_bin.clone(),
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gamepak,
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video.clone(),
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audio.clone(),
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input.clone(),
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);
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if skip_bios {
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gba.skip_bios();
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}
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if debug {
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#[cfg(feature = "debugger")]
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{
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gba.cpu.set_verbose(true);
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let mut debugger = Debugger::new(gba);
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info!("starting debugger...");
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debugger.repl(matches.value_of("script_file")).unwrap();
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info!("ending debugger...");
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return Ok(());
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}
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#[cfg(not(feature = "debugger"))]
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{
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panic!("Please compile me with 'debugger' feature");
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}
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}
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if with_gdbserver {
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spawn_and_run_gdb_server(&mut gba, DEFAULT_GDB_SERVER_ADDR)?;
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}
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let mut fps_counter = FpsCounter::default();
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let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60);
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'running: loop {
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let start_time = time::Instant::now();
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for event in event_pump.poll_iter() {
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match event {
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Event::KeyDown {
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scancode: Some(scancode),
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..
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} => match scancode {
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Scancode::Space => frame_limiter = false,
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k => input.borrow_mut().on_keyboard_key_down(k),
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},
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Event::KeyUp {
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scancode: Some(scancode),
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..
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} => match scancode {
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#[cfg(feature = "debugger")]
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Scancode::F1 => {
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let mut debugger = Debugger::new(gba);
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info!("starting debugger...");
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debugger.repl(matches.value_of("script_file")).unwrap();
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gba = debugger.gba;
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info!("ending debugger...")
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}
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#[cfg(feature = "gdb")]
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Scancode::F2 => spawn_and_run_gdb_server(&mut gba, DEFAULT_GDB_SERVER_ADDR)?,
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Scancode::F5 => {
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info!("Saving state ...");
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let save = gba.save_state()?;
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write_bin_file(&savestate_path, &save)?;
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info!(
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"Saved to {:?} ({})",
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savestate_path,
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bytesize::ByteSize::b(save.len() as u64)
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);
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}
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Scancode::F9 => {
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if savestate_path.is_file() {
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let save = read_bin_file(&savestate_path)?;
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info!("Restoring state from {:?}...", savestate_path);
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gba.restore_state(&save, bios_bin.clone())?;
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info!("Restored!");
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} else {
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info!("Savestate not created, please create one by pressing F5");
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}
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}
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Scancode::Space => frame_limiter = true,
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k => input.borrow_mut().on_keyboard_key_up(k),
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},
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Event::ControllerButtonDown { button, .. } => match button {
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Button::RightStick => frame_limiter = !frame_limiter,
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b => input.borrow_mut().on_controller_button_down(b),
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},
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Event::ControllerButtonUp { button, .. } => {
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input.borrow_mut().on_controller_button_up(button);
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}
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Event::ControllerAxisMotion { axis, value, .. } => {
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input.borrow_mut().on_axis_motion(axis, value);
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}
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Event::ControllerDeviceRemoved { which, .. } => {
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let removed = if let Some(active_controller) = &active_controller {
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active_controller.instance_id() == (which as i32)
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} else {
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false
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};
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if removed {
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let name = active_controller
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.and_then(|controller| Some(controller.name()))
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.unwrap();
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info!("Removing game controller: {}", name);
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active_controller = None;
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}
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}
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Event::ControllerDeviceAdded { which, .. } => {
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if active_controller.is_none() {
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let controller = controller_subsystem.open(which)?;
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info!("Adding game controller: {}", controller.name());
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active_controller = Some(controller);
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}
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}
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Event::Quit { .. } => break 'running,
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Event::DropFile { filename, .. } => {
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// load the new rom
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rom_path = filename;
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savestate_path = get_savestate_path(&Path::new(&rom_path));
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rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap();
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let gamepak = GamepakBuilder::new().file(Path::new(&rom_path)).build()?;
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let bios_bin = read_bin_file(bios_path).unwrap();
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// create a new emulator - TODO, export to a function
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gba = GameBoyAdvance::new(
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bios_bin.into_boxed_slice(),
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gamepak,
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video.clone(),
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audio.clone(),
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input.clone(),
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);
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gba.skip_bios();
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}
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_ => {}
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}
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}
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gba.frame();
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if let Some(fps) = fps_counter.tick() {
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let title = format!("{} ({} fps)", rom_name, fps);
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video.borrow_mut().set_window_title(&title);
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}
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if frame_limiter {
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let time_passed = start_time.elapsed();
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let delay = frame_time.checked_sub(time_passed);
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match delay {
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None => {}
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Some(delay) => {
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spin_sleep::sleep(delay);
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}
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};
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}
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}
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Ok(())
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}
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