Nintendo™ Game Boy Advance emulator and debugger.
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Muhammad Nauman Raza d88e8ae514 refactor: restructure project
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app refactor: restructure project 2024-03-23 20:15:48 +00:00
arm7tdmi chore: remove extra platforms 2024-03-23 20:13:27 +00:00
core cargo: fmt 2024-03-22 23:47:45 +00:00
external chore: add gba_bios.bin file 2024-03-22 23:59:47 +00:00
fps_bench all: refactoring audio stuff and using structopt in desktop app 2022-09-13 01:52:05 +03:00
utils chore: remove extra platforms 2024-03-23 20:13:27 +00:00
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.gitmodules Implement controller support for the SDL2 frontend 2020-05-11 20:26:11 +03:00
Cargo.lock chore: remove extra platforms 2024-03-23 20:13:27 +00:00
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LICENSE Create LICENSE 2019-06-24 16:36:20 +03:00
README.md refactor: restructure project 2024-03-23 20:15:48 +00:00

rustboyadvance-ng

Nintendo GameBoy Advance™ emulator and debugger, written in Rust.

This repository is a fork of rustboyadvance-ng, with minimal non-feature changes.

Project structure

  • core/ - Main emulator crate that ties everything together
  • arm7tdmi/ - Emulation of the Arm7tdmi processor
  • app/ - Contains the desktop application built with sdl2

External content

The file at external/gamecontrollerdb.txt is not my work - it is sourced from this GitHub repository and covered by the appropriate license present in said repository.

Key bindings

GBA key bindings:

Keyboard GBA
Up Up
Down Down
Left Right
Right Right
Z B Button
X A Button
Return Start
Backspace Select
A L
S R

Special key bindings

Key Function
Space (hold) Disable 60fps cap
F1 Custom debugger (requires --features debugger)
F2 Spawn gdbserver (experimetnal, requires --features gdb)
F5 Save snapshot file
F9 Load snapshot file