porymap/src/ui/connectionpixmapitem.cpp

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#include "connectionpixmapitem.h"
#include <math.h>
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void ConnectionPixmapItem::render(qreal opacity) {
QPixmap newPixmap = this->basePixmap.copy(0, 0, this->basePixmap.width(), this->basePixmap.height());
if (opacity < 1) {
QPainter painter(&newPixmap);
int alpha = static_cast<int>(255 * (1 - opacity));
painter.fillRect(0, 0, newPixmap.width(), newPixmap.height(), QColor(0, 0, 0, alpha));
painter.end();
}
this->setPixmap(newPixmap);
}
QVariant ConnectionPixmapItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
if (change == ItemPositionChange) {
QPointF newPos = value.toPointF();
qreal x, y;
int newOffset = this->initialOffset;
if (this->connection->direction == "up" || this->connection->direction == "down") {
x = round(newPos.x() / 16) * 16;
newOffset += (x - initialX) / 16;
x = newOffset * 16;
}
else {
x = this->initialX;
}
if (this->connection->direction == "right" || this->connection->direction == "left") {
y = round(newPos.y() / 16) * 16;
newOffset += (y - this->initialY) / 16;
y = newOffset * 16;
}
else {
y = this->initialY;
}
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if (this->connection->offset != newOffset)
emit connectionMoved(this->connection, newOffset);
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return QPointF(x, y);
}
else {
return QGraphicsItem::itemChange(change, value);
}
}
void ConnectionPixmapItem::setEditable(bool editable) {
setFlag(ItemIsMovable, editable);
setFlag(ItemSendsGeometryChanges, editable);
}
bool ConnectionPixmapItem::getEditable() {
return (this->flags() & ItemIsMovable) != 0;
}
// TODO: Consider whether it still makes sense to highlight the "current" connection (given you can edit them at any point now)
void ConnectionPixmapItem::updateHighlight(bool selected) {
const int normalZ = -1;
const qreal normalOpacity = 1.0;
// When editing is inactive the current selection is ignored, all connections should appear normal.
if (!this->getEditable()) {
this->setZValue(normalZ);
this->render(normalOpacity);
return;
}
this->setZValue(selected ? normalZ : -2);
this->render(selected ? normalOpacity : 0.75);
if (selected) {
// Draw highlight
QPixmap pixmap = this->pixmap();
QPainter painter(&pixmap);
painter.setPen(QColor(255, 0, 255));
painter.drawRect(0, 0, pixmap.width() - 1, pixmap.height() - 1);
painter.end();
this->setPixmap(pixmap);
}
// Let the list UI know if the selection highlight changes so it can update accordingly
if (this->highlighted != selected)
emit highlightChanged(selected);
this->highlighted = selected;
}
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void ConnectionPixmapItem::mousePressEvent(QGraphicsSceneMouseEvent *) {
if (!this->getEditable())
return;
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emit connectionItemSelected(this);
}
void ConnectionPixmapItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *) {
emit connectionItemDoubleClicked(this);
}