133 lines
3.9 KiB
Text
133 lines
3.9 KiB
Text
![]() |
*********************
|
||
|
The Region Map Editor
|
||
|
*********************
|
||
|
|
||
|
This is where you edit the region map for your game. To open the region map
|
||
|
editor, navigate to *Tools -> Region Map Editor* from porymap's main window.
|
||
|
|
||
|
When you first open the region map editor, your window will look like this:
|
||
|
|
||
|
.. figure:: images/region-map-editor/rme-new-window.png
|
||
|
:scale: 75%
|
||
|
:align: center
|
||
|
:alt: RME Window
|
||
|
|
||
|
Region Map Editor Window
|
||
|
|
||
|
This window is split vertically--the region map editing is done at the top,
|
||
|
while the zoomed-in city maps are edited at the bottom. You can use the
|
||
|
sliders to zoom in and out on each of the view panes. You will notice
|
||
|
that there are three different tabs above the image of the region map
|
||
|
(:ref:`Background Image <background-image-tab>`,
|
||
|
:ref:`Map Layout <map-layout-tab>`,
|
||
|
:ref:`Map Entries <map-entries-tab>`). Let's take a look at each tab's
|
||
|
functionality in more detail...
|
||
|
|
||
|
|
||
|
.. _background-image-tab:
|
||
|
|
||
|
Background Image Tab
|
||
|
--------------------
|
||
|
|
||
|
When this tab is selected, you can draw on the region map. Select tiles from
|
||
|
the tile selector on the right. You can single-click or drag your mouse around
|
||
|
to paint the selected tile onto the region map image. If you make a mistake, or
|
||
|
are unhappy with what you have done, you can undo (``Ctrl+Z`` or *Edit -> Undo*)
|
||
|
and redo (``Ctrl+Y`` or *Edit -> Redo*) your changes. Right-clicking on the map
|
||
|
image will select the tile under your mouse from the tile selector. If you want
|
||
|
to clear the background image, *Edit -> Clear Background Image* will set all
|
||
|
tiles to the first tile in the tile selector.
|
||
|
|
||
|
.. figure:: images/region-map-editor/rme-painting-image.gif
|
||
|
:scale: 75%
|
||
|
:align: center
|
||
|
:alt: RME Paint
|
||
|
|
||
|
Drawing on the Region Map Image
|
||
|
|
||
|
It is likely that you will want to use your own tiles for your region map. You
|
||
|
can import a tile image by navigating to *Tools -> Import Region Map Image Tiles*.
|
||
|
There are strict requirements for your region map tile image. It must (1) be
|
||
|
indexed with a 256 color palette\*, (2) composed of 8x8 pixel tiles, (3) have 256
|
||
|
or fewer tiles.
|
||
|
|
||
|
\* while the region map tile image requires a 256-color palette, the image only
|
||
|
uses the 32 colors beginning at index 112 in the palette
|
||
|
|
||
|
.. _map-layout-tab:
|
||
|
|
||
|
Map Layout Tab
|
||
|
--------------
|
||
|
|
||
|
The layout tab is where map sections are placed on the region map. When the
|
||
|
player looks at the region map, the layout determines the map under the cursor.
|
||
|
|
||
|
.. figure:: images/region-map-editor/rme-layout-tab.png
|
||
|
:scale: 75%
|
||
|
:align: center
|
||
|
:alt: RME Layout
|
||
|
|
||
|
RME Layout Tab
|
||
|
|
||
|
To modify the region map layout, select a position by clicking on the map image
|
||
|
and higlighting a single square. The "Map Section" combobox will be populated
|
||
|
with all of the map sections defined in `include/constants/region_map_sections.h`.
|
||
|
Select the map section you want to associate with the selected position on the
|
||
|
region map. To change the popup name of the map section when you enter the map,
|
||
|
type it into the "Map Name" box. The popup name is tied to the map section, so
|
||
|
each layout square with the same map section will share a name.
|
||
|
|
||
|
*Edit -> Clear Map Layout*
|
||
|
|
||
|
When you add new region map sections.
|
||
|
*Edit -> Swap*
|
||
|
|
||
|
.. figure:: images/region-map-editor/rme-layout-swap.gif
|
||
|
:scale: 75%
|
||
|
:align: center
|
||
|
:alt: RME Swap
|
||
|
|
||
|
Swapping Map Sections
|
||
|
|
||
|
.
|
||
|
|
||
|
.. _map-entries-tab:
|
||
|
|
||
|
Map Entries Tab
|
||
|
---------------
|
||
|
|
||
|
The other thing
|
||
|
|
||
|
.. figure:: images/region-map-editor/rme-entries-tab.png
|
||
|
:scale: 75%
|
||
|
:align: center
|
||
|
:alt: RME Entries
|
||
|
|
||
|
RME Entries Tab
|
||
|
|
||
|
.
|
||
|
|
||
|
City Maps
|
||
|
---------
|
||
|
|
||
|
city maps
|
||
|
|
||
|
.. figure:: images/region-map-editor/rme-painting-city.gif
|
||
|
:scale: 60%
|
||
|
:align: center
|
||
|
:alt: City Paint
|
||
|
|
||
|
Drawing on the City Map
|
||
|
|
||
|
*Tools -> Import City Map Image Tiles*
|
||
|
|
||
|
You can add a new city map by pressing the |new-city-map-button| button.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
.. |new-city-map-button|
|
||
|
image:: images/region-map-editor/rme-new-city-map-button.png
|
||
|
|