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< p class = "caption" role = "heading" > < span class = "caption-text" > User Manual< / span > < / p >
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< ul class = "current" >
< li class = "toctree-l1" > < a class = "reference internal" href = "introduction.html" > Introduction< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "introduction.html#about-porymap" > About Porymap< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "introduction.html#getting-started" > Getting Started< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "navigation.html" > Navigation< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#map-list" > Map List< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#main-window" > Main Window< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#tileset-editor" > Tileset Editor< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#region-map-editor" > Region Map Editor< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-tiles.html" > Editing Map Tiles< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#visual-options" > Visual Options< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#selecting-metatiles" > Selecting Metatiles< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#pointer-tool" > Pointer Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#bucket-fill-tool" > Bucket Fill Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#map-shift-tool" > Map Shift Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#smart-paths" > Smart Paths< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#straight-paths" > Straight Paths< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#change-map-border" > Change Map Border< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#change-map-tilesets" > Change Map Tilesets< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#undo-redo" > Undo & Redo< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#prefabs" > Prefabs< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-collisions.html" > Editing Map Collisions< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-collisions.html#selecting-collision-types" > Selecting Collision Types< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-collisions.html#painting-collisions" > Painting Collisions< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-events.html" > Editing Map Events< / a > < ul >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#adding-deleting-events" > Adding & Deleting Events< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#event-positions" > Event Positions< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#clone-object-events" > Clone Object Events< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#warp-events" > Warp Events< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#trigger-events" > Trigger Events< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#weather-trigger-events" > Weather Trigger Events< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#secret-base-event" > Secret Base Event< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#heal-location-healspots" > Heal Location / Healspots< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#open-map-scripts" > Open Map Scripts< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#tool-buttons" > Tool Buttons< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-header.html" > Editing Map Headers< / a > < / li >
< li class = "toctree-l1 current" > < a class = "current reference internal" href = "#" > Editing Map Connections< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "#dive-emerge-warps" > Dive & Emerge Warps< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "#mirror-connections" > Mirror Connections< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "#follow-connections" > Follow Connections< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-wild-encounters.html" > Editing Wild Encounters< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-wild-encounters.html#adding-new-encounter-groups" > Adding New Encounter Groups< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-wild-encounters.html#configuring-the-wild-encounter-fields" > Configuring the Wild Encounter Fields< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "creating-new-maps.html" > Creating New Maps< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "creating-new-maps.html#new-map-options" > New Map Options< / a > < / li >
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< / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "region-map-editor.html" > The Region Map Editor< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "region-map-editor.html#background-image-tab" > Background Image Tab< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "region-map-editor.html#map-layout-tab" > Map Layout Tab< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "region-map-editor.html#map-entries-tab" > Map Entries Tab< / a > < / li >
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< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "tileset-editor.html" > The Tileset Editor< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "tileset-editor.html#metatile-properties" > Metatile Properties< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#layer-type" > Layer Type< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#metatile-behavior" > Metatile Behavior< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#encounter-type" > Encounter Type< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#terrain-type" > Terrain Type< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#metatile-label" > Metatile Label< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "tileset-editor.html#tools-menu" > Tools Menu< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#import-tiles-image" > Import Tiles Image…< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#import-metatiles-from-advance-map-1-92" > Import Metatiles from Advance Map 1.92…< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#change-number-of-metatiles" > Change Number of Metatiles< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#other-tools" > Other Tools< / a > < / li >
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< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "tileset-editor.html#palette-editor" > Palette Editor< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "scripting-capabilities.html" > Scripting Capabilities< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "scripting-capabilities.html#writing-a-custom-script" > Writing a Custom Script< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "scripting-capabilities.html#registering-script-actions" > Registering Script Actions< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "scripting-capabilities.html#scripting-api" > Scripting API< / a > < ul >
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< li class = "toctree-l3" > < a class = "reference internal" href = "scripting-capabilities.html#callbacks" > Callbacks< / a > < ul >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#onProjectOpened" > < code class = "docutils literal notranslate" > < span class = "pre" > onProjectOpened< / span > < / code > < / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "scripting-capabilities.html#functions" > Functions< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#map-editing-functions" > Map Editing Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#map-header-editing-functions" > Map Header Editing Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#tileset-functions" > Tileset Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#overlay-functions" > Overlay Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#settings-functions" > Settings Functions< / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#utility-functions" > Utility Functions< / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "scripting-capabilities.html#constants" > Constants< / a > < ul >
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< section id = "editing-map-connections" >
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< h1 > Editing Map Connections< a class = "headerlink" href = "#editing-map-connections" title = "Permalink to this heading" > < / a > < / h1 >
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< p > Maps can be connected together so that the player can seamlessly walk between them. These connections can be edited in the Connections tab.< / p >
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< figure class = "align-default" id = "id1" >
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< img alt = "Map Connections View" src = "../_images/map-connections.png" / >
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< p > < span class = "caption-text" > Map Connections View< / span > < a class = "headerlink" href = "#id1" title = "Permalink to this image" > < / a > < / p >
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< p > A connection has a direction, offset, and destination map. To add new connection, press the plus button < img alt = "add-connection-button" src = "../_images/add-connection-button.png" / > . To delete a connection, select it and press the delete button < img alt = "remove-connection-button" src = "../_images/remove-connection-button.png" / > .< / p >
< p > To change the connection’ s vertical or horizontal offset, it’ s easiest to click and drag the connection to the desired offset.< / p >
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< section id = "dive-emerge-warps" >
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< h2 > Dive & Emerge Warps< a class = "headerlink" href = "#dive-emerge-warps" title = "Permalink to this heading" > < / a > < / h2 >
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< p > Dive & emerge warps are used for the HM move Dive. They don’ t have offsets or directions– only a destination map. To add a dive or emerge warp, simply add a value in the Dive Map and/or Emerge Map dropdown menus.< / p >
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< section id = "mirror-connections" >
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< h2 > Mirror Connections< a class = "headerlink" href = "#mirror-connections" title = "Permalink to this heading" > < / a > < / h2 >
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< p > An extremely useful feature is the < em > Mirror to Connecting Maps< / em > checkbox in the top-right corner. Connections are one-way, which means that you must keep the two connections in sync between the two maps. For example, Petalburg City has a west connection to Route 104, and Route 104 has an east connection to Petalburg City. If < em > Mirror to Connecting Maps< / em > is enabled, then Porymap will automatically update both sides of the connection. Be sure to < em > File -> Save All< / em > (< code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Shift+S< / span > < / code > ) when saving, since you will need to save both maps’ connections.< / p >
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< h2 > Follow Connections< a class = "headerlink" href = "#follow-connections" title = "Permalink to this heading" > < / a > < / h2 >
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< p > Double-clicking on a connection will open the destination map. This is very useful for navigating through your maps, similar to double-clicking on < a class = "reference internal" href = "editing-map-events.html#event-warps" > < span class = "std std-ref" > Warp Events< / span > < / a > .< / p >
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