2020-05-16 02:43:24 +01:00
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< li > Creating New Maps< / li >
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< a href = "https://github.com/huderlem/porymap/blob/master/docsrc/manual/creating-new-maps.rst" class = "fa fa-github" > Edit on GitHub< / a >
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< span id = "id1" > < / span > < h1 > Creating New Maps< a class = "headerlink" href = "#creating-new-maps" title = "Permalink to this headline" > ¶< / a > < / h1 >
< p > Creating a new map in porymap is easy! Just click < em > Tools -> New Map…< / em > .
Alternatively, in any of the map list sort modes, you can right click on a folder
in order to add a new map to the folder.< / p >
< p > For example, when sorting maps by their layout, you can add a new Pokemon Center from the existing layout.< / p >
< div class = "figure align-default" id = "id2" >
< img alt = "Add New Map with Layout" src = "../_images/right-click-layout-sort.png" / >
< p class = "caption" > < span class = "caption-text" > Add New Map with Layout< / span > < a class = "headerlink" href = "#id2" title = "Permalink to this image" > ¶< / a > < / p >
< / div >
< div class = "section" id = "new-map-options" >
< h2 > New Map Options< a class = "headerlink" href = "#new-map-options" title = "Permalink to this headline" > ¶< / a > < / h2 >
< p > The popup window when you create a new map will display some options in order to customize your new map.< / p >
< div class = "figure align-default" id = "id3" >
< img alt = "New Map Options Window" src = "../_images/new-map-options-window.png" / >
< p class = "caption" > < span class = "caption-text" > New Map Options Window< / span > < a class = "headerlink" href = "#id3" title = "Permalink to this image" > ¶< / a > < / p >
< / div >
< p > The options you see may be different depending on your base project, but they are:< / p >
< dl class = "simple" >
< dt > Name< / dt > < dd > < p > The name of the new map. This cannot be changed in porymap.< / p >
< / dd >
< dt > Group< / dt > < dd > < p > Which map group the new map will beling to. This cannot be changed in porymap.< / p >
< / dd >
< dt > Map Width< / dt > < dd > < p > The width (in metatiles) of the map. This can be changed in porymap.< / p >
< / dd >
< dt > Map Height< / dt > < dd > < p > The height (in metatiles) of the map. This can be changed in porymap.< / p >
< / dd >
< dt > Border Width< / dt > < dd > < p > The width (in metatiles) of the map border blocks. This can be changed in porymap.< / p >
< / dd >
< dt > Border Height< / dt > < dd > < p > The height (in metatiles) of the map border blocks. This can be changed in porymap.< / p >
< / dd >
< dt > Primary Tileset< / dt > < dd > < p > The map’ s primary tileset. This can be changed in porymap.< / p >
< / dd >
< dt > Secondary Tileset< / dt > < dd > < p > The map’ s secondary tileset. This can be changed in porymap.< / p >
< / dd >
< dt > Type< / dt > < dd > < p > Whether this map is an indoor or outdoor map. This can be changed in porymap.< / p >
< / dd >
< dt > Location< / dt > < dd > < p > The region map section this map exists in. This can be changed in porymap.< / p >
< / dd >
< dt > Can Fly To< / dt > < dd > < p > Whether a heal location event will be created with this map. This cannot be changed in porymap.< / p >
< / dd >
< dt > Allow Running< / dt > < dd > < p > Whether the player can sprint on this map. This can be changed in porymap.< / p >
< / dd >
< dt > Allow Biking< / dt > < dd > < p > Whether the player can use the bike on this map. This can be changed in porymap.< / p >
< / dd >
< dt > Allow Escape Rope< / dt > < dd > < p > Whether the user can escape from this map. This can be changed in porymap.< / p >
< / dd >
< dt > Floor Number< / dt > < dd > < p > The floor number for this map if it is associated with an elevator. This can be changed in porymap.< / p >
< / dd >
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