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< a href = "../index.html" class = "icon icon-home" > porymap
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< ul class = "current" >
< li class = "toctree-l1" > < a class = "reference internal" href = "introduction.html" > Introduction< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "introduction.html#about-porymap" > About Porymap< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#map-list" > Map List< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#main-window" > Main Window< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#tileset-editor" > Tileset Editor< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "navigation.html#region-map-editor" > Region Map Editor< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-tiles.html" > Editing Map Tiles< / a > < ul >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#selecting-metatiles" > Selecting Metatiles< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#pencil-tool" > Pencil Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#pointer-tool" > Pointer Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#bucket-fill-tool" > Bucket Fill Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#map-shift-tool" > Map Shift Tool< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#smart-paths" > Smart Paths< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#straight-paths" > Straight Paths< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#change-map-border" > Change Map Border< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#change-map-tilesets" > Change Map Tilesets< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#undo-redo" > Undo & Redo< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-tiles.html#prefabs" > Prefabs< / a > < / li >
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< / ul >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-collisions.html" > Editing Map Collisions< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-collisions.html#selecting-collision-types" > Selecting Collision Types< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-collisions.html#painting-collisions" > Painting Collisions< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-collisions.html#collision-types" > Collision Types< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-events.html" > Editing Map Events< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#adding-deleting-events" > Adding & Deleting Events< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#event-positions" > Event Positions< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#clone-object-events" > Clone Object Events< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-events.html#ruler-tool" > Ruler Tool< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-header.html" > Editing Map Headers< / a > < / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "editing-map-connections.html" > Editing Map Connections< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "editing-map-connections.html#dive-emerge-warps" > Dive & Emerge Warps< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "editing-wild-encounters.html" > Editing Wild Encounters< / a > < ul >
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< li class = "toctree-l2" > < a class = "reference internal" href = "editing-wild-encounters.html#configuring-the-wild-encounter-fields" > Configuring the Wild Encounter Fields< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "creating-new-maps.html" > Creating New Maps< / a > < ul >
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< li class = "toctree-l1" > < a class = "reference internal" href = "region-map-editor.html" > The Region Map Editor< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "region-map-editor.html#background-image-tab" > Background Image Tab< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "region-map-editor.html#map-layout-tab" > Map Layout Tab< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "region-map-editor.html#map-entries-tab" > Map Entries Tab< / a > < / li >
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< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "tileset-editor.html" > The Tileset Editor< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "tileset-editor.html#metatile-properties" > Metatile Properties< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#layer-type" > Layer Type< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#metatile-behavior" > Metatile Behavior< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#encounter-type" > Encounter Type< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#terrain-type" > Terrain Type< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#metatile-label" > Metatile Label< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "tileset-editor.html#tools-menu" > Tools Menu< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#import-tiles-image" > Import Tiles Image…< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#import-metatiles-from-advance-map-1-92" > Import Metatiles from Advance Map 1.92…< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#change-number-of-metatiles" > Change Number of Metatiles< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "tileset-editor.html#other-tools" > Other Tools< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "tileset-editor.html#palette-editor" > Palette Editor< / a > < / li >
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< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "scripting-capabilities.html" > Scripting Capabilities< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "scripting-capabilities.html#writing-a-custom-script" > Writing a Custom Script< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "scripting-capabilities.html#registering-script-actions" > Registering Script Actions< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "scripting-capabilities.html#scripting-api" > Scripting API< / a > < ul >
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< li class = "toctree-l3" > < a class = "reference internal" href = "scripting-capabilities.html#callbacks" > Callbacks< / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "scripting-capabilities.html#functions" > Functions< / a > < ul >
< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#map-editing-functions" > Map Editing Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#map-header-editing-functions" > Map Header Editing Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#tileset-functions" > Tileset Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#overlay-functions" > Overlay Functions< / a > < / li >
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< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#settings-functions" > Settings Functions< / a > < / li >
< li class = "toctree-l4" > < a class = "reference internal" href = "scripting-capabilities.html#utility-functions" > Utility Functions< / a > < / li >
< / ul >
< / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "scripting-capabilities.html#constants" > Constants< / a > < / li >
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< / ul >
< / li >
< / ul >
< / li >
< li class = "toctree-l1" > < a class = "reference internal" href = "project-files.html" > Project Files< / a > < / li >
< li class = "toctree-l1 current" > < a class = "current reference internal" href = "#" > Shortcuts< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "#main-window" > Main Window< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "#tileset-editor" > Tileset Editor< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "#region-map-editor" > Region Map Editor< / a > < / li >
< / ul >
< / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "settings-and-options.html" > Porymap Settings< / a > < ul >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#preferences" > Preferences< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#use-poryscript" > Use Poryscript< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#show-wild-encounters" > Show Wild Encounters< / a > < / li >
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< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#default-tilesets" > Default Tilesets< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#new-map-defaults" > New Map Defaults< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#border-metatiles" > Border Metatiles< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#fill-metatile" > Fill Metatile< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#elevation" > Elevation< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#create-separate-text-file" > Create separate text file< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#prefabs" > Prefabs< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#prefabs-path" > Prefabs Path< / a > < / li >
< / ul >
< / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#base-game-version" > Base game version< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#tilesets-metatiles" > Tilesets / Metatiles< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-triple-layer-metatiles" > Enable Triple Layer Metatiles< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#attribute-size" > Attribute size< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#behavior-mask" > Behavior mask< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#layer-type-mask" > Layer Type mask< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#encounter-type-mask" > Encounter Type mask< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#terrain-type-mask" > Terrain Type mask< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#output-callback-and-iscompressed-fields" > Output < code class = "docutils literal notranslate" > < span class = "pre" > callback< / span > < / code > and < code class = "docutils literal notranslate" > < span class = "pre" > isCompressed< / span > < / code > fields< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#project-files" > Project Files< / a > < / li >
< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#events" > Events< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-clone-objects" > Enable Clone Objects< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-secret-bases" > Enable Secret Bases< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-weather-triggers" > Enable Weather Triggers< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-quantity-for-hidden-items" > Enable < code class = "docutils literal notranslate" > < span class = "pre" > Quantity< / span > < / code > for Hidden Items< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-requires-itemfinder-for-hidden-items" > Enable < code class = "docutils literal notranslate" > < span class = "pre" > Requires< / span > < span class = "pre" > Itemfinder< / span > < / code > for Hidden Items< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-repsawn-map-npc-for-heal-locations" > Enable < code class = "docutils literal notranslate" > < span class = "pre" > Repsawn< / span > < span class = "pre" > Map/NPC< / span > < / code > for Heal Locations< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "settings-and-options.html#maps" > Maps< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-floor-number" > Enable < code class = "docutils literal notranslate" > < span class = "pre" > Floor< / span > < span class = "pre" > Number< / span > < / code > < / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "settings-and-options.html#enable-allow-running-biking-escaping" > Enable < code class = "docutils literal notranslate" > < span class = "pre" > Allow< / span > < span class = "pre" > Running/Biking/Escaping< / span > < / code > < / a > < / li >
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< ul >
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< li class = "toctree-l1" > < a class = "reference internal" href = "../reference/changelog.html" > Changelog< / a > < ul >
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< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#added" > Added< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id1" > 5.1.1 - 2023-02-20< / a > < ul >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id9" > 5.0.0 - 2022-10-30< / a > < ul >
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< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id14" > Added< / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id26" > Added< / a > < / li >
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< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id38" > Breaking Changes< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id42" > 3.0.1 - 2020-03-04< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id43" > Fixed< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id44" > 3.0.0 - 2020-03-04< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id45" > Breaking Changes< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id46" > Added< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id49" > 2.0.0 - 2019-10-16< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id50" > Breaking Changes< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id51" > Added< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id54" > 1.2.2 - 2019-05-16< / a > < ul >
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< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id56" > Changed< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id58" > 1.2.1 - 2019-02-16< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id59" > Added< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id61" > 1.2.0 - 2019-02-04< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id62" > Breaking Changes< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id63" > Added< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id66" > 1.1.0 - 2018-12-27< / a > < ul >
< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id67" > Breaking Changes< / a > < / li >
< li class = "toctree-l3" > < a class = "reference internal" href = "../reference/changelog.html#id68" > Added< / a > < / li >
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< li class = "toctree-l2" > < a class = "reference internal" href = "../reference/changelog.html#id71" > 1.0.0 - 2018-10-26< / a > < / li >
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< li class = "toctree-l1" > < a class = "reference internal" href = "../reference/related-projects.html" > Related Projects< / a > < / li >
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< section data-toggle = "wy-nav-shift" class = "wy-nav-content-wrap" >
< nav class = "wy-nav-top" aria-label = "top navigation" >
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< i data-toggle = "wy-nav-top" class = "fa fa-bars" > < / i >
< a href = "../index.html" > porymap< / a >
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< / nav >
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< ul class = "wy-breadcrumbs" >
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< li > < a href = "../index.html" > Docs< / a > » < / li >
< li > Shortcuts< / li >
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< li class = "wy-breadcrumbs-aside" >
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< a href = "https://github.com/huderlem/porymap/blob/master/docsrc/manual/shortcuts.rst" class = "fa fa-github" > Edit on GitHub< / a >
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< / li >
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< / div >
< div role = "main" class = "document" itemscope = "itemscope" itemtype = "http://schema.org/Article" >
< div itemprop = "articleBody" >
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< div class = "section" id = "shortcuts" >
< h1 > Shortcuts< a class = "headerlink" href = "#shortcuts" title = "Permalink to this headline" > ¶< / a > < / h1 >
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< p > Porymap has many keyboard shortcuts set by default, and even more that can be customized yourself. You can view and customize your shortcuts by going to < em > Options -> Edit Shortcuts< / em > . Shortcut actions are grouped together by the window that they are used in (Main Window, Tileset Editor…). You can set up to 2 shortcuts per action, but you cannot have duplicate shortcuts set within the same window. If you enter a shortcut that is already in use, Porymap will prompt you cancel or overwrite the old shortcut. You can also restore your shortcuts to the defaults.< / p >
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< div class = "figure" id = "id1" >
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< img alt = "Edit Shortcuts" src = "../_images/edit-shortcuts.gif" / >
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< p class = "caption" > < span class = "caption-text" > Edit Shortcuts< / span > < / p >
< / div >
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< p > Your shortcuts are stored at < code class = "docutils literal notranslate" > < span class = "pre" > %Appdata%\pret\porymap\porymap.shortcuts.cfg< / span > < / code > on Windows and < code class = "docutils literal notranslate" > < span class = "pre" > ~/Library/Application\< / span > < span class = "pre" > Support/pret/porymap/porymap.shortcuts.cfg< / span > < / code > on macOS).< / p >
< p > For reference, here is a comprehensive list of the default shortcuts set in Porymap.< / p >
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< div class = "section" id = "main-window" >
< h2 > Main Window< a class = "headerlink" href = "#main-window" title = "Permalink to this headline" > ¶< / a > < / h2 >
< table border = "1" class = "colwidths-given docutils" >
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< col width = "50%" / >
< col width = "50%" / >
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< / colgroup >
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< thead valign = "bottom" >
< tr class = "row-odd" > < th class = "head" > Toolbuttons< / th >
< th class = "head" >   < / th >
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< / tr >
< / thead >
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< tbody valign = "top" >
< tr class = "row-even" > < td > Pencil< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > N< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Pointer< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > P< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Bucket Fill< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > B< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Eyedropper< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > E< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Move< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > M< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Shift< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > S< / span > < / code > < / td >
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< / tr >
< / tbody >
< / table >
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< table border = "1" class = "colwidths-given docutils" >
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< colgroup >
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< col width = "50%" / >
< col width = "50%" / >
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< / colgroup >
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< thead valign = "bottom" >
< tr class = "row-odd" > < th class = "head" > Actions< / th >
< th class = "head" >   < / th >
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< / tr >
< / thead >
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< tbody valign = "top" >
< tr class = "row-even" > < td > Save Current Map< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+S< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Save All Maps< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Shift+Ctrl+S< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Open Project< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+O< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Undo< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Z< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Redo< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Y< / span > < / code > < cite > or< / cite > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Shift+Z< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Show Edit History Window< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+E< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Open New Map Dialog< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+N< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Open New Tileset Dialog< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Shift+N< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Open Tileset Editor< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+T< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Open Region Map Editor< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+M< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Edit Preferences< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+,< / span > < / code > < / td >
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< / tr >
< / tbody >
< / table >
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< table border = "1" class = "colwidths-given docutils" >
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< colgroup >
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< col width = "50%" / >
< col width = "50%" / >
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< / colgroup >
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< thead valign = "bottom" >
< tr class = "row-odd" > < th class = "head" > Map Editing< / th >
< th class = "head" >   < / th >
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< / tr >
< / thead >
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< tbody valign = "top" >
< tr class = "row-even" > < td > Select Metatile< / td >
< td > Right-click in “paint” or “fill” mode< / td >
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< / tr >
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< tr class = "row-odd" > < td > Select Multiple Metatiles< / td >
< td > Hold Right-click while dragging< / td >
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< / tr >
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< tr class = "row-even" > < td > Bucket Fill Metatiles< / td >
< td > Middle-click from “paint” or “fill” mode< / td >
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< / tr >
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< tr class = "row-odd" > < td > Magic Fill Metatiles< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+< / span > < / code > Middle-click from “paint” or “fill” mode< / td >
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< / tr >
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< tr class = "row-even" > < td > Zoom In< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl++< / span > < / code > < cite > or< / cite > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+=< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Zoom Out< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+-< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Reset View Scale< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+0< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Toggle Grid< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+G< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Toggle Cursor Outline< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > C< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Toggle Player View< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > V< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Toggle Draw Smart Paths< / td >
< td > Hold < code class = "docutils literal notranslate" > < span class = "pre" > Shift< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Draw Straight Paths< / td >
< td > Hold < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Duplicate Event(s)< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+D< / span > < / code > while selected< / td >
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< / tr >
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< tr class = "row-odd" > < td > Delete Event(s)< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > DEL< / span > < / code > while selected< / td >
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< / tr >
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< tr class = "row-even" > < td > Pointer< / td >
< td > Right-click in “paint” mode< / td >
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< / tr >
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< tr class = "row-odd" > < td > Select Event< / td >
< td > Left-click in “pointer” mode or Right-click in “paint” mode< / td >
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< / tr >
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< tr class = "row-even" > < td > Select Multiple Events< / td >
< td > < cite > Ctrl+< / cite > click< / td >
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< / tr >
< / tbody >
< / table >
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< / div >
< div class = "section" id = "tileset-editor" >
< h2 > Tileset Editor< a class = "headerlink" href = "#tileset-editor" title = "Permalink to this headline" > ¶< / a > < / h2 >
< table border = "1" class = "colwidths-given docutils" >
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< colgroup >
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< col width = "50%" / >
< col width = "50%" / >
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< / colgroup >
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< thead valign = "bottom" >
< tr class = "row-odd" > < th class = "head" > General< / th >
< th class = "head" >   < / th >
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< / tr >
< / thead >
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< tbody valign = "top" >
< tr class = "row-even" > < td > Save< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+S< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Undo< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Z< / span > < / code > < / td >
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< / tr >
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< tr class = "row-even" > < td > Redo< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Y< / span > < / code > < cite > or< / cite > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Shift+Z< / span > < / code > < / td >
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< / tr >
< / tbody >
< / table >
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< / div >
< div class = "section" id = "region-map-editor" >
< h2 > Region Map Editor< a class = "headerlink" href = "#region-map-editor" title = "Permalink to this headline" > ¶< / a > < / h2 >
< table border = "1" class = "colwidths-given docutils" >
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< colgroup >
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< col width = "50%" / >
< col width = "50%" / >
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< / colgroup >
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< thead valign = "bottom" >
< tr class = "row-odd" > < th class = "head" > General< / th >
< th class = "head" >   < / th >
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< / tr >
< / thead >
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< tbody valign = "top" >
< tr class = "row-even" > < td > Save< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+S< / span > < / code > < / td >
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< / tr >
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< tr class = "row-odd" > < td > Undo< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Z< / span > < / code > < / td >
2020-12-21 01:16:47 +00:00
< / tr >
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< tr class = "row-even" > < td > Redo< / td >
< td > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Y< / span > < / code > < cite > or< / cite > < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl+Shift+Z< / span > < / code > < / td >
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< / tr >
< / tbody >
< / table >
< div class = "admonition note" >
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< p class = "first admonition-title" > Note< / p >
< p class = "last" > If using macOS, < code class = "docutils literal notranslate" > < span class = "pre" > Ctrl< / span > < / code > refers to the < code class = "docutils literal notranslate" > < span class = "pre" > Command< / span > < / code > key< / p >
< / div >
< / div >
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< / div >
< / div >
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2020-12-21 01:16:47 +00:00
< / div >
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< footer >
< div class = "rst-footer-buttons" role = "navigation" aria-label = "footer navigation" >
< a href = "settings-and-options.html" class = "btn btn-neutral float-right" title = "Porymap Settings" accesskey = "n" rel = "next" > Next < span class = "fa fa-arrow-circle-right" > < / span > < / a >
< a href = "project-files.html" class = "btn btn-neutral float-left" title = "Project Files" accesskey = "p" rel = "prev" > < span class = "fa fa-arrow-circle-left" > < / span > Previous< / a >
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< / div >
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< hr / >
< div role = "contentinfo" >
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< p >
© Copyright 2023, huderlem
2023-02-11 15:49:16 +00:00
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< / p >
< / div >
Built with < a href = "http://sphinx-doc.org/" > Sphinx< / a > using a < a href = "https://github.com/rtfd/sphinx_rtd_theme" > theme< / a > provided by < a href = "https://readthedocs.org" > Read the Docs< / a > .
2020-12-21 01:16:47 +00:00
2022-11-03 15:33:06 +00:00
< / footer >
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< / div >
< / div >
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< / section >
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< / div >
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< script type = "text/javascript" >
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jQuery(function () {
SphinxRtdTheme.Navigation.enable(true);
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< / script >
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< / body >
< / html >