porymap/docs/manual/editing-wild-encounters.html

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<title>Editing Wild Encounters &mdash; porymap documentation</title>
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<p class="caption"><span class="caption-text">User Manual</span></p>
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<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a><ul>
<li class="toctree-l2"><a class="reference internal" href="introduction.html#about-porymap">About Porymap</a></li>
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<li class="toctree-l2"><a class="reference internal" href="navigation.html#tileset-editor">Tileset Editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="navigation.html#region-map-editor">Region Map Editor</a></li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-tiles.html">Editing Map Tiles</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#visual-options">Visual Options</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#selecting-metatiles">Selecting Metatiles</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#smart-paths">Smart Paths</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#straight-paths">Straight Paths</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-border">Change Map Border</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#undo-redo">Undo &amp; Redo</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#prefabs">Prefabs</a></li>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-collisions.html">Editing Map Collisions</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#selecting-collision-types">Selecting Collision Types</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#painting-collisions">Painting Collisions</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#collision-types">Collision Types</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-events.html">Editing Map Events</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#adding-deleting-events">Adding &amp; Deleting Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-positions">Event Positions</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#object-events">Object Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#clone-object-events">Clone Object Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#warp-events">Warp Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#trigger-events">Trigger Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#weather-trigger-events">Weather Trigger Events</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#sign-event">Sign Event</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#hidden-item-event">Hidden Item Event</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#secret-base-event">Secret Base Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#heal-location-healspots">Heal Location / Healspots</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#open-map-scripts">Open Map Scripts</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#tool-buttons">Tool Buttons</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#ruler-tool">Ruler Tool</a></li>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-header.html">Editing Map Headers</a></li>
<li class="toctree-l1"><a class="reference internal" href="editing-map-connections.html">Editing Map Connections</a><ul>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#dive-emerge-warps">Dive &amp; Emerge Warps</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#mirror-connections">Mirror Connections</a></li>
<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#follow-connections">Follow Connections</a></li>
</ul>
</li>
<li class="toctree-l1 current"><a class="current reference internal" href="#">Editing Wild Encounters</a><ul>
<li class="toctree-l2"><a class="reference internal" href="#adding-new-encounter-groups">Adding New Encounter Groups</a></li>
<li class="toctree-l2"><a class="reference internal" href="#configuring-the-wild-encounter-fields">Configuring the Wild Encounter Fields</a></li>
</ul>
</li>
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<li class="toctree-l1"><a class="reference internal" href="creating-new-maps.html">Creating New Maps</a><ul>
<li class="toctree-l2"><a class="reference internal" href="creating-new-maps.html#new-map-options">New Map Options</a></li>
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<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-entries-tab">Map Entries Tab</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#layer-type">Layer Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#metatile-behavior">Metatile Behavior</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#encounter-type">Encounter Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#terrain-type">Terrain Type</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#metatile-label">Metatile Label</a></li>
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<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#import-tiles-image">Import Tiles Image…</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#import-metatiles-from-advance-map-1-92">Import Metatiles from Advance Map 1.92…</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#change-number-of-metatiles">Change Number of Metatiles</a></li>
<li class="toctree-l3"><a class="reference internal" href="tileset-editor.html#other-tools">Other Tools</a></li>
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<li class="toctree-l1"><a class="reference internal" href="scripting-capabilities.html">Scripting Capabilities</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#registering-script-actions">Registering Script Actions</a></li>
<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#scripting-api">Scripting API</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#callbacks">Callbacks</a></li>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#functions">Functions</a><ul>
<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-editing-functions">Map Editing Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-header-editing-functions">Map Header Editing Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#tileset-functions">Tileset Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#settings-functions">Settings Functions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#constants">Constants</a></li>
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<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
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<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#tileset-editor">Tileset Editor</a></li>
<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#region-map-editor">Region Map Editor</a></li>
</ul>
</li>
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<li class="toctree-l1"><a class="reference internal" href="settings-and-options.html">Porymap Settings</a><ul>
<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#preferences">Preferences</a><ul>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#use-poryscript">Use Poryscript</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#show-wild-encounters">Show Wild Encounters</a></li>
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</ul>
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</li>
<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#default-tilesets">Default Tilesets</a></li>
<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#new-map-defaults">New Map Defaults</a><ul>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#border-metatiles">Border Metatiles</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#fill-metatile">Fill Metatile</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#elevation">Elevation</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#create-separate-text-file">Create separate text file</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#prefabs">Prefabs</a><ul>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#prefabs-path">Prefabs Path</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#base-game-version">Base game version</a></li>
<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#tilesets-metatiles">Tilesets / Metatiles</a><ul>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#enable-triple-layer-metatiles">Enable Triple Layer Metatiles</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#attribute-size">Attribute size</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#behavior-mask">Behavior mask</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#layer-type-mask">Layer Type mask</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#encounter-type-mask">Encounter Type mask</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#terrain-type-mask">Terrain Type mask</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#output-callback-and-iscompressed-fields">Output <code class="docutils literal notranslate"><span class="pre">callback</span></code> and <code class="docutils literal notranslate"><span class="pre">isCompressed</span></code> fields</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#project-files">Project Files</a></li>
<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#events">Events</a><ul>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#enable-clone-objects">Enable Clone Objects</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#enable-secret-bases">Enable Secret Bases</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#enable-weather-triggers">Enable Weather Triggers</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#enable-quantity-for-hidden-items">Enable <code class="docutils literal notranslate"><span class="pre">Quantity</span></code> for Hidden Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#enable-requires-itemfinder-for-hidden-items">Enable <code class="docutils literal notranslate"><span class="pre">Requires</span> <span class="pre">Itemfinder</span></code> for Hidden Items</a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#enable-repsawn-map-npc-for-heal-locations">Enable <code class="docutils literal notranslate"><span class="pre">Repsawn</span> <span class="pre">Map/NPC</span></code> for Heal Locations</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#maps">Maps</a><ul>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#enable-floor-number">Enable <code class="docutils literal notranslate"><span class="pre">Floor</span> <span class="pre">Number</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#enable-allow-running-biking-escaping">Enable <code class="docutils literal notranslate"><span class="pre">Allow</span> <span class="pre">Running/Biking/Escaping</span></code></a></li>
<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#enable-custom-border-size">Enable Custom Border Size</a></li>
</ul>
</li>
</ul>
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</ul>
<p class="caption"><span class="caption-text">Reference</span></p>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="../reference/changelog.html">Changelog</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#unreleased">Unreleased</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#added">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#changed">Changed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#fixed">Fixed</a></li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id1">5.1.1 - 2023-02-20</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id2">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id3">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id4">Fixed</a></li>
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</ul>
</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id5">5.1.0 - 2023-01-22</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id6">Added</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id7">Changed</a></li>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id8">Fixed</a></li>
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</ul>
</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id9">5.0.0 - 2022-10-30</a><ul>
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#breaking-changes">Breaking Changes</a></li>
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<div class="section" id="editing-wild-encounters">
<h1>Editing Wild Encounters<a class="headerlink" href="#editing-wild-encounters" title="Permalink to this headline"></a></h1>
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<p>porymap provides a tab for editing the wild pokemon encounter JSON data.
Navigate to the “Wild Pokemon” tab in porymaps main window.</p>
<p>If you open the tab and there are no wild encounters for the current map, you
will see an empty screen (pictured below). Adding wild pokemon data is as
simple as <a class="reference internal" href="#add-encounter-groups"><span class="std std-ref">adding new encounter groups</span></a>.</p>
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<div class="figure" id="id1">
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<img alt="Empty Encounter Tab" src="../_images/no-encounters.png" />
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<p class="caption"><span class="caption-text">Empty Encounter Tab</span></p>
</div>
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<p>Otherwise, you should see something similar to this:</p>
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<div class="figure" id="id2">
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<img alt="Populated Encounter Tab" src="../_images/populated-encounter-tab.png" />
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<p class="caption"><span class="caption-text">Populated Encounter Tab</span></p>
</div>
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<p>The tab for each field is active or disabled based on the encounter data for a
given map. If a tab is disabled, you can activate it, and therefore activate
a new encounter field for the map. To activate a field, right-click on the
tab name for the field you want to add.</p>
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<div class="figure" id="id3">
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<img alt="Activate Encounter Field" src="../_images/activate-tab.png" />
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<p class="caption"><span class="caption-text">Activate Encounter Field</span></p>
</div>
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<p>Editing the wild encounters is otherwise pretty straightforward. You can
adjust the minimum and maximum levels, the encounter rate, and species with the
ui.</p>
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<div class="section" id="adding-new-encounter-groups">
<span id="add-encounter-groups"></span><h2>Adding New Encounter Groups<a class="headerlink" href="#adding-new-encounter-groups" title="Permalink to this headline"></a></h2>
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<p>An encounter group is just another set of wild encounters that are available
for a single map. In the vanilla games, only Altering Cave uses multiple
encounter groups, but there are several reasons you might want them.</p>
<p>In order to create a new encounter group, click the green (+) button next to
the Group drop-down. It will bring up this menu:</p>
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<div class="figure" id="id4">
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<img alt="New Encounter Group Window" src="../_images/new-group-window.png" />
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<p class="caption"><span class="caption-text">New Encounter Group Window</span></p>
</div>
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<p>You can give your new encounter group a name (this must be uniqe, which is
enforced), and you can choose which fields to activate for the group. Checking
the “copy from current group” box will copy not only the active fields but also
the wild pokemon data for each field from the currently displayed group.</p>
<p>One possible use for having multiple encounter groups for a single map is to
implement time of day encounters.</p>
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<div class="figure" id="id5">
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<img alt="Time of Day Encounter Groups" src="../_images/time-of-day-encounter-group.gif" />
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<p class="caption"><span class="caption-text">Time of Day Encounter Groups</span></p>
</div>
</div>
<div class="section" id="configuring-the-wild-encounter-fields">
<span id="configure-encounter-json"></span><h2>Configuring the Wild Encounter Fields<a class="headerlink" href="#configuring-the-wild-encounter-fields" title="Permalink to this headline"></a></h2>
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<p>An encounter field describes a group of wild encounters. This includes the name
of the field, a default number of pokemon in that field, and the encounter
ratio for each index in that field. These are all things you may want to
change. Click on the <em>Configure JSON…</em> button to bring up this window:</p>
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<div class="figure" id="id6">
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<img alt="Configure JSON Window" src="../_images/configure-json.png" />
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<p class="caption"><span class="caption-text">Configure JSON Window</span></p>
</div>
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<p>The Field drop-down will allow you select which field you want to manipulate.
You can add a new one with the <em>Add New Field…</em> button. The green (+) and
red (-) buttons add and take away encounter slots for the field. For each slot
you will see an adjustible number. This represents the encounter chance for a
pokemon at this index out of the total.</p>
<p>Lets add a <code class="docutils literal notranslate"><span class="pre">headbutt_mons</span></code> field to our wild encounters…</p>
<p>First, well add a new field and name it <code class="docutils literal notranslate"><span class="pre">headbutt_mons</span></code>.</p>
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<div class="figure" id="id7">
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<img alt="New Field Name" src="../_images/configure-json-new-field.png" />
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<p class="caption"><span class="caption-text">New Field Name</span></p>
</div>
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<p>Then, we want four slots in this field, and we set encounter ratios for each
slot.</p>
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<div class="figure">
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<img alt="../_images/headbutt-mon-field.png" src="../_images/headbutt-mon-field.png" />
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</div>
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<p>If we accept the changes, we can now assign pokemon to each slots, and adjust
the levels.</p>
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<div class="figure">
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<img alt="../_images/headbutt-mons.png" src="../_images/headbutt-mons.png" />
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</div>
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<p>Changes made to the wild encounters are not saved to disk until you save the map.</p>
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