porymap/docsrc/manual/scripting-capabilities.rst

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**********************
Scripting Capabilities
**********************
Porymap is extensible via scripting capabilities. This allows the user to write custom JavaScript (technically, ECMAScript) files to support enhanced workflows, without having to fork Porymap itself. While the possibilities are endless, some useful examples of scripting might be:
- Toggle Day/Night Palettes
- Custom Map Painting Brushes
- Detect Tile Errors
- Show Diagonistic Information
- Procedurally Generated Maps
- Randomize Grass Patterns
Writing a Custom Script
-----------------------
Let's write a custom script that will randomize grass patterns when the user is editing the map. This is useful, since it's cumbersome to manually add randomness to grass patches. With the custom script, it will happen automatically. Whenever the user paints a grass tile onto the map, the script will overwrite the tile with a random grass tile instead.
First, create a new script file called ``my_script.js``--place it in the project directory (e.g. ``pokefirered/``).
Next, open the Porymap project config file, ``porymap.project.cfg``, in the project directory. Add the script file to the ``custom_scripts`` configuration value. Multiple script files can be loaded by separating the filepaths with a comma.
.. code-block::
custom_scripts=my_script.js
Now that Porymap is configured to load the script file, let's write the actual code that will power the grass-randomizer. Scripts have access to several "callbacks" for events that occur while Porymap is running. This means our script can define functions for each of these callbacks. We're interested in the ``onBlockChanged()`` callback, since we want our script to take action whenever a user paints a block on the map.
.. code-block:: js
// Porymap callback when a block is painted.
export function onBlockChanged(x, y, prevBlock, newBlock) {
// Grass-randomizing logic goes here.
}
It's very **important** to remember to ``export`` the callback functions in the script. Otherwise, Porymap will not be able to execute them.
In addition to the callbacks, Porymap also supports a scripting API so that the script can interact with Porymap in interesting ways. For example, a script can change a block or add overlay text on the map. Since we want to paint random grass tiles, we'll be using the ``map.setMetatileId()`` function. Let's fill in the rest of the grass-randomizing code.
.. code-block:: js
function randInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
}
// These are the grass metatiles in pokefirered.
const grassTiles = [0x8, 0x9, 0x10, 0x11];
// Porymap callback when a block is painted.
export function onBlockChanged(x, y, prevBlock, newBlock) {
// Check if the user is painting a grass tile.
if (grassTiles.indexOf(newBlock.metatileId) != -1) {
// Choose a random grass tile and paint it on the map.
const i = randInt(0, grassTiles.length);
map.setMetatileId(x, y, grassTiles[i]);
}
}
Let's test the script out by re-launching Porymap. If we try to paint grass on the map, we should see our script inserting a nice randomized grass pattern.
.. figure:: images/scripting-capabilities/porymap-scripting-grass.gif
:alt: Grass-Randomizing Script
Grass-Randomizing Script
Registering Script Actions
--------------------------
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The grass-randomizer script above happens implicitly when the user paints on the map. However, other times we probably want to call the custom script on demand. One of the API functions Porymap provides is the ability to trigger scripting functions from the ``Tools`` menu, or a keyboard shortcut. To do this, we will usually want to register the action when the project loads. Here is an example script where some custom actions are registered.
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.. code-block:: js
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export function applyNightTint() {
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// Apply night palette tinting...
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}
// Porymap callback when project is opened.
export function onProjectOpened(projectPath) {
map.registerAction("applyNightTint", "View Night Tint", "T")
}
Then, to trigger the ``applyNightTint()`` function, we could either click ``Tools -> View Night Tint`` or use the ``T`` keyboard shortcut.
Now that we have an overview of how to utilize Porymap's scripting capabilities, the entire scripting API is documented below.
Scripting API
-------------
Callbacks
~~~~~~~~~
.. js:function:: onProjectOpened(projectPath)
Called when Porymap successfully opens a project.
:param string projectPath: the directory path of the opened project
.. js:function:: onProjectClosed(projectPath)
Called when Porymap closes a project. For example, this is called when opening a different project.
:param string projectPath: the directory path of the closed project
.. js:function:: onMapOpened(mapName)
Called when a map is opened.
:param string mapName: the name of the opened map
.. js:function:: onBlockChanged(x, y, prevBlock, newBlock)
Called when a block is changed on the map. For example, this is called when a user paints a new tile or changes the collision property of a block.
:param number x: x coordinate of the block
:param number y: y coordinate of the block
:param object prevBlock: the block's state before it was modified. The object's shape is ``{metatileId, collision, elevation, rawValue}``
:param object newBlock: the block's new state after it was modified. The object's shape is ``{metatileId, collision, elevation, rawValue}``
.. js:function:: onBlockHoverChanged(x, y)
Called when the mouse enters a new map block.
:param number x: x coordinate of the block
:param number y: y coordinate of the block
.. js:function:: onBlockHoverCleared()
Called when the mouse exits the map.
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.. js:function:: onMapResized(oldWidth, oldHeight, newWidth, newHeight)
Called when the dimensions of the map are changed.
:param number oldWidth: the width of the map before the change
:param number oldHeight: the height of the map before the change
:param number newWidth: the width of the map after the change
:param number newHeight: the height of the map after the change
.. js:function:: onMapShifted(xDelta, yDelta)
Called when the map is updated by use of the Map Shift tool.
:param number xDelta: the horizontal change from the shift
:param number yDelta: the vertical change from the shift
.. js:function:: onTilesetUpdated(tilesetName)
Called when the currently loaded tileset is changed by switching to a new one or by saving changes to it in the Tileset Editor.
:param string tilesetName: the name of the updated tileset
.. js:function:: onMainTabChanged(oldTab, newTab)
Called when the selected tab in the main tab bar is changed. Tabs are indexed from left to right, starting at 0 (``0``: Map, ``1``: Events, ``2``: Header, ``3``: Connections, ``4``: Wild Pokemon).
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:param number oldTab: the index of the previously selected tab
:param number newTab: the index of the newly selected tab
.. js:function:: onMapViewTabChanged(oldTab, newTab)
Called when the selected tab in the map view tab bar is changed. Tabs are indexed from left to right, starting at 0 (``0``: Metatiles, ``1``: Collision).
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:param number oldTab: the index of the previously selected tab
:param number newTab: the index of the newly selected tab
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Functions
~~~~~~~~~
All scripting functions are callable via the global ``map`` object.
Map Editing Functions
^^^^^^^^^^^^^^^^^^^^^
The following functions are related to editing the map's blocks or retrieving information about them.
.. js:function:: map.getBlock(x, y)
Gets a block in the currently-opened map.
:param number x: x coordinate of the block
:param number y: y coordinate of the block
:returns {metatileId, collision, elevation, rawValue}: the block object
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.. js:function:: map.setBlock(x, y, metatileId, collision, elevation, forceRedraw = true, commitChanges = true)
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Sets a block in the currently-opened map.
:param number x: x coordinate of the block
:param number y: y coordinate of the block
:param number metatileId: the metatile id of the block
:param number collision: the collision of the block (``0`` = passable, ``1`` = impassable)
:param number elevation: the elevation of the block
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:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
:param boolean commitChanges: Commit the changes to the map's edit/undo history. Defaults to ``true``. When making many related map edits, it can be useful to set this to ``false``, and then commit all of them together with ``map.commit()``.
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.. js:function:: map.getMetatileId(x, y)
Gets the metatile id of a block in the currently-opened map.
:param number x: x coordinate of the block
:param number y: y coordinate of the block
:returns number: the metatile id of the block
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.. js:function:: map.setMetatileId(x, y, metatileId, forceRedraw = true, commitChanges = true)
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Sets the metatile id of a block in the currently-opened map.
:param number x: x coordinate of the block
:param number y: y coordinate of the block
:param number metatileId: the metatile id of the block
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:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
:param boolean commitChanges: Commit the changes to the map's edit/undo history. Defaults to ``true``. When making many related map edits, it can be useful to set this to ``false``, and then commit all of them together with ``map.commit()``.
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.. js:function:: map.getCollision(x, y)
Gets the collision of a block in the currently-opened map. (``0`` = passable, ``1`` = impassable)
:param number x: x coordinate of the block
:param number y: y coordinate of the block
:returns number: the collision of the block
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.. js:function:: map.setCollision(x, y, collision, forceRedraw = true, commitChanges = true)
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Sets the collision of a block in the currently-opened map. (``0`` = passable, ``1`` = impassable)
:param number x: x coordinate of the block
:param number y: y coordinate of the block
:param number collision: the collision of the block
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:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
:param boolean commitChanges: Commit the changes to the map's edit/undo history. Defaults to ``true``. When making many related map edits, it can be useful to set this to ``false``, and then commit all of them together with ``map.commit()``.
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.. js:function:: map.getElevation(x, y)
Gets the elevation of a block in the currently-opened map.
:param number x: x coordinate of the block
:param number y: y coordinate of the block
:returns number: the elevation of the block
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.. js:function:: map.setElevation(x, y, elevation, forceRedraw = true, commitChanges = true)
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Sets the elevation of a block in the currently-opened map.
:param number x: x coordinate of the block
:param number y: y coordinate of the block
:param number elevation: the elevation of the block
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:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
:param boolean commitChanges: Commit the changes to the map's edit/undo history. Defaults to ``true``. When making many related map edits, it can be useful to set this to ``false``, and then commit all of them together with ``map.commit()``.
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.. js:function:: map.setBlocksFromSelection(x, y, forceRedraw = true, commitChanges = true)
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Sets blocks on the map using the user's current metatile selection.
:param number x: initial x coordinate
:param number y: initial y coordinate
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:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
:param boolean commitChanges: Commit the changes to the map's edit/undo history. Defaults to ``true``. When making many related map edits, it can be useful to set this to ``false``, and then commit all of them together with ``map.commit()``.
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.. js:function:: map.bucketFill(x, y, metatileId, forceRedraw = true, commitChanges = true)
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Performs a bucket fill of a metatile id, starting at the given coordinates.
:param number x: initial x coordinate
:param number y: initial y coordinate
:param number metatileId: metatile id to fill
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:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
:param boolean commitChanges: Commit the changes to the map's edit/undo history. Defaults to ``true``. When making many related map edits, it can be useful to set this to ``false``, and then commit all of them together with ``map.commit()``.
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.. js:function:: map.bucketFillFromSelection(x, y, forceRedraw = true, commitChanges = true)
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Performs a bucket fill using the user's current metatile selection, starting at the given coordinates.
:param number x: initial x coordinate
:param number y: initial y coordinate
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:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
:param boolean commitChanges: Commit the changes to the map's edit/undo history. Defaults to ``true``. When making many related map edits, it can be useful to set this to ``false``, and then commit all of them together with ``map.commit()``.
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.. js:function:: map.magicFill(x, y, metatileId, forceRedraw = true, commitChanges = true)
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Performs a magic fill of a metatile id, starting at the given coordinates.
:param number x: initial x coordinate
:param number y: initial y coordinate
:param number metatileId: metatile id to magic fill
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:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
:param boolean commitChanges: Commit the changes to the map's edit/undo history. Defaults to ``true``. When making many related map edits, it can be useful to set this to ``false``, and then commit all of them together with ``map.commit()``.
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.. js:function:: map.magicFillFromSelection(x, y, forceRedraw = true, commitChanges = true)
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Performs a magic fill using the user's current metatile selection, starting at the given coordinates.
:param number x: initial x coordinate
:param number y: initial y coordinate
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:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
:param boolean commitChanges: Commit the changes to the map's edit/undo history. Defaults to ``true``. When making many related map edits, it can be useful to set this to ``false``, and then commit all of them together with ``map.commit()``.
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.. js:function:: map.shift(xDelta, yDelta, forceRedraw = true, commitChanges = true)
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Performs a shift on the map's blocks.
:param number xDelta: number of blocks to shift horizontally
:param number yDelta: number of blocks to shift vertically
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:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
:param boolean commitChanges: Commit the changes to the map's edit/undo history. Defaults to ``true``. When making many related map edits, it can be useful to set this to ``false``, and then commit all of them together with ``map.commit()``.
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.. js:function:: map.getDimensions()
Gets the dimensions of the currently-opened map.
:returns {width, height}: the dimensions of the map
.. js:function:: map.getWidth()
Gets the width of the currently-opened map.
:returns number: the width of the map
.. js:function:: map.getHeight()
Gets the height of the currently-opened map.
:returns number: the height of the map
.. js:function:: map.setDimensions(width, height)
Sets the dimensions of the currently-opened map.
:param number width: width in blocks
:param number height: height in blocks
.. js:function:: map.setWidth(width)
Sets the width of the currently-opened map.
:param number width: width in blocks
.. js:function:: map.setHeight()
Sets the height of the currently-opened map.
:param number height: height in blocks
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.. js:function:: map.redraw()
Redraws the entire map area. Useful when delaying map redraws using ``forceRedraw = false`` in certain map editing functions.
.. js:function:: map.commit()
Commits any uncommitted changes to the map's edit/undo history. Useful when delaying commits using ``commitChanges = false`` in certain map editing functions.
Map Header Editing Functions
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The following functions are related to reading/writing the map's header properties.
.. js:function:: map.getSong()
Gets the name of the background song for the currently-opened map.
:returns string: the name of the song
.. js:function:: map.setSong(song)
Sets the name of the background song for the currently-opened map. The song name must be one of the names in the "Song" dropdown menu on the Header tab.
:param string song: the name of the song
.. js:function:: map.getLocation()
Gets the name of the region map location for the currently-opened map.
:returns string: the name of the location
.. js:function:: map.setLocation(location)
Sets the name of the region map location for the currently-opened map. The location name must be one of the names in the "Location" dropdown menu on the Header tab.
:param string location: the name of the location
.. js:function:: map.getRequiresFlash()
Gets whether flash would be required in-game for the currently-opened map.
:returns boolean: whether flash is required
.. js:function:: map.setRequiresFlash(require)
Sets whether flash would be required in-game for the currently-opened map.
:param boolean require: whether flash should be required
.. js:function:: map.getWeather()
Gets the name of the weather for the currently-opened map.
:returns string: the name of the weather
.. js:function:: map.setWeather(weather)
Sets the name of the weather for the currently-opened map. The weather name must be one of the names in the "Weather" dropdown menu on the Header tab.
:param string weather: the name of the weather
.. js:function:: map.getType()
Gets the name of the map type for the currently-opened map.
:returns string: the name of the map type
.. js:function:: map.setType(type)
Sets the name of the map type for the currently-opened map. The map type name must be one of the names in the "Type" dropdown menu on the Header tab.
:param string type: the name of the map type
.. js:function:: map.getBattleScene()
Gets the name of the battle scene for the currently-opened map.
:returns string: the name of the battle scene
.. js:function:: map.setBattleScene(battleScene)
Sets the name of the battle scene for the currently-opened map. The battle scene name must be one of the names in the "Battle scene" dropdown menu on the Header tab.
:param string battleScene: the name of the battle scene
.. js:function:: map.getShowLocationName()
Gets whether the location name will appear in-game for the currently-opened map.
:returns boolean: whether the location name will be shown
.. js:function:: map.setShowLocationName(show)
Sets whether the location name should appear in-game for the currently-opened map.
:param boolean show: whether the location name should be shown
.. js:function:: map.getAllowRunning()
Gets whether running is allowed in-game for the currently-opened map.
:returns boolean: whether running is allowed
.. js:function:: map.setAllowRunning(allow)
Sets whether running should be allowed in-game for the currently-opened map.
:param boolean allow: whether running should be allowed
.. js:function:: map.getAllowBiking()
Gets whether biking is allowed in-game for the currently-opened map.
:returns boolean: whether biking is allowed
.. js:function:: map.setAllowBiking(allow)
Sets whether biking should be allowed in-game for the currently-opened map.
:param boolean allow: whether biking should be allowed
.. js:function:: map.getAllowEscaping()
Gets whether escaping (using Escape Rope or Dig) is allowed in-game for the currently-opened map.
:returns boolean: whether escaping is allowed
.. js:function:: map.setAllowEscaping(allow)
Sets whether escaping (using Escape Rope or Dig) should be allowed in-game for the currently-opened map.
:param boolean allow: whether escaping should be allowed
.. js:function:: map.getFloorNumber()
Gets the floor number for the currently-opened map.
:returns number: the floor number
.. js:function:: map.setFloorNumber(floorNumber)
Sets the floor number for the currently-opened map. Floor numbers can be any number between -128 and 127 inclusive.
:param number floorNumber: the floor number
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Map Overlay Functions
^^^^^^^^^^^^^^^^^^^^^
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The following functions are related to an overlay that is drawn on top of the map area. Text, images, and shapes can be drawn using these functions. Items can be drawn and manipulated on separate layers by specifiying a layer id. Items on higher layer ids will be drawn above those on lower layers. If no layer is specified they will be added to the default layer ``0``. The visibility and position of each layer can be changed; by default all layers are visible, and their position is ``0,0``.
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.. js:function:: map.clearOverlay(layer = 0)
Clears and erases all overlay items on the specified layer that were previously-added to the map.
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.clearOverlays()
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Clears and erases all overlay items that were previously-added to the map.
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.. js:function:: map.hideOverlay(layer = 0)
Hides all overlay items on the specified layer.
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.hideOverlays()
Hides all overlay items on all active layers.
.. js:function:: map.showOverlay(layer = 0)
Shows all overlay items on the specified layer.
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.showOverlays()
Shows all overlay items on all active layers.
.. js:function:: map.getOverlayVisibility(layer = 0)
Gets whether the specified overlay layer is currently showing or not.
:param number layer: the layer id. Defaults to ``0``
:returns boolean: whether the layer is showing
.. js:function:: map.setOverlayVisibility(visible, layer = 0)
Sets the visibility of the specified overlay layer.
:param boolean visible: whether the layer should be showing
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.setOverlaysVisibility(visible)
Sets the visibility of all active overlay layers.
:param boolean visible: whether the layers should be showing
.. js:function:: map.getOverlayOpacity(layer = 0)
Gets the opacity of the specified overlay layer. Opacity ranges from 0 (invisible) to 100 (completely opaque).
:param number layer: the layer id. Defaults to ``0``
:returns number: the opacity
.. js:function:: map.setOverlayOpacity(opacity, layer = 0)
Sets the opacity of the specified overlay layer. Opacity ranges from 0 (invisible) to 100 (completely opaque).
:param number opacity: the opacity
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.setOverlaysOpacity(opacity)
Sets the opacity of all active overlay layers. Opacity ranges from 0 (invisible) to 100 (completely opaque).
:param number opacity: the opacity
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.. js:function:: map.getOverlayX(layer = 0)
Gets the x position of the specified overlay layer.
:param number layer: the layer id. Defaults to ``0``
:returns number: the pixel x coordinate
.. js:function:: map.getOverlayY(layer = 0)
Gets the y position of the specified overlay layer.
:param number layer: the layer id. Defaults to ``0``
:returns number: the pixel y coordinate
.. js:function:: map.setOverlayX(x, layer = 0)
Sets the x position of the specified overlay layer.
:param number x: the pixel x coordinate
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.setOverlayY(y, layer = 0)
Sets the y position of the specified overlay layer.
:param number y: the pixel y coordinate
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.setOverlaysX(x)
Sets the x position of all active overlay layers.
:param number x: the pixel x coordinate
.. js:function:: map.setOverlaysY(y)
Sets the y position of all active overlay layers.
:param number y: the pixel y coordinate
.. js:function:: map.getOverlayPosition(layer = 0)
Gets the position of the specified overlay layer.
:param number layer: the layer id. Defaults to ``0``
:returns {x, y}: the layer's pixel coordinates
.. js:function:: map.setOverlayPosition(x, y, layer = 0)
Sets the position of the specified overlay layer.
:param number x: the pixel x coordinate
:param number y: the pixel y coordinate
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.setOverlaysPosition(x, y)
Sets the position of all active overlay layers.
:param number x: the pixel x coordinate
:param number y: the pixel y coordinate
.. js:function:: map.moveOverlay(deltaX, deltaY, layer = 0)
Moves the specified overlay layer.
:param number deltaX: the number of pixels to move horizontally
:param number deltaY: the number of pixels to move vertically
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.moveOverlays(deltaX, deltaY)
Moves all active overlay layers.
:param number deltaX: the number of pixels to move horizontally
:param number deltaY: the number of pixels to move vertically
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.. js:function:: map.addText(text, x, y, color = "#000000", size = 12, layer = 0)
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Adds a text item to the specified overlay layer.
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:param string text: the text to display
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:param number x: the x pixel coordinate of the text (relative to the layer's position)
:param number y: the y pixel coordinate of the text (relative to the layer's position)
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:param string color: the color of the text. Can be specified as "#RRGGBB" or "#AARRGGBB". Defaults to black.
:param number size: the font size of the text. Defaults to 12.
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:param number layer: the layer id. Defaults to ``0``
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.. js:function:: map.addRect(x, y, width, height, color = "#000000", layer = 0)
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Adds a rectangle outline item to the specified overlay layer.
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:param number x: the x pixel coordinate of the rectangle's top-left corner (relative to the layer's position)
:param number y: the y pixel coordinate of the rectangle's top-left corner (relative to the layer's position)
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:param number width: the pixel width of the rectangle
:param number height: the pixel height of the rectangle
:param string color: the color of the rectangle. Can be specified as "#RRGGBB" or "#AARRGGBB". Defaults to black.
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:param number layer: the layer id. Defaults to ``0``
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.. js:function:: map.addFilledRect(x, y, width, height, color = "#000000", layer = 0)
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Adds a filled rectangle item to the specified overlay layer.
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:param number x: the x pixel coordinate of the rectangle's top-left corner (relative to the layer's position)
:param number y: the y pixel coordinate of the rectangle's top-left corner (relative to the layer's position)
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:param number width: the pixel width of the rectangle
:param number height: the pixel height of the rectangle
:param string color: the color of the rectangle. Can be specified as "#RRGGBB" or "#AARRGGBB". Defaults to black.
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:param number layer: the layer id. Defaults to ``0``
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.. js:function:: map.addImage(x, y, filepath, layer = 0, useCache = true)
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Adds an image item to the specified overlay layer.
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:param number x: the x pixel coordinate of the image's top-left corner (relative to the layer's position)
:param number y: the y pixel coordinate of the image's top-left corner (relative to the layer's position)
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:param string filepath: the image's filepath
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:param number layer: the layer id. Defaults to ``0``
:param boolean useCache: whether the image should be saved/loaded using the cache. Defaults to ``true``. Reading images from a file is slow. Setting ``useCache`` to ``true`` will save the image to memory so that the next time the filepath is encountered the image can be loaded from memory rather than the file.
.. js:function:: map.createImage(x, y, filepath, width = -1, height = -1, offset = 0, xflip = false, yflip = false, paletteId = -1, setTransparency = false, layer = 0, useCache = true)
Creates an image item on the specified overlay layer. This differs from ``map.addImage`` by allowing the new image to be a transformation of the image file.
:param number x: the x pixel coordinate of the image's top-left corner (relative to the layer's position)
:param number y: the y pixel coordinate of the image's top-left corner (relative to the layer's position)
:param string filepath: the image's filepath
:param number width: the image width. If ``-1``, use the full width of the original image. Defaults to ``-1``
:param number height: the image height. If ``-1``, use the full height of the original image. Defaults to ``-1``
:param number offset: the pixel offset into the original image where data should be read from. Defaults to ``0``
:param boolean xflip: whether the image should be a horizontal flip of the original image. Defaults to ``false``
:param boolean yflip: whether the image should be a vertical flip of the original image. Defaults to ``false``
:param number paletteId: the id of which currently loaded tileset palette to use for the image. If ``-1``, use the original image's palette. Defaults to ``-1``
:param boolean setTransparency: whether the color at index 0 should be overwritten with transparent pixels. Defaults to ``false``
:param number layer: the layer id. Defaults to ``0``
:param boolean useCache: whether the image should be saved/loaded using the cache. Defaults to ``true``. Reading images from a file is slow. Setting ``useCache`` to ``true`` will save the image to memory so that the next time the filepath is encountered the image can be loaded from memory rather than the file.
.. js:function:: map.addTileImage(x, y, tileId, xflip, yflip, palette, setTransparency = false, layer = 0)
Creates an image of a tile on the specified overlay layer.
:param number x: the x pixel coordinate of the image's top-left corner (relative to the layer's position)
:param number y: the y pixel coordinate of the image's top-left corner (relative to the layer's position)
:param number tileId: tile value for the image
:param boolean xflip: whether the tile image is flipped horizontally
:param boolean yflip: whether the tile image is flipped vertically
:param number palette: palette number for the tile image
:param boolean setTransparency: whether the color at index 0 should be overwritten with transparent pixels. Defaults to ``false``
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.addTileImage(x, y, tile, setTransparency = false, layer = 0)
Creates an image of a tile on the specified overlay layer. This is an overloaded function that takes a single tile as a JavaScript object instead of each of the tile's properties individually.
:param number x: the x pixel coordinate of the image's top-left corner (relative to the layer's position)
:param number y: the y pixel coordinate of the image's top-left corner (relative to the layer's position)
:param {tileId,xflip,yflip,palette} tile: the tile to create an image of
:param boolean setTransparency: whether the color at index 0 should be overwritten with transparent pixels. Defaults to ``false``
:param number layer: the layer id. Defaults to ``0``
.. js:function:: map.addMetatileImage(x, y, metatileId, setTransparency = false, layer = 0)
Creates an image of a metatile on the specified overlay layer.
:param number x: the x pixel coordinate of the image's top-left corner (relative to the layer's position)
:param number y: the y pixel coordinate of the image's top-left corner (relative to the layer's position)
:param number metatileId: id of the metatile to create an image of
:param boolean setTransparency: whether the color at index 0 should be overwritten with transparent pixels. Defaults to ``false``
:param number layer: the layer id. Defaults to ``0``
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Tileset Functions
^^^^^^^^^^^^^^^^^
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The following functions are related to tilesets and how they are rendered. The functions with "preview" in their name operate on a "fake" version of the palette colors. This means that changing these "preview" colors won't affect the actual tileset colors in the project. A good use of the "preview" palettes would be Day/Night tints, for example.
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.. js:function:: map.getPrimaryTilesetPalettePreview(paletteIndex)
Gets a palette from the primary tileset of the currently-opened map.
:param number paletteIndex: the palette index
:returns array: array of colors. Each color is a 3-element RGB array
.. js:function:: map.setPrimaryTilesetPalettePreview(paletteIndex, colors)
Sets a palette in the primary tileset of the currently-opened map. This will NOT affect the true underlying colors--it only displays these colors in the map-editing area of Porymap.
:param number paletteIndex: the palette index
:param array colors: array of colors. Each color is a 3-element RGB array
.. js:function:: map.getPrimaryTilesetPalettesPreview()
Gets all of the palettes from the primary tileset of the currently-opened map.
:returns array: array of arrays of colors. Each color is a 3-element RGB array
.. js:function:: map.setPrimaryTilesetPalettesPreview(palettes)
Sets all of the palettes in the primary tileset of the currently-opened map. This will NOT affect the true underlying colors--it only displays these colors in the map-editing area of Porymap.
:param array palettes: array of arrays of colors. Each color is a 3-element RGB array
.. js:function:: map.getSecondaryTilesetPalettePreview(paletteIndex)
Gets a palette from the secondary tileset of the currently-opened map.
:param number paletteIndex: the palette index
:returns array: array of colors. Each color is a 3-element RGB array
.. js:function:: map.setSecondaryTilesetPalettePreview(paletteIndex, colors)
Sets a palette in the secondary tileset of the currently-opened map. This will NOT affect the true underlying colors--it only displays these colors in the map-editing area of Porymap.
:param number paletteIndex: the palette index
:param array colors: array of colors. Each color is a 3-element RGB array
.. js:function:: map.getSecondaryTilesetPalettesPreview()
Gets all of the palettes from the secondary tileset of the currently-opened map.
:returns array: array of arrays of colors. Each color is a 3-element RGB array
.. js:function:: map.setSecondaryTilesetPalettesPreview(palettes)
Sets all of the palettes in the secondary tileset of the currently-opened map. This will NOT affect the true underlying colors--it only displays these colors in the map-editing area of Porymap.
:param array palettes: array of arrays of colors. Each color is a 3-element RGB array
.. js:function:: map.getPrimaryTilesetPalette(paletteIndex)
Gets a palette from the primary tileset of the currently-opened map.
:param number paletteIndex: the palette index
:returns array: array of colors. Each color is a 3-element RGB array
.. js:function:: map.setPrimaryTilesetPalette(paletteIndex, colors)
Sets a palette in the primary tileset of the currently-opened map. This will permanently affect the palette and save the palette to disk.
:param number paletteIndex: the palette index
:param array colors: array of colors. Each color is a 3-element RGB array
.. js:function:: map.getPrimaryTilesetPalettes()
Gets all of the palettes from the primary tileset of the currently-opened map.
:returns array: array of arrays of colors. Each color is a 3-element RGB array
.. js:function:: map.setPrimaryTilesetPalettes(palettes)
Sets all of the palettes in the primary tileset of the currently-opened map. This will permanently affect the palettes and save the palettes to disk.
:param array palettes: array of arrays of colors. Each color is a 3-element RGB array
.. js:function:: map.getSecondaryTilesetPalette(paletteIndex)
Gets a palette from the secondary tileset of the currently-opened map.
:param number paletteIndex: the palette index
:returns array: array of colors. Each color is a 3-element RGB array
.. js:function:: map.setSecondaryTilesetPalette(paletteIndex, colors)
Sets a palette in the secondary tileset of the currently-opened map. This will permanently affect the palette and save the palette to disk.
:param number paletteIndex: the palette index
:param array colors: array of colors. Each color is a 3-element RGB array
.. js:function:: map.getSecondaryTilesetPalettes()
Gets all of the palettes from the secondary tileset of the currently-opened map.
:returns array: array of arrays of colors. Each color is a 3-element RGB array
.. js:function:: map.setSecondaryTilesetPalettes(palettes)
Sets all of the palettes in the secondary tileset of the currently-opened map. This will permanently affect the palettes and save the palettes to disk.
:param array palettes: array of arrays of colors. Each color is a 3-element RGB array
.. js:function:: map.isPrimaryTileset(tilesetName)
Gets whether the specified tileset is a primary tileset.
:param string tilesetName: the tileset name
:returns boolean: is a primary tileset
.. js:function:: map.isSecondaryTileset(tilesetName)
Gets whether the specified tileset is a secondary tileset.
:param string tilesetName: the tileset name
:returns boolean: is a secondary tileset
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.. js:function:: map.getPrimaryTileset()
Gets the name of the primary tileset for the currently-opened map.
:returns string: primary tileset name
.. js:function:: map.setPrimaryTileset(tileset)
Sets the primary tileset for the currently-opened map.
:param string tileset: the tileset name
.. js:function:: map.getSecondaryTileset()
Gets the name of the secondary tileset for the currently-opened map.
:returns string: secondary tileset name
.. js:function:: map.setSecondaryTileset(tileset)
Sets the secondary tileset for the currently-opened map.
:param string tileset: the tileset name
.. js:function:: map.getNumPrimaryTilesetMetatiles()
Gets the number of metatiles in the primary tileset for the currently-opened map.
:returns number: number of metatiles
.. js:function:: map.getMaxPrimaryTilesetMetatiles()
Gets the maximum number of metatiles allowed in a primary tileset.
:returns number: maximum number of metatiles
.. js:function:: map.getNumSecondaryTilesetMetatiles()
Gets the number of metatiles in the secondary tileset for the currently-opened map.
:returns number: number of metatiles
.. js:function:: map.getMaxSecondaryTilesetMetatiles()
Gets the maximum number of metatiles allowed in a secondary tileset.
:returns number: maximum number of metatiles
.. js:function:: map.getNumPrimaryTilesetTiles()
Gets the number of tiles in the primary tileset for the currently-opened map.
:returns number: number of tiles
.. js:function:: map.getMaxPrimaryTilesetTiles()
Gets the maximum number of tiles allowed in a primary tileset.
:returns number: maximum number of tiles
.. js:function:: map.getNumSecondaryTilesetTiles()
Gets the number of tiles in the secondary tileset for the currently-opened map.
:returns number: number of tiles
.. js:function:: map.getMaxSecondaryTilesetTiles()
Gets the maximum number of tiles allowed in a secondary tileset.
:returns number: maximum number of tiles
.. js:function:: map.getNumTilesInMetatile()
Gets the number of tiles in a metatile. Will be either ``8`` or ``12`` depending on ``enable_triple_layer_metatiles``.
:returns number: number of tiles in a metatile
.. js:function:: map.getNumMetatileLayers()
Gets the number of layers in a metatiles. Will be either ``2`` or ``3`` depending on ``enable_triple_layer_metatiles``.
:returns number: number of layers in a metatile
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.. js:function:: map.getMetatileLayerOrder()
Gets the order that metatile layers are rendered.
:returns array: array of layers. The bottom layer is represented as 0.
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.. js:function:: map.setMetatileLayerOrder(order)
Sets the order that metatile layers are rendered.
:param array order: array of layers. The bottom layer is represented as 0.
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.. js:function:: map.getMetatileLayerOpacity()
Gets the opacities that metatile layers are rendered with.
:returns array: array of opacities for each layer. The bottom layer is the first element.
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.. js:function:: map.setMetatileLayerOpacity(opacities)
Sets the opacities that metatile layers are rendered with.
:param array opacities: array of opacities for each layer. The bottom layer is the first element.
.. js:function:: map.getMetatileLabel(metatileId)
Gets the label for the specified metatile.
:param number metatileId: id of target metatile
:returns string: the label
.. js:function:: map.setMetatileLabel(metatileId, label)
Sets the label for the specified metatile. A label can only consist of letters, numbers, and underscores.
**Warning:** This function writes directly to the project. There is no undo for this.
:param number metatileId: id of target metatile
:param string label: the label
.. js:function:: map.getMetatileLayerType(metatileId)
Gets the layer type for the specified metatile. ``0``: Middle/Top, ``1``: Bottom/Middle, ``2``: Bottom/Top.
:param number metatileId: id of target metatile
:returns number: the layer type
.. js:function:: map.setMetatileLayerType(metatileId, layerType)
Sets the layer type for the specified metatile. ``0``: Middle/Top, ``1``: Bottom/Middle, ``2``: Bottom/Top.
**Warning:** This function writes directly to the tileset. There is no undo for this.
:param number metatileId: id of target metatile
:param number layerType: the layer type
.. js:function:: map.getMetatileEncounterType(metatileId)
Gets the encounter type for the specified metatile. ``0``: None, ``1``: Land, ``2``: Water
:param number metatileId: id of target metatile
:returns number: the encounter type
.. js:function:: map.setMetatileEncounterType(metatileId, encounterType)
Sets the encounter type for the specified metatile. ``0``: None, ``1``: Land, ``2``: Water
**Warning:** This function writes directly to the tileset. There is no undo for this.
:param number metatileId: id of target metatile
:param number encounterType: the encounter type
.. js:function:: map.getMetatileTerrainType(metatileId)
Gets the terrain type for the specified metatile. ``0``: None, ``1``: Grass, ``2``: Water, ``3``: Waterfall
:param number metatileId: id of target metatile
:returns number: the terrain type
.. js:function:: map.setMetatileTerrainType(metatileId, terrainType)
Sets the terrain type for the specified metatile. ``0``: None, ``1``: Grass, ``2``: Water, ``3``: Waterfall
**Warning:** This function writes directly to the tileset. There is no undo for this.
:param number metatileId: id of target metatile
:param number terrainType: the terrain type
.. js:function:: map.getMetatileBehavior(metatileId)
Gets the behavior for the specified metatile.
:param number metatileId: id of target metatile
:returns number: the behavior
.. js:function:: map.setMetatileBehavior(metatileId, behavior)
Sets the behavior for the specified metatile.
**Warning:** This function writes directly to the tileset. There is no undo for this.
:param number metatileId: id of target metatile
:param number behavior: the behavior
.. js:function:: map.getMetatileTile(metatileId, tileIndex)
Gets the tile at the specified index of the metatile.
:param number metatileId: id of target metatile
:param number tileIndex: index of the tile to get
:returns {tileId, xflip, yflip, palette}: the tile
.. js:function:: map.getMetatileTiles(metatileId, tileStart = 0, tileEnd = -1)
Gets the tiles in the specified range of the metatile.
:param number metatileId: id of target metatile
:param number tileStart: index of the first tile to get. Defaults to ``0`` (the first tile)
:param number tileEnd: index of the last tile to get. Defaults to ``-1`` (the last tile)
:returns array: array of tiles in the specified range. Each tile is an object of the form ``{tileId, xflip, yflip, palette}``
.. js:function:: map.setMetatileTile(metatileId, tileIndex, tileId, xflip, yflip, palette, forceRedraw = true)
Sets the tile at the specified index of the metatile.
**Warning:** This function writes directly to the tileset. There is no undo for this.
:param number metatileId: id of target metatile
:param number tileIndex: index of the tile to set
:param number tileId: new tile's value
:param boolean xflip: whether the new tile is flipped horizontally
:param boolean yflip: whether the new tile is flipped vertically
:param number palette: new tile's palette number
:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
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.. js:function:: map.setMetatileTile(metatileId, tileIndex, tile, forceRedraw = true)
Sets the tile at the specified index of the metatile. This is an overloaded function that takes a single tile as a JavaScript object instead of each of the tile's properties individually.
**Warning:** This function writes directly to the tileset. There is no undo for this.
:param number metatileId: id of target metatile
:param number tileIndex: index of the tile to set
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:param {tileId,xflip,yflip,palette} tile: the new tile
:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
.. js:function:: map.setMetatileTiles(metatileId, tileId, xflip, yflip, palette, tileStart = 0, tileEnd = -1, forceRedraw = true)
Sets the tiles in the specified range of the metatile. All tiles in the specified range will be set using the same given values.
**Warning:** This function writes directly to the tileset. There is no undo for this.
:param number metatileId: id of target metatile
:param number tileId: new tiles' value
:param boolean xflip: whether the new tiles are flipped horizontally
:param boolean yflip: whether the new tiles are flipped vertically
:param number palette: new tiles' palette number
:param number tileStart: index of the first tile to set. Defaults to ``0`` (the first tile)
:param number tileEnd: index of the last tile to set. Defaults to ``-1`` (the last tile)
:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
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.. js:function:: map.setMetatileTiles(metatileId, tiles, tileStart = 0, tileEnd = -1, forceRedraw = true)
Sets the tiles in the specified range of the metatile. This is an overloaded function that takes an array of tiles as JavaScript objects instead of each of the tile properties individually.
**Warning:** This function writes directly to the tileset. There is no undo for this.
:param number metatileId: id of target metatile
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:param array tiles: array of tiles to set. Each tile is an object of the form ``{tileId, xflip, yflip, palette}``. If the array does not have sufficient objects to set all the tiles in the specified range then the remaining tiles will be set with all default values.
:param number tileStart: index of the first tile to set. Defaults to ``0`` (the first tile)
:param number tileEnd: index of the last tile to set. Defaults to ``-1`` (the last tile)
:param boolean forceRedraw: Force the map view to refresh. Defaults to ``true``. Redrawing the map view is expensive, so set to ``false`` when making many consecutive map edits, and then redraw the map once using ``map.redraw()``.
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..js:function:: map.getTilePixels(tileId)
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Gets the pixel data for the specified tile. The pixel data is an array of indexes indicating which palette color each pixel uses. Tiles are 8x8, so the pixel array will be 64 elements long.
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:returns array: the pixel data
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Settings Functions
^^^^^^^^^^^^^^^^^^
The following functions are related to settings.
.. js:function:: map.getGridVisibility()
Gets the visibility of the map grid overlay.
:returns boolean: grid visibility
.. js:function:: map.setGridVisibility(visible)
Sets the visibility of the map grid overlay.
:param boolean visible: grid visibility
.. js:function:: map.getBorderVisibility()
Gets the visibility of the map's border.
:returns boolean: border visibility
.. js:function:: map.setBorderVisibility(visible)
Sets the visibility of the map's border.
:param boolean visible: border visibility
.. js:function:: map.getSmartPathsEnabled()
Gets the toggle state of smart paths.
:returns boolean: smart paths enabled
.. js:function:: map.setSmartPathsEnabled(enabled)
Sets the toggle state of smart paths.
:param boolean enabled: smart paths enabled
.. js:function:: map.getBaseGameVersion()
Gets the project's base game version.
:returns string: ``"pokeruby"``, ``"pokefirered"``, or ``"pokeemerald"``
.. js:function:: map.getCustomScripts()
Gets the list of paths to custom scripts.
:returns array: string array of custom scripts paths
.. js:function:: map.getMainTab()
Gets the index of the currently selected main tab. Tabs are indexed from left to right, starting at 0 (``0``: Map, ``1``: Events, ``2``: Header, ``3``: Connections, ``4``: Wild Pokemon).
:returns number: current main tab index
.. js:function:: map.setMainTab(tab)
Sets the currently selected main tab. Tabs are indexed from left to right, starting at 0 (``0``: Map, ``1``: Events, ``2``: Header, ``3``: Connections, ``4``: Wild Pokemon).
:param number tab: index of the tab to select
.. js:function:: map.getMapViewTab()
Gets the index of the currently selected map view tab. Tabs are indexed from left to right, starting at 0 (``0``: Metatiles, ``1``: Collision).
:returns number: current map view tab index
.. js:function:: map.setMapViewTab(tab)
Sets the currently selected map view tab. Tabs are indexed from left to right, starting at 0 (``0``: Metatiles, ``1``: Collision).
:param number tab: index of the tab to select
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Utility Functions
^^^^^^^^^^^^^^^^^
These are some miscellaneous functions that can be very useful when building custom scripts.
.. js:function:: map.registerAction(functionName, actionName, shortcut = "")
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Registers a JavaScript function to an action that can be manually triggered in Porymap's ``Tools`` menu. Optionally, a keyboard shortcut (e.g. ``"Ctrl+P"``) can also be specified, assuming it doesn't collide with any existing shortcuts used by Porymap. The function specified by ``functionName`` must have the ``export`` keyword.
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:param string functionName: name of the JavaScript function
:param string actionName: name of the action that will be displayed in the ``Tools`` menu
:param string shortcut: optional keyboard shortcut
.. js:function:: map.setTimeout(func, delayMs)
This behaves essentially the same as JavaScript's ``setTimeout()`` that is used in web browsers or NodeJS. The ``func`` argument is a JavaScript function (NOT the name of a function) which will be executed after a delay. This is useful for creating animations or refreshing the overlay at constant intervals.
:param function func: a JavaScript function that will be executed later
:param number delayMs: the number of milliseconds to wait before executing ``func``
.. js:function:: map.log(message)
Logs a message to the Porymap log file with the prefix ``[INFO]``. This is useful for debugging custom scripts.
:param string message: the message to log
.. js:function:: map.warn(message)
Logs a message to the Porymap log file with the prefix ``[WARN]``.
:param string message: the message to log
.. js:function:: map.error(message)
Logs a message to the Porymap log file with the prefix ``[ERROR]``.
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:param string message: the message to log