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***** ***** ***
Project Files
***** ***** ***
Porymap relies on the user maintaining a certain level of integrity with their project files.
This is a list of files that porymap reads from and writes to. Generally, if porymap writes
to a file, it probably is not a good idea to edit yourself unless otherwise noted.
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The filepath that Porymap expects for each file can be overridden under the `` Project Files `` section of `` Options -> Project Settings `` . A new path can be specified by entering it in the text box or choosing it with the |button-folder| button. Paths are expected to be relative to the root project folder. If no path is specified, or if the file/folder specified does not exist, then the default path will be used instead. The name of each setting in this section is listed in the table below under `` Override `` .
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.. |button-folder| image :: images/scripting-capabilities/folder.png
:width: 24
:height: 24
.. figure :: images/settings-and-options/tab-project-files.png
:alt: Project Files tab
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.. csv-table ::
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:header: File Name,Read,Write,Override,Notes
:widths: 20, 5, 5, 20, 30
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data/maps/\*/map.json, yes, yes, `` data_map_folders `` ,
data/maps/\*/scripts.[inc|pory], yes, no, `` data_map_folders `` , for finding script labels
data/scripts/\*.[inc|pory], yes, no, `` data_scripts_folders `` , for finding script labels
data/event_scripts.s, no, yes, `` data_event_scripts `` , only appends new script files to end of file
data/maps/map_groups.json, yes, yes, `` json_map_groups `` ,
data/layouts/layouts.json, yes, yes, `` json_layouts `` ,
data/layouts/\*/[border|map].bin, yes, yes, `` data_layouts_folders `` ,
src/data/tilesets/headers.h, yes, yes, `` tilesets_headers `` ,
src/data/tilesets/graphics.h, yes, yes, `` tilesets_graphics `` , also edits palette and tile image files listed in this file
src/data/tilesets/metatiles.h, yes, yes, `` tilesets_metatiles `` , also edits metatile files listed in this file
data/tilesets/headers.inc, yes, yes, `` tilesets_headers_asm `` , only if `` tilesets_headers `` can't be found
data/tilesets/graphics.inc, yes, yes, `` tilesets_graphics_asm `` , only if `` tilesets_headers `` can't be found
data/tilesets/metatiles.inc, yes, yes, `` tilesets_metatiles_asm `` , only if `` tilesets_headers `` can't be found
data/tilesets/[primary|secondary]/\*, yes, yes, `` data_tilesets_folders `` , default tileset data location
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src/data/wild_encounters.json, yes, yes, `` json_wild_encounters `` , optional (only required to use Wild Pokémon tab)
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src/data/object_events/object_event_graphics_info_pointers.h, yes, no, `` data_obj_event_gfx_pointers `` ,
src/data/object_events/object_event_graphics_info.h, yes, no, `` data_obj_event_gfx_info `` ,
src/data/object_events/object_event_pic_tables.h, yes, no, `` data_obj_event_pic_tables `` ,
src/data/object_events/object_event_graphics.h, yes, no, `` data_obj_event_gfx `` ,
src/data/graphics/pokemon.h, yes, no, `` data_pokemon_gfx `` , for pokemon sprite icons
src/data/heal_locations.h, yes, yes, `` data_heal_locations `` ,
src/data/region_map/region_map_sections.json, yes, yes, `` json_region_map_entries `` ,
src/data/region_map/porymap_config.json, yes, yes, `` json_region_porymap_cfg `` ,
include/constants/global.h, yes, no, `` constants_global `` , reads `` OBJECT_EVENT_TEMPLATES_COUNT ``
include/constants/map_groups.h, no, yes, `` constants_map_groups `` ,
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include/constants/items.h, yes, no, `` constants_items `` , for Hidden Item events
include/constants/flags.h, yes, no, `` constants_flags `` , for Object and Hidden Item events
include/constants/vars.h, yes, no, `` constants_vars `` , for Trigger events
include/constants/weather.h, yes, no, `` constants_weather `` , for map weather and Weather Triggers
include/constants/songs.h, yes, no, `` constants_songs `` , for map music
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include/constants/heal_locations.h, yes, yes, `` constants_heal_locations `` ,
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include/constants/pokemon.h, yes, no, `` constants_pokemon `` , reads `` MIN_LEVEL `` and `` MAX_LEVEL ``
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include/constants/map_types.h, yes, no, `` constants_map_types `` ,
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include/constants/trainer_types.h, yes, no, `` constants_trainer_types `` , for Object events
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include/constants/secret_bases.h, yes, no, `` constants_secret_bases `` , pokeemerald and pokeruby only
include/constants/event_object_movement.h, yes, no, `` constants_obj_event_movement `` ,
include/constants/event_objects.h, yes, no, `` constants_obj_events `` ,
include/constants/event_bg.h, yes, no, `` constants_event_bg `` ,
include/constants/region_map_sections.h, yes, no, `` constants_region_map_sections `` ,
include/constants/metatile_labels.h, yes, yes, `` constants_metatile_labels `` ,
include/constants/metatile_behaviors.h, yes, no, `` constants_metatile_behaviors `` ,
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include/constants/species.h, yes, no, `` constants_metatile_behaviors `` , for the Wild Pokémon tab
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include/fieldmap.h, yes, no, `` constants_fieldmap `` , reads tileset related constants
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src/event_object_movement.c, yes, no, `` initial_facing_table `` , reads `` gInitialMovementTypeFacingDirections ``
src/pokemon_icon.c, yes, no, `` pokemon_icon_table `` , reads files in `` gMonIconTable ``
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graphics/pokemon/*/icon.png, yes, no, `` pokemon_gfx `` , to search for Pokémon icons if they aren't found in `` gMonIconTable ``
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