update changelog
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@ -16,6 +16,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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- Add ability to get/set map header properties and read tile pixel data via the API.
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- Add button to copy the full metatile label to the clipboard in the Tileset Editor.
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- Add option to not open the most recent project on launch.
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- Add color picker to palette editor for taking colors from the screen.
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### Changed
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- If an object event is inanimate, it will always render using its first frame.
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@ -25,6 +26,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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- Overhauled the region map editor, adding support for tilemaps, and significant customization. Also now supports pokefirered.
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- Metatiles are always rendered accurately with 3 layers, and the unused layer is not assumed to be transparent.
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- `object_event_graphics_info.h` can now be parsed correctly if it uses structs with attributes.
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- Palette editor ui is updated a bit to allow hex and rgb value input.
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### Fixed
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- Fix cursor tile outline not updating at the end of a dragged selection.
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@ -32,6 +34,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
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- Fix cursor tile and player view outlines not updating immediately when toggled in Collision view.
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- Fix selected space not updating while painting in Collision view.
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- Fix the map music dropdown being empty when importing a map from Advance Map.
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- Fixed a bug where saving the tileset editor would reselect the main editor's first selected metatile.
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## [4.5.0] - 2021-12-26
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### Added
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