update changelog

This commit is contained in:
garak 2022-07-11 22:14:18 -04:00
parent 26319cef9f
commit 0fa71dc4c8

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@ -16,6 +16,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Add ability to get/set map header properties and read tile pixel data via the API.
- Add button to copy the full metatile label to the clipboard in the Tileset Editor.
- Add option to not open the most recent project on launch.
- Add color picker to palette editor for taking colors from the screen.
### Changed
- If an object event is inanimate, it will always render using its first frame.
@ -25,6 +26,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Overhauled the region map editor, adding support for tilemaps, and significant customization. Also now supports pokefirered.
- Metatiles are always rendered accurately with 3 layers, and the unused layer is not assumed to be transparent.
- `object_event_graphics_info.h` can now be parsed correctly if it uses structs with attributes.
- Palette editor ui is updated a bit to allow hex and rgb value input.
### Fixed
- Fix cursor tile outline not updating at the end of a dragged selection.
@ -32,6 +34,7 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Fix cursor tile and player view outlines not updating immediately when toggled in Collision view.
- Fix selected space not updating while painting in Collision view.
- Fix the map music dropdown being empty when importing a map from Advance Map.
- Fixed a bug where saving the tileset editor would reselect the main editor's first selected metatile.
## [4.5.0] - 2021-12-26
### Added