Editable trainer type, minor fixes
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parent
8e26f4c3f5
commit
0fb483b5d3
2 changed files with 16 additions and 14 deletions
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@ -1364,6 +1364,7 @@ void MainWindow::updateSelectedObjects() {
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QList<EventPropertiesFrame *> frames;
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QList<EventPropertiesFrame *> frames;
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bool pokefirered = projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered;
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for (DraggablePixmapItem *item : *events) {
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for (DraggablePixmapItem *item : *events) {
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EventPropertiesFrame *frame = new EventPropertiesFrame;
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EventPropertiesFrame *frame = new EventPropertiesFrame;
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// frame->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
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// frame->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
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@ -1458,7 +1459,7 @@ void MainWindow::updateSelectedObjects() {
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fields << "event_flag";
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fields << "event_flag";
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fields << "trainer_type";
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fields << "trainer_type";
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fields << "sight_radius_tree_id";
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fields << "sight_radius_tree_id";
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if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered) {
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if (pokefirered) {
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fields << "in_connection";
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fields << "in_connection";
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}
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}
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}
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}
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@ -1481,7 +1482,7 @@ void MainWindow::updateSelectedObjects() {
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else if (event_type == EventType::HiddenItem) {
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else if (event_type == EventType::HiddenItem) {
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fields << "item";
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fields << "item";
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fields << "flag";
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fields << "flag";
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if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered) {
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if (pokefirered) {
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fields << "quantity";
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fields << "quantity";
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fields << "underfoot";
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fields << "underfoot";
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}
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}
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@ -1493,7 +1494,7 @@ void MainWindow::updateSelectedObjects() {
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// Hide elevation so users don't get impression that editing it is meaningful.
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// Hide elevation so users don't get impression that editing it is meaningful.
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frame->ui->spinBox_z->setVisible(false);
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frame->ui->spinBox_z->setVisible(false);
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frame->ui->label_z->setVisible(false);
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frame->ui->label_z->setVisible(false);
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if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered) {
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if (pokefirered) {
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fields << "respawn_map";
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fields << "respawn_map";
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fields << "respawn_npc";
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fields << "respawn_npc";
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}
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}
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@ -1521,10 +1522,8 @@ void MainWindow::updateSelectedObjects() {
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combo = new NoScrollComboBox(widget);
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combo = new NoScrollComboBox(widget);
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combo->setEditable(true);
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combo->setEditable(true);
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}
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}
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// trainer_type has custom values, so it has special signal logic.
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// trainer_type has custom values, so it has special signal logic.
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if (key == "trainer_type") {
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if (key == "trainer_type") {
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combo->setEditable(false);
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combo->addItem("NONE", "0");
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combo->addItem("NONE", "0");
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combo->addItem("NORMAL", "1");
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combo->addItem("NORMAL", "1");
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combo->addItem("SEE ALL DIRECTIONS", "3");
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combo->addItem("SEE ALL DIRECTIONS", "3");
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@ -1536,6 +1535,8 @@ void MainWindow::updateSelectedObjects() {
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int index = combo->findData(value);
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int index = combo->findData(value);
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if (index != -1) {
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if (index != -1) {
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combo->setCurrentIndex(index);
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combo->setCurrentIndex(index);
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} else {
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combo->setCurrentText(value);
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}
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}
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fl->addRow(new QLabel(field_labels[key], widget), combo);
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fl->addRow(new QLabel(field_labels[key], widget), combo);
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@ -1640,7 +1641,8 @@ void MainWindow::updateSelectedObjects() {
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combo->addItems(*editor->project->mapNames);
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combo->addItems(*editor->project->mapNames);
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combo->setToolTip("The map where the player will respawn after whiteout.");
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combo->setToolTip("The map where the player will respawn after whiteout.");
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} else if (key == "respawn_npc") {
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} else if (key == "respawn_npc") {
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spin->setToolTip("event_object ID of the NPC the player interacts with upon respawning after whiteout.");
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spin->setToolTip("event_object ID of the NPC the player interacts with\n"
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"upon respawning after whiteout.");
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spin->setMinimum(1);
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spin->setMinimum(1);
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spin->setMaximum(126);
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spin->setMaximum(126);
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} else {
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} else {
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@ -66,8 +66,8 @@ void TilesetEditor::init(Project *project, QString primaryTilesetLabel, QString
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this->ui->comboBox_encounterType->setVisible(true);
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this->ui->comboBox_encounterType->setVisible(true);
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this->ui->label_encounterType->setVisible(true);
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this->ui->label_encounterType->setVisible(true);
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this->ui->comboBox_encounterType->addItem("None", 0);
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this->ui->comboBox_encounterType->addItem("None", 0);
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this->ui->comboBox_encounterType->addItem("Grass", 1);
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this->ui->comboBox_encounterType->addItem("Land", 1);
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this->ui->comboBox_encounterType->addItem("Surf", 2);
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this->ui->comboBox_encounterType->addItem("Water", 2);
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this->ui->comboBox_terrainType->setVisible(true);
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this->ui->comboBox_terrainType->setVisible(true);
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this->ui->label_terrainType->setVisible(true);
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this->ui->label_terrainType->setVisible(true);
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this->ui->comboBox_terrainType->addItem("Normal", 0);
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this->ui->comboBox_terrainType->addItem("Normal", 0);
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