Enable readInitialFacingDirections for pokefirered
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1 changed files with 0 additions and 3 deletions
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@ -2061,9 +2061,6 @@ bool Project::readMovementTypes() {
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}
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}
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bool Project::readInitialFacingDirections() {
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bool Project::readInitialFacingDirections() {
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// TODO: This array is not yet decompiled in pokefirered. Remove once resolved
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if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered)
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return true;
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QString filename = "src/event_object_movement.c";
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QString filename = "src/event_object_movement.c";
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facingDirections = parser.readNamedIndexCArray(filename, "gInitialMovementTypeFacingDirections");
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facingDirections = parser.readNamedIndexCArray(filename, "gInitialMovementTypeFacingDirections");
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if (facingDirections.isEmpty()) {
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if (facingDirections.isEmpty()) {
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