Enable readInitialFacingDirections for pokefirered
This commit is contained in:
parent
9924a36950
commit
8e26f4c3f5
1 changed files with 0 additions and 3 deletions
|
@ -2061,9 +2061,6 @@ bool Project::readMovementTypes() {
|
|||
}
|
||||
|
||||
bool Project::readInitialFacingDirections() {
|
||||
// TODO: This array is not yet decompiled in pokefirered. Remove once resolved
|
||||
if (projectConfig.getBaseGameVersion() == BaseGameVersion::pokefirered)
|
||||
return true;
|
||||
QString filename = "src/event_object_movement.c";
|
||||
facingDirections = parser.readNamedIndexCArray(filename, "gInitialMovementTypeFacingDirections");
|
||||
if (facingDirections.isEmpty()) {
|
||||
|
|
Loading…
Reference in a new issue