Add rotation and scale to overlay API
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parent
67bec313a5
commit
ad5eea2293
4 changed files with 140 additions and 30 deletions
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@ -44,6 +44,17 @@ public:
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Q_INVOKABLE int getOpacity(int layer = 0);
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Q_INVOKABLE void setOpacity(int opacity, int layer);
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Q_INVOKABLE void setOpacity(int opacity);
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Q_INVOKABLE int getHorizontalScale(int layer);
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Q_INVOKABLE int getVerticalScale(int layer);
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Q_INVOKABLE void setHorizontalScale(int scale, int layer);
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Q_INVOKABLE void setHorizontalScale(int scale);
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Q_INVOKABLE void setVerticalScale(int scale, int layer);
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Q_INVOKABLE void setVerticalScale(int scale);
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Q_INVOKABLE int getRotation(int layer);
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Q_INVOKABLE void setRotation(int rotation, int layer);
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Q_INVOKABLE void setRotation(int rotation);
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Q_INVOKABLE void rotate(int degrees, int layer);
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Q_INVOKABLE void rotate(int degrees);
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Q_INVOKABLE void addText(QString text, int x, int y, QString color = "#000000", int fontSize = 12, int layer = 0);
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Q_INVOKABLE void addRect(int x, int y, int width, int height, QString borderColor = "#000000", QString fillColor = "transparent", int rounding = 0, int layer = 0);
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Q_INVOKABLE void addPath(QList<int> x, QList<int> y, QString borderColor = "#000000", QString fillColor = "transparent", int layer = 0);
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@ -11,7 +11,7 @@ class OverlayItem {
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public:
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OverlayItem() {}
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virtual ~OverlayItem() {};
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virtual void render(QPainter *, int, int) {};
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virtual void render(QPainter *) {};
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};
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class OverlayText : public OverlayItem {
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@ -25,7 +25,7 @@ public:
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this->fontSize = fontSize;
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}
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~OverlayText() {}
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virtual void render(QPainter *painter, int x, int y);
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virtual void render(QPainter *painter);
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private:
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const QStaticText text;
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int x;
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@ -37,17 +37,13 @@ private:
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class OverlayPath : public OverlayItem {
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public:
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OverlayPath(QPainterPath path, QColor borderColor, QColor fillColor) {
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this->prevX = 0;
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this->prevY = 0;
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this->path = path;
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this->borderColor = borderColor;
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this->fillColor = fillColor;
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}
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~OverlayPath() {}
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virtual void render(QPainter *painter, int x, int y);
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virtual void render(QPainter *painter);
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private:
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int prevX;
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int prevY;
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QPainterPath path;
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QColor borderColor;
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QColor fillColor;
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@ -61,7 +57,7 @@ public:
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this->image = image;
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}
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~OverlayImage() {}
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virtual void render(QPainter *painter, int x, int y);
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virtual void render(QPainter *painter);
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private:
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int x;
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int y;
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@ -74,6 +70,9 @@ public:
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Overlay() {
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this->x = 0;
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this->y = 0;
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this->rotation = 0;
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this->hScale = 1.0;
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this->vScale = 1.0;
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this->hidden = false;
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this->opacity = 1.0;
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this->clippingRect = nullptr;
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@ -89,6 +88,13 @@ public:
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int getY();
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void setX(int x);
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void setY(int y);
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int getHScale();
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int getVScale();
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void setHScale(int scale);
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void setVScale(int scale);
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int getRotation();
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void setRotation(int rotation);
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void rotate(int degrees);
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void setClippingRect(QRectF rect);
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void clearClippingRect();
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void setPosition(int x, int y);
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@ -100,12 +106,15 @@ public:
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bool addRect(int x, int y, int width, int height, QString borderColorStr, QString fillColorStr, int rounding);
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bool addImage(int x, int y, QString filepath, bool useCache = true, int width = -1, int height = -1, int xOffset = 0, int yOffset = 0, qreal hScale = 1, qreal vScale = 1, QList<QRgb> palette = QList<QRgb>(), bool setTransparency = false);
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bool addImage(int x, int y, QImage image);
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bool addPath(QList<int> x, QList<int> y, QString borderColorStr, QString fillColorStr);
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bool addPath(QList<int> xCoords, QList<int> yCoords, QString borderColorStr, QString fillColorStr);
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private:
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QColor getColor(QString colorStr);
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QList<OverlayItem*> items;
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int x;
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int y;
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int rotation;
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qreal hScale;
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qreal vScale;
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bool hidden;
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qreal opacity;
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QRectF *clippingRect;
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@ -147,6 +147,66 @@ void MapView::setOpacity(int opacity) {
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this->scene()->update();
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}
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int MapView::getHorizontalScale(int layer) {
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return this->getOverlay(layer)->getHScale();
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}
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int MapView::getVerticalScale(int layer) {
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return this->getOverlay(layer)->getVScale();
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}
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void MapView::setHorizontalScale(int scale, int layer) {
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this->getOverlay(layer)->setHScale(scale);
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this->scene()->update();
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}
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// Overload. No layer provided, set horizontal scale of all layers
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void MapView::setHorizontalScale(int scale) {
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foreach (Overlay * layer, this->overlayMap)
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layer->setHScale(scale);
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this->scene()->update();
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}
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void MapView::setVerticalScale(int scale, int layer) {
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this->getOverlay(layer)->setVScale(scale);
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this->scene()->update();
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}
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// Overload. No layer provided, set vertical scale of all layers
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void MapView::setVerticalScale(int scale) {
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foreach (Overlay * layer, this->overlayMap)
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layer->setVScale(scale);
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this->scene()->update();
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}
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int MapView::getRotation(int layer) {
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return this->getOverlay(layer)->getRotation();
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}
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void MapView::setRotation(int rotation, int layer) {
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this->getOverlay(layer)->setRotation(rotation);
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this->scene()->update();
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}
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// Overload. No layer provided, set rotation of all layers
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void MapView::setRotation(int rotation) {
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foreach (Overlay * layer, this->overlayMap)
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layer->setRotation(rotation);
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this->scene()->update();
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}
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void MapView::rotate(int degrees, int layer) {
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this->getOverlay(layer)->rotate(degrees);
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this->scene()->update();
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}
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// Overload. No layer provided, rotate all layers
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void MapView::rotate(int degrees) {
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foreach (Overlay * layer, this->overlayMap)
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layer->rotate(degrees);
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this->scene()->update();
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}
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void MapView::addText(QString text, int x, int y, QString color, int fontSize, int layer) {
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this->getOverlay(layer)->addText(text, x, y, color, fontSize);
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this->scene()->update();
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@ -2,47 +2,49 @@
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#include "scripting.h"
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#include "log.h"
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void OverlayText::render(QPainter *painter, int x, int y) {
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void OverlayText::render(QPainter *painter) {
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QFont font = painter->font();
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font.setPixelSize(this->fontSize);
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painter->setFont(font);
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painter->setPen(this->color);
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painter->drawStaticText(this->x + x, this->y + y, this->text);
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painter->drawStaticText(this->x, this->y, this->text);
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}
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void OverlayPath::render(QPainter *painter, int x, int y) {
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if (x != this->prevX || y != this->prevY) {
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// Overlay has moved since the path was last drawn
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path.translate(x - prevX, y - prevY);
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}
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this->prevX = x;
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this->prevY = y;
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void OverlayPath::render(QPainter *painter) {
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painter->setPen(this->borderColor);
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painter->drawPath(this->path);
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painter->fillPath(this->path, this->fillColor);
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}
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void OverlayImage::render(QPainter *painter, int x, int y) {
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painter->drawImage(this->x + x, this->y + y, this->image);
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void OverlayImage::render(QPainter *painter) {
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painter->drawImage(this->x, this->y, this->image);
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}
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void Overlay::renderItems(QPainter *painter) {
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if (this->hidden) return;
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painter->save();
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QTransform transform = painter->transform();
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transform.translate(this->x, this->y);
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transform.rotate(this->rotation);
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transform.scale(this->hScale, this->vScale);
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painter->setTransform(transform);
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/*painter->translate(this->x, this->y);
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painter->rotate(this->rotation);
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painter->scale(this->hScale, this->vScale);*/
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if (this->clippingRect) {
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painter->setClipping(true);
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painter->setClipRect(*this->clippingRect);
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}
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qreal oldOpacity = painter->opacity();
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painter->setOpacity(this->opacity);
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for (auto item : this->items)
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item->render(painter, this->x, this->y);
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painter->setOpacity(oldOpacity);
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item->render(painter);
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if (this->clippingRect) {
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painter->setClipping(false);
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}
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painter->restore();
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}
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void Overlay::clearItems() {
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@ -92,6 +94,34 @@ void Overlay::setY(int y) {
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this->y = y;
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}
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int Overlay::getHScale() {
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return this->hScale;
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}
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int Overlay::getVScale() {
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return this->vScale;
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}
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void Overlay::setHScale(int scale) {
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this->hScale = scale;
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}
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void Overlay::setVScale(int scale) {
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this->vScale = scale;
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}
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int Overlay::getRotation() {
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return this->rotation;
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}
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void Overlay::setRotation(int rotation) {
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this->rotation = rotation;
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}
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void Overlay::rotate(int degrees) {
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this->rotation += degrees;
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}
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void Overlay::setClippingRect(QRectF rect) {
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if (this->clippingRect) {
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delete this->clippingRect;
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@ -143,18 +173,18 @@ bool Overlay::addRect(int x, int y, int width, int height, QString borderColorSt
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return true;
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}
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bool Overlay::addPath(QList<int> x, QList<int> y, QString borderColorStr, QString fillColorStr) {
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int numPoints = qMin(x.length(), y.length());
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bool Overlay::addPath(QList<int> xCoords, QList<int> yCoords, QString borderColorStr, QString fillColorStr) {
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int numPoints = qMin(xCoords.length(), yCoords.length());
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if (numPoints < 2) {
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logError("Overlay path must have at least two points.");
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return false;
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}
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QPainterPath path;
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path.moveTo(x.at(0), y.at(0));
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path.moveTo(xCoords.at(0), yCoords.at(0));
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for (int i = 1; i < numPoints; i++)
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path.lineTo(x.at(i), y.at(i));
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path.lineTo(xCoords.at(i), yCoords.at(i));
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this->items.append(new OverlayPath(path, getColor(borderColorStr), getColor(fillColorStr)));
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return true;
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