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.. porymap documentation master file, created by
sphinx-quickstart on Thu Apr 18 19:27:04 2019.
You can adapt this file completely to your liking, but it should at least
contain the root `toctree` directive.
Welcome to porymap's documentation!
Porymap Documentation
===================================
.. note::
If you can't find what you're looking for, or you feel something is missing, please reach out on GitHub: https://github.com/huderlem/porymap
.. toctree::
:maxdepth: 2
:caption: Contents:
:maxdepth: 2
:caption: User Manual
manual/introduction
manual/navigation
manual/editing-map-tiles
manual/editing-map-events
.. toctree::
:maxdepth: 2
:caption: Reference
Indices and tables
==================
* :ref:`genindex`
* :ref:`modindex`
* :ref:`search`
reference/changelog
reference/related-projects

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******************
Editing Map Events
******************

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*****************
Editing Map Tiles
*****************

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************
Introduction
************
About Porymap
-------------
**Porymap is a cross-platform map editor for the Gen 3 pret decompilation projects. Its primary functions are to allow editing map tiles, collision, events, connections, and properties. Porymap provides additional functionality, such as tileset editing and region map editing. Downloadable releases are available for Windows and Mac, and Linux users can build it from source.**
Those familiar with traditional Gen 3 binary ROM hacking can think of it as the Advance Map equivalent for the decompilation projects. Porymap supports the same features as Advance Map, except for Wild Pokemon editing, so Advance Map users shouldn't have much difficulty learning how to use Porymap. There are many usability improvements in Porymap. The most notable is undo/redo when painting map tiles.
Porymap reads and writes files in the decompilation projects. It **does not** read or write ROM files. **Therefore, it is highly recommended to use Git for version control when working with Porymap.**
Getting Started
---------------
Before using Porymap, you must have your decompilation project setup. Porymap currently supports `pokeemerald <https://github.com/pret/pokeemerald>`_ and `pokeruby <https://github.com/pret/pokeruby>`_. See their respective ``INSTALL.md`` files to get setup, and make sure you can successfully compile the ROM.
When launching Porymap for the first time, you will be greeted with the following empty window:
.. figure:: images/introduction/porymap-empty-window.png
:alt: Porymap Empty Window
Porymap Empty Window
The first thing we'll do is open a Gen 3 decompilation project with *File -> Open Project…* (``Ctrl+O``). A folder selection dialog will pop up. Choose the location of your existing decompilation project. After doing so, Porymap will take a few seconds to load the project, and the main window should now be displaying the first map. (In ``pokeemerald``, it's Petalburg City.)
.. figure:: images/introduction/porymap-loaded-project.png
:alt: Porymap Main Window
Porymap Main Window
Now, let's make our first basic edit using Porymap. We'll use the Pencil Tool to draw some more flowers on the grass in Petalburg City. First, make sure the Pencil Tool is selected. You can click the Pencil Tool button, press the ``N`` shortcut, or select *Tools -> Pencil*. The various painting Tool buttons are found on the left side of the toolbar above the map area.
.. figure:: images/introduction/tool-buttons.png
:alt: Tool Buttons
Tool Buttons
Next, select the flower metatile from the Metatile Selection panel by left-clicking on it. The flower is metatile 0x4 in the General tileset.
.. figure:: images/introduction/metatile-selection-panel.png
:alt: Metatile Selection Panel
Metatile Selection Panel
Porymap shows the current metatile selection in the Selection panel.
.. figure:: images/introduction/metatile-current-selection.png
:alt: Current Metatile Selection
Current Metatile Selection
Place some flowers in Petalburg City by left-clicking to paint on the map area.
.. figure:: images/introduction/flowers-painted.png
:alt: Flowery Petalburg City
Flowery Petalburg City
That looks great! Save your changes with *File -> Save* (``Ctrl+S``). Finally, compile the ROM and see the results in-game.
.. note::
When re-compiling your ROM, it is not recommended to use ``NODEP=1``, since that can result in data changes being ignored.
.. figure:: images/introduction/flower-petalburg-ingame.png
:alt: Petalburg City In-Game Changes
Petalburg City In-Game Changes
Now that you have the basic workflow down, it's time to learn how to navigate the various windows and screens of Porymap.

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**********
Navigation
**********

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***********
Changelog
***********

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****************
Related Projects
****************

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<!-- Local TOC -->
<div class="local-toc"></div>
<p class="caption"><span class="caption-text">User Manual</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="manual/introduction.html">Introduction</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/navigation.html">Navigation</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/editing-map-tiles.html">Editing Map Tiles</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/editing-map-events.html">Editing Map Events</a></li>
</ul>
<p class="caption"><span class="caption-text">Reference</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="reference/changelog.html">Changelog</a></li>
<li class="toctree-l1"><a class="reference internal" href="reference/related-projects.html">Related Projects</a></li>
</ul>
</div>

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<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Welcome to porymaps documentation! &mdash; porymap documentation</title>
<title>Porymap Documentation &mdash; porymap documentation</title>
@ -34,7 +34,8 @@
<link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
<link rel="stylesheet" href="_static/pygments.css" type="text/css" />
<link rel="index" title="Index" href="genindex.html" />
<link rel="search" title="Search" href="search.html" />
<link rel="search" title="Search" href="search.html" />
<link rel="next" title="Introduction" href="manual/introduction.html" />
</head>
<body class="wy-body-for-nav">
@ -78,12 +79,19 @@
<!-- Local TOC -->
<div class="local-toc"><ul>
<li><a class="reference internal" href="#">Welcome to porymaps documentation!</a></li>
<li><a class="reference internal" href="#indices-and-tables">Indices and tables</a></li>
<p class="caption"><span class="caption-text">User Manual</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="manual/introduction.html">Introduction</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/navigation.html">Navigation</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/editing-map-tiles.html">Editing Map Tiles</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/editing-map-events.html">Editing Map Events</a></li>
</ul>
</div>
<p class="caption"><span class="caption-text">Reference</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="reference/changelog.html">Changelog</a></li>
<li class="toctree-l1"><a class="reference internal" href="reference/related-projects.html">Related Projects</a></li>
</ul>
</div>
@ -127,7 +135,7 @@
<li><a href="#">Docs</a> &raquo;</li>
<li>Welcome to porymaps documentation!</li>
<li>Porymap Documentation</li>
<li class="wy-breadcrumbs-aside">
@ -146,18 +154,32 @@
<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
<div itemprop="articleBody">
<div class="section" id="welcome-to-porymap-s-documentation">
<h1>Welcome to porymaps documentation!<a class="headerlink" href="#welcome-to-porymap-s-documentation" title="Permalink to this headline"></a></h1>
<div class="section" id="porymap-documentation">
<h1>Porymap Documentation<a class="headerlink" href="#porymap-documentation" title="Permalink to this headline"></a></h1>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">If you cant find what youre looking for, or you feel something is missing, please reach out on GitHub: <a class="reference external" href="https://github.com/huderlem/porymap">https://github.com/huderlem/porymap</a></p>
</div>
<div class="toctree-wrapper compound">
</div>
</div>
<div class="section" id="indices-and-tables">
<h1>Indices and tables<a class="headerlink" href="#indices-and-tables" title="Permalink to this headline"></a></h1>
<ul class="simple">
<li><a class="reference internal" href="genindex.html"><span class="std std-ref">Index</span></a></li>
<li><a class="reference internal" href="py-modindex.html"><span class="std std-ref">Module Index</span></a></li>
<li><a class="reference internal" href="search.html"><span class="std std-ref">Search Page</span></a></li>
<p class="caption"><span class="caption-text">User Manual</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="manual/introduction.html">Introduction</a><ul>
<li class="toctree-l2"><a class="reference internal" href="manual/introduction.html#about-porymap">About Porymap</a></li>
<li class="toctree-l2"><a class="reference internal" href="manual/introduction.html#getting-started">Getting Started</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="manual/navigation.html">Navigation</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/editing-map-tiles.html">Editing Map Tiles</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/editing-map-events.html">Editing Map Events</a></li>
</ul>
</div>
<div class="toctree-wrapper compound">
<p class="caption"><span class="caption-text">Reference</span></p>
<ul>
<li class="toctree-l1"><a class="reference internal" href="reference/changelog.html">Changelog</a></li>
<li class="toctree-l1"><a class="reference internal" href="reference/related-projects.html">Related Projects</a></li>
</ul>
</div>
</div>
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</div>
<footer>
<div class="rst-footer-buttons" role="navigation" aria-label="footer navigation">
<a href="manual/introduction.html" class="btn btn-neutral float-right" title="Introduction" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right"></span></a>
</div>
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<h2>About Porymap<a class="headerlink" href="#about-porymap" title="Permalink to this headline"></a></h2>
<p><strong>Porymap is a cross-platform map editor for the Gen 3 pret decompilation projects. Its primary functions are to allow editing map tiles, collision, events, connections, and properties. Porymap provides additional functionality, such as tileset editing and region map editing. Downloadable releases are available for Windows and Mac, and Linux users can build it from source.</strong></p>
<p>Those familiar with traditional Gen 3 binary ROM hacking can think of it as the Advance Map equivalent for the decompilation projects. Porymap supports the same features as Advance Map, except for Wild Pokemon editing, so Advance Map users shouldnt have much difficulty learning how to use Porymap. There are many usability improvements in Porymap. The most notable is undo/redo when painting map tiles.</p>
<p>Porymap reads and writes files in the decompilation projects. It <strong>does not</strong> read or write ROM files. <strong>Therefore, it is highly recommended to use Git for version control when working with Porymap.</strong></p>
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<div class="section" id="getting-started">
<h2>Getting Started<a class="headerlink" href="#getting-started" title="Permalink to this headline"></a></h2>
<p>Before using Porymap, you must have your decompilation project setup. Porymap currently supports <a class="reference external" href="https://github.com/pret/pokeemerald">pokeemerald</a> and <a class="reference external" href="https://github.com/pret/pokeruby">pokeruby</a>. See their respective <code class="docutils literal notranslate"><span class="pre">INSTALL.md</span></code> files to get setup, and make sure you can successfully compile the ROM.</p>
<p>When launching Porymap for the first time, you will be greeted with the following empty window:</p>
<div class="figure" id="id1">
<img alt="Porymap Empty Window" src="../_images/porymap-empty-window.png" />
<p class="caption"><span class="caption-text">Porymap Empty Window</span></p>
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<p>The first thing well do is open a Gen 3 decompilation project with <em>File -&gt; Open Project…</em> (<code class="docutils literal notranslate"><span class="pre">Ctrl+O</span></code>). A folder selection dialog will pop up. Choose the location of your existing decompilation project. After doing so, Porymap will take a few seconds to load the project, and the main window should now be displaying the first map. (In <code class="docutils literal notranslate"><span class="pre">pokeemerald</span></code>, its Petalburg City.)</p>
<div class="figure" id="id2">
<img alt="Porymap Main Window" src="../_images/porymap-loaded-project.png" />
<p class="caption"><span class="caption-text">Porymap Main Window</span></p>
</div>
<p>Now, lets make our first basic edit using Porymap. Well use the Pencil Tool to draw some more flowers on the grass in Petalburg City. First, make sure the Pencil Tool is selected. You can click the Pencil Tool button, press the <code class="docutils literal notranslate"><span class="pre">N</span></code> shortcut, or select <em>Tools -&gt; Pencil</em>. The various painting Tool buttons are found on the left side of the toolbar above the map area.</p>
<div class="figure" id="id3">
<img alt="Tool Buttons" src="../_images/tool-buttons.png" />
<p class="caption"><span class="caption-text">Tool Buttons</span></p>
</div>
<p>Next, select the flower metatile from the Metatile Selection panel by left-clicking on it. The flower is metatile 0x4 in the General tileset.</p>
<div class="figure" id="id4">
<img alt="Metatile Selection Panel" src="../_images/metatile-selection-panel.png" />
<p class="caption"><span class="caption-text">Metatile Selection Panel</span></p>
</div>
<p>Porymap shows the current metatile selection in the Selection panel.</p>
<div class="figure" id="id5">
<img alt="Current Metatile Selection" src="../_images/metatile-current-selection.png" />
<p class="caption"><span class="caption-text">Current Metatile Selection</span></p>
</div>
<p>Place some flowers in Petalburg City by left-clicking to paint on the map area.</p>
<div class="figure" id="id6">
<img alt="Flowery Petalburg City" src="../_images/flowers-painted.png" />
<p class="caption"><span class="caption-text">Flowery Petalburg City</span></p>
</div>
<p>That looks great! Save your changes with <em>File -&gt; Save</em> (<code class="docutils literal notranslate"><span class="pre">Ctrl+S</span></code>). Finally, compile the ROM and see the results in-game.</p>
<div class="admonition note">
<p class="first admonition-title">Note</p>
<p class="last">When re-compiling your ROM, it is not recommended to use <code class="docutils literal notranslate"><span class="pre">NODEP=1</span></code>, since that can result in data changes being ignored.</p>
</div>
<div class="figure" id="id7">
<img alt="Petalburg City In-Game Changes" src="../_images/flower-petalburg-ingame.png" />
<p class="caption"><span class="caption-text">Petalburg City In-Game Changes</span></p>
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<p>Now that you have the basic workflow down, its time to learn how to navigate the various windows and screens of Porymap.</p>
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@ -79,8 +79,19 @@
<!-- Local TOC -->
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<li class="toctree-l1"><a class="reference internal" href="manual/introduction.html">Introduction</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/navigation.html">Navigation</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/editing-map-tiles.html">Editing Map Tiles</a></li>
<li class="toctree-l1"><a class="reference internal" href="manual/editing-map-events.html">Editing Map Events</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="reference/related-projects.html">Related Projects</a></li>
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@ -1 +1 @@
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@ -13,7 +13,9 @@ help:
github:
@make html
rm -rf ../docs
@cp -a $(BUILDDIR)/html/. ../docs
touch ../docs/.nojekyll
.PHONY: help Makefile

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@ -1,3 +1,3 @@
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Related Projects
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