Update changelog for event rewrite

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GriffinR 2022-10-18 00:16:50 -04:00
parent f5c050828e
commit e6c3277b0c

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@ -31,12 +31,18 @@ The **"Breaking Changes"** listed below are changes that have been made in the d
- Metatiles are always rendered accurately with 3 layers, and the unused layer is not assumed to be transparent.
- `object_event_graphics_info.h` can now be parsed correctly if it uses structs with attributes.
- Tileset data in `headers`, `graphics`, and `metatiles` can now be parsed if written in C.
- The amount of time it takes to render the event panel has been reduced, which is most noticeable when selecting multiple events at once.
- The selection is no longer reset when pasting events. The newly pasted events are selected instead.
- The currently selected event for each event group will persist between tabs.
- An object event's sprite will now render if a number is specified instead of a graphics constant.
- Palette editor ui is updated a bit to allow hex and rgb value input.
- The metatile behavior is now displayed in the bottom bar mouseover text.
- Removed some unnecessary error logs from the scripting API and added new useful ones.
### Fixed
- Fix events losing their assigned script when the script autocomplete is used.
- Fix the unsaved changes indicator not disappearing when saving changes to events.
- Fix copy and paste for events not including their custom attributes.
- Fix cursor tile outline not updating at the end of a dragged selection.
- Fix cursor tile and player view outlines exiting map bounds while painting.
- Fix cursor tile and player view outlines not updating immediately when toggled in Collision view.