GriffinR
d2fa68ba18
Allow number values for behavior in editor, add mask warning
2022-10-27 12:58:12 -04:00
GriffinR
577dc2fce2
Simplify metatile attribute layouts
2022-10-26 21:30:25 -04:00
GriffinR
1283f5c19d
Use custom attribute masks in API and Tileset Editor
2022-10-26 03:28:30 -04:00
GriffinR
1641ac00b0
Combine attribute shift/mask data
2022-10-26 00:39:46 -04:00
GriffinR
fa2b4d3edb
Allow custom metatile attribute layouts
2022-10-25 22:35:26 -04:00
GriffinR
3181523799
Add convenience functions for triple layer metatiles
2022-10-04 17:50:39 -05:00
GriffinR
cf973710c8
Preserve unused metatile attributes
2022-02-08 16:26:19 -06:00
GriffinR
1abdb301c1
Fix 'getBlock' functions use for tiles, add getTilePixels to API
2022-01-05 11:07:27 -06:00
BigBahss
6a825d0b39
Use implicit copy constructor/assignment for Metatile
2021-02-16 13:22:41 -05:00
BigBahss
8187b2d4bb
Plug leaks in Metatile
2021-02-16 12:14:27 -05:00
BigBahss
84f920bb03
Add static Metatile::coordFromPixmapCoord()
2020-09-27 12:17:12 -04:00
GriffinR
bf72ecede9
Parse remaining pokefirered metatile attributes, allow editing/saving them
2020-03-16 16:31:08 -04:00
Phlosioneer
01c6d09bc2
Add a way to name metatiles, for use in c code
...
Metatiles can be given a name. The name becomes a constant in
includes/contstants/metatile_labels.h.
The plan is to be able to reference metatiles in code using a macro
like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the
value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`,
which will evaluate to the value 0x270.
2019-04-04 01:44:31 -04:00
Marcus Huderle
e42c2e1a81
Add edit-undo history to tileset metatile editing
2018-10-06 17:07:36 -05:00
Marcus Huderle
8d38783833
Add ability to save tileset changes
2018-10-02 19:01:15 -05:00
Marcus Huderle
6102181738
Move files into src/
2018-09-26 18:33:08 -05:00