GriffinR
e4a41cf201
Align border blocks
2020-04-03 16:29:40 -04:00
GriffinR
c0a512803e
Allow editing border dimensions
2020-03-14 18:06:35 -04:00
GriffinR
629abd3c06
Support reading/displaying custom border sizes
2020-03-13 02:23:47 -04:00
Marcus Huderle
2df0ac7d16
Show alert windows when a fatal map-loading error occurs
2020-02-12 11:23:28 -06:00
Marcus Huderle
cd9b8b12a5
Validate map layout and tileset loading
2020-02-12 10:22:40 -06:00
garak
2f21f83217
draw map connections with current map tilesets
2019-11-04 18:44:57 -05:00
garak
a7e6dd9ebf
add warning when encounter slot total exceeds 8 bytes
2019-10-16 20:04:19 -05:00
garak
55573099b5
keep track of encounter data when navigating porymap
2019-10-16 20:04:19 -05:00
garak
10c99dd0a2
add 'groups' field to encounter json to accomodate fishing
2019-10-16 20:04:19 -05:00
garak
91b498ee62
configuring encounter JSON applies changes to all mon data
2019-10-16 20:04:19 -05:00
garak
797ec63e23
encounter slot minimum chance is 1, not 0
2019-10-16 20:04:19 -05:00
garak
b1509cb000
make wild encounter windows obey theme
2019-09-21 12:27:05 -05:00
garak
303cf37b48
fix encounter field slot change config limits
...
- add min and max value limits *before* setting value
2019-09-21 12:37:02 -04:00
garak
96020c21dd
change encounterRate slider to a spin box
2019-09-09 23:51:37 -04:00
garak
267c71d40e
clean wild encounter code
2019-09-09 18:26:54 -04:00
garak
78a6944a3c
configure field JSON
2019-09-09 18:26:54 -04:00
garak
3c2b7a8df7
fix copy from existing encounter group function
2019-09-09 18:26:54 -04:00
garak
f7022fc3d2
allow saving new encounter groups to maps
2019-09-09 18:26:54 -04:00
garak
eb3fb44542
custom table widget for mon data, add new encounter fields to maps
2019-09-09 18:26:54 -04:00
garak
d7dae219b1
fix saving for multi encounter group maps
2019-09-09 18:26:54 -04:00
garak
5a62df9f55
add json saving to wild encounter editor
2019-09-09 18:26:54 -04:00
garak
4b0e0b0bff
continue work on wild encounter editor
2019-09-09 18:26:54 -04:00
garak
1369113a1b
add encounter rate slider to wild mon tables
2019-09-09 18:26:54 -04:00
garak
ce002bcb4d
speed up combobox load for wild mons
2019-09-09 18:26:54 -04:00
garak
3f9ad3afbb
extend wild encounter tab for all fields (dynamic)
2019-09-09 18:26:54 -04:00
garak
0ad71286b1
begin work on wild pokemon editor
2019-09-09 18:26:54 -04:00
garak
22fe92840f
Merge pull request #108 from Phlosioneer/metatile-labels
...
Add a way to name metatiles, for use in c code
2019-09-08 20:15:00 -04:00
garak
f89804dd16
silence compiler warnings
2019-08-06 23:35:02 -04:00
garak
eb3964bcc3
improve way selected events are rendered on top
2019-05-09 18:06:34 -05:00
garak
4774def5cd
draw selected event on top when stacked
2019-04-29 19:38:40 -05:00
huderlem
e91df38714
Merge pull request #77 from garakmon/rme
...
Region Map Editor
2019-04-06 19:59:08 -05:00
garak
0a0eaba788
draw sprites based on movement type
2019-04-06 17:04:41 -05:00
garak
4628fe400b
double click on secret base acts as warp
2019-04-06 16:42:27 -05:00
garak
da5048a616
use project values for new event defaults
2019-04-06 16:36:48 -05:00
Phlosioneer
01c6d09bc2
Add a way to name metatiles, for use in c code
...
Metatiles can be given a name. The name becomes a constant in
includes/contstants/metatile_labels.h.
The plan is to be able to reference metatiles in code using a macro
like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the
value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`,
which will evaluate to the value 0x270.
2019-04-04 01:44:31 -04:00
garak
d3a16d34df
move region map editor to its own window
2019-02-16 19:58:13 -05:00
garak
62009373f7
city map editor
2019-02-16 19:55:58 -05:00
garak
0f02d7b955
fix saving region map layout
2019-02-16 19:55:58 -05:00
garak
a9098cfd7a
add layout view to region map editor
2019-02-16 19:55:58 -05:00
garak
7cffe07579
add region map image editor with basic functionality
2019-02-16 19:54:54 -05:00
Marcus Huderle
a894bea71b
Support custom fields for top-level map attributes
2019-02-04 20:53:35 -06:00
Marcus Huderle
94686e6f0a
Support map JSON data
2019-02-04 20:53:35 -06:00
Marcus Huderle
a3ecbecd20
Don't show cursor tile outline in event or connection editing tabs
2019-01-11 08:52:44 -06:00
Marcus Huderle
16bbfcb654
Make map tile cursor more responsive according to metatile selection
2019-01-11 08:52:35 -06:00
Diegoisawesome
a04db82c2b
Make events (besides objects with valid sprites) partially transparent ( #86 )
...
* Make events transparent
* Change which events are transparent
2019-01-10 19:59:41 -06:00
Marcus Huderle
61b919566a
Add option to show an outline around the currently-hovered map tile
2019-01-09 09:35:34 -06:00
Marcus Huderle
4d088766a0
Add player view rectangle option
2019-01-08 18:04:48 -06:00
garak
d13a4da50a
Remember window sizes, add new map popup window ( #54 )
...
* save window state on app close
* new map popup window
* window title, groupItem fix
* fix new map heal location generation
* fix newmappopup form size
* empty map name check, increase max dimensions
* tool tips
* delete new window
* fix mainwindow.ui new map action
* use new config for window state
* clean window restore config settings
* extend "Add New Map" to different MapSortOrders
* fix crash when creating new map from unloaded layout
* fix new map from layout extra files
2019-01-07 17:14:44 -06:00
Marcus Huderle
022dc899da
Add transparency slider for overlayed collision tiles on the map
2019-01-06 12:53:36 -06:00
Diegoisawesome
c6e0d017ea
Add magic fill functionality
2019-01-04 18:21:41 -06:00