Porymap Settings

Porymap uses config files to read and store user and project settings. A global settings file is stored in a platform-dependent location for app configuration files (%Appdata%\pret\porymap\porymap.cfg on Windows, ~/Library/Application\ Support/pret/porymap/porymap.cfg on macOS).

A config file is also created when opening a project in porymap for the first time. It is stored in your project root as porymap.project.cfg. There are several project-specific settings that are determined by this file.

Setting

Default

Location

Can Edit?

Description

recent_project

global

yes

The project that will be opened on launch

reopen_on_launch

1

global

yes

Whether the most recent project should be opened on launch

recent_map

global

yes

The map that will be opened on launch

pretty_cursors

1

global

yes

Whether to use custom crosshair cursors

map_sort_order

group

global

yes

The order map list is sorted in

window_geometry

global

no

For restoring window sizes

window_state

global

no

For restoring window sizes

map_splitter_state

global

no

For restoring window sizes

main_splitter_state

global

no

For restoring window sizes

collision_opacity

50

global

yes

Opacity of collision overlay

metatiles_zoom

30

global

yes

Scale of map metatiles

show_player_view

0

global

yes

Display a rectangle for the GBA screen radius

show_cursor_tile

0

global

yes

Display a rectangle around the hovered metatile(s)

monitor_files

1

global

yes

Whether porymap will monitor changes to project files

region_map_dimensions

32x20

global

yes

The dimensions of the region map tilemap

theme

default

global

yes

The color theme for porymap windows and widgets

text_editor_goto_line

global

yes

The command that will be executed when clicking the button next the Script combo-box.

text_editor_open_directory

global

yes

The command that will be executed when clicking Open Project in Text Editor.

base_game_version

project

no

The base pret repo for this project

use_encounter_json

1

project

yes

Enables wild encounter table editing

use_poryscript

0

project

yes

Whether to open .pory files for scripts

use_custom_border_size

0

project

yes

Whether to allow variable border sizes

enable_event_weather_trigger

1 if not pokefirered

project

yes

Allows adding Weather Trigger events

enable_event_secret_base

1 if not pokefirered

project

yes

Allows adding Secret Base events

enable_event_clone_object

1 if pokefirered

project

yes

Allows adding Clone Object events

enable_hidden_item_quantity

1 if pokefirered

project

yes

Adds Quantity to Hidden Item events

enable_hidden_item_requires_itemfinder

1 if pokefirered

project

yes

Adds Requires Itemfinder to Hidden Item events

enable_heal_location_respawn_data

1 if pokefirered

project

yes

Adds Respawn Map and Respawn NPC to Heal Location events

enable_floor_number

1 if pokefirered

project

yes

Adds Floor Number to map headers

create_map_text_file

1 if not pokeemerald

project

yes

A text.inc or text.pory file will be created for any new map

enable_triple_layer_metatiles

0

project

yes

Enables triple-layer metatiles (See https://github.com/pret/pokeemerald/wiki/Triple-layer-metatiles)

custom_scripts

project

yes

A list of script files to load into the scripting engine

prefabs_filepath

<project_root>/prefabs.json

project

yes

The filepath containing prefab JSON data

Some of these settings can be toggled manually in porymap via the Options menu.