porymap/forms
Phlosioneer 01c6d09bc2 Add a way to name metatiles, for use in c code
Metatiles can be given a name. The name becomes a constant in
includes/contstants/metatile_labels.h.

The plan is to be able to reference metatiles in code using a macro
like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the
value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`,
which will evaluate to the value 0x270.
2019-04-04 01:44:31 -04:00
..
aboutporymap.ui Update changelog 2019-02-16 16:55:09 -06:00
eventpropertiesframe.ui Properly create new emerald map headers. Use 'trigger' instead of coord script, trap, etc. 2018-12-26 15:36:44 -06:00
mainwindow.ui add shortcut for adding a tileset 2019-03-24 15:55:40 -05:00
newmappopup.ui Save all tilesets 2019-03-24 15:55:40 -05:00
newtilesetdialog.ui add dialog to add tilesets 2019-03-24 15:55:40 -05:00
paletteeditor.ui Add ability to import JASC and A-Map palettes into the tileset palette editor. 2019-01-05 12:06:22 -06:00
tileseteditor.ui Add a way to name metatiles, for use in c code 2019-04-04 01:44:31 -04:00