Atiran's modified version of Porymap, a map editor for Pokémon Emerald.
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Phlosioneer 01c6d09bc2 Add a way to name metatiles, for use in c code
Metatiles can be given a name. The name becomes a constant in
includes/contstants/metatile_labels.h.

The plan is to be able to reference metatiles in code using a macro
like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the
value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`,
which will evaluate to the value 0x270.
2019-04-04 01:44:31 -04:00
forms Add a way to name metatiles, for use in c code 2019-04-04 01:44:31 -04:00
include Add a way to name metatiles, for use in c code 2019-04-04 01:44:31 -04:00
resources add dialog to add tilesets 2019-03-24 15:55:40 -05:00
src Add a way to name metatiles, for use in c code 2019-04-04 01:44:31 -04:00
.gitignore Add installation instructions and fix compile issues 2018-10-07 21:59:34 -07:00
CHANGELOG.md Update CHANGELOG.md 2019-03-17 12:06:48 -05:00
INSTALL.md add macOS INSTALL.md instructions 2019-01-20 10:46:15 -06:00
LICENSE.md Create LICENSE.md 2018-09-14 08:44:21 -05:00
porymap.pro add dialog to add tilesets 2019-03-24 15:55:40 -05:00
README.md Add changelog 2018-12-27 08:41:35 -06:00

porymap

A map editor for the generation 3 disassembly projects using Qt.

Currently supports pokeruby and pokeemerald.

View the Changelog to see what's new, and download the latest version from the Releases.