porymap/include
Phlosioneer 01c6d09bc2 Add a way to name metatiles, for use in c code
Metatiles can be given a name. The name becomes a constant in
includes/contstants/metatile_labels.h.

The plan is to be able to reference metatiles in code using a macro
like `METATILE(Building, TV_ON, Primary)`, which will evaluate to the
value 0x003, or `METATILE(BrendansMaysHouse, MOVING_BOX_OPEN, Secondary)`,
which will evaluate to the value 0x270.
2019-04-04 01:44:31 -04:00
..
core Add a way to name metatiles, for use in c code 2019-04-04 01:44:31 -04:00
ui Add a way to name metatiles, for use in c code 2019-04-04 01:44:31 -04:00
config.h Save metatile zoom in config 2019-02-16 14:32:46 -06:00
editor.h Support custom fields for top-level map attributes 2019-02-04 20:53:35 -06:00
log.h Don't crash on startup if recent map can't be loaded. Write logs to porymap.log file 2018-12-20 17:30:35 -06:00
mainwindow.h add dialog to add tilesets 2019-03-24 15:55:40 -05:00
project.h Add a way to name metatiles, for use in c code 2019-04-04 01:44:31 -04:00
settings.h Add option to show an outline around the currently-hovered map tile 2019-01-09 09:35:34 -06:00