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576 lines
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<!DOCTYPE html>
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<title>The Tileset Editor — porymap documentation</title>
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<link rel="next" title="Scripting Capabilities" href="scripting-capabilities.html" />
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<div class="wy-side-nav-search" style="background: linear-gradient(180deg, #08ACD5 50%, #FF6262 0%);" >
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<a href="../index.html" class="icon icon-home"> porymap
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<p class="caption"><span class="caption-text">User Manual</span></p>
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<ul class="current">
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<li class="toctree-l1"><a class="reference internal" href="introduction.html">Introduction</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="introduction.html#about-porymap">About Porymap</a></li>
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<li class="toctree-l2"><a class="reference internal" href="introduction.html#getting-started">Getting Started</a></li>
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</ul>
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<li class="toctree-l1"><a class="reference internal" href="navigation.html">Navigation</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="navigation.html#map-list">Map List</a></li>
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<li class="toctree-l2"><a class="reference internal" href="navigation.html#main-window">Main Window</a></li>
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<li class="toctree-l2"><a class="reference internal" href="navigation.html#tileset-editor">Tileset Editor</a></li>
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<li class="toctree-l2"><a class="reference internal" href="navigation.html#region-map-editor">Region Map Editor</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-tiles.html">Editing Map Tiles</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#visual-options">Visual Options</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#selecting-metatiles">Selecting Metatiles</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#pencil-tool">Pencil Tool</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#pointer-tool">Pointer Tool</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#bucket-fill-tool">Bucket Fill Tool</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#map-shift-tool">Map Shift Tool</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#smart-paths">Smart Paths</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#straight-paths">Straight Paths</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-border">Change Map Border</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#change-map-tilesets">Change Map Tilesets</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#undo-redo">Undo & Redo</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-tiles.html#prefabs">Prefabs</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-collisions.html">Editing Map Collisions</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#selecting-collision-types">Selecting Collision Types</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#painting-collisions">Painting Collisions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-collisions.html#collision-types">Collision Types</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-events.html">Editing Map Events</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#adding-deleting-events">Adding & Deleting Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#event-positions">Event Positions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#object-events">Object Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#clone-object-events">Clone Object Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#warp-events">Warp Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#trigger-events">Trigger Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#weather-trigger-events">Weather Trigger Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#sign-event">Sign Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#hidden-item-event">Hidden Item Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#secret-base-event">Secret Base Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#heal-location-healspots">Heal Location / Healspots</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#open-map-scripts">Open Map Scripts</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#tool-buttons">Tool Buttons</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-events.html#ruler-tool">Ruler Tool</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-header.html">Editing Map Headers</a></li>
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<li class="toctree-l1"><a class="reference internal" href="editing-map-connections.html">Editing Map Connections</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#dive-emerge-warps">Dive & Emerge Warps</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#mirror-connections">Mirror Connections</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-map-connections.html#follow-connections">Follow Connections</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="editing-wild-encounters.html">Editing Wild Encounters</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="editing-wild-encounters.html#adding-new-encounter-groups">Adding New Encounter Groups</a></li>
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<li class="toctree-l2"><a class="reference internal" href="editing-wild-encounters.html#configuring-the-wild-encounter-fields">Configuring the Wild Encounter Fields</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="creating-new-maps.html">Creating New Maps</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="creating-new-maps.html#new-map-options">New Map Options</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="region-map-editor.html">The Region Map Editor</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#background-image-tab">Background Image Tab</a></li>
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<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-layout-tab">Map Layout Tab</a></li>
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<li class="toctree-l2"><a class="reference internal" href="region-map-editor.html#map-entries-tab">Map Entries Tab</a></li>
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</ul>
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</li>
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<li class="toctree-l1 current"><a class="current reference internal" href="#">The Tileset Editor</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="#metatile-properties">Metatile Properties</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="#layer-type">Layer Type</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#metatile-behavior">Metatile Behavior</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#encounter-type">Encounter Type</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#terrain-type">Terrain Type</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#metatile-label">Metatile Label</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="#tools-menu">Tools Menu</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="#import-tiles-image">Import Tiles Image…</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#import-metatiles-from-advance-map-1-92">Import Metatiles from Advance Map 1.92…</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#change-number-of-metatiles">Change Number of Metatiles</a></li>
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<li class="toctree-l3"><a class="reference internal" href="#other-tools">Other Tools</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="#palette-editor">Palette Editor</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="scripting-capabilities.html">Scripting Capabilities</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#custom-scripts-editor">Custom Scripts Editor</a></li>
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||
<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#writing-a-custom-script">Writing a Custom Script</a></li>
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<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#registering-script-actions">Registering Script Actions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="scripting-capabilities.html#scripting-api">Scripting API</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#callbacks">Callbacks</a></li>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#functions">Functions</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-editing-functions">Map Editing Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#map-header-editing-functions">Map Header Editing Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#tileset-functions">Tileset Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#overlay-functions">Overlay Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#settings-functions">Settings Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="scripting-capabilities.html#utility-functions">Utility Functions</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="scripting-capabilities.html#constants">Constants</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="project-files.html">Project Files</a></li>
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<li class="toctree-l1"><a class="reference internal" href="shortcuts.html">Shortcuts</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#main-window">Main Window</a></li>
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<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#tileset-editor">Tileset Editor</a></li>
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<li class="toctree-l2"><a class="reference internal" href="shortcuts.html#region-map-editor">Region Map Editor</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="settings-and-options.html">Porymap Settings</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#global-settings">Global settings</a></li>
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<li class="toctree-l2"><a class="reference internal" href="settings-and-options.html#project-settings">Project settings</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#general">General</a></li>
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<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#maps">Maps</a></li>
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<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#tilesets">Tilesets</a></li>
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<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#events">Events</a></li>
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<li class="toctree-l3"><a class="reference internal" href="settings-and-options.html#files-identifiers">Files & Identifiers</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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<p class="caption"><span class="caption-text">Reference</span></p>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="../reference/changelog.html">Changelog</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#unreleased">Unreleased</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#added">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#changed">Changed</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#fixed">Fixed</a></li>
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</ul>
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||
</li>
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||
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id1">5.1.1 - 2023-02-20</a><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id2">Added</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id3">Changed</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id4">Fixed</a></li>
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||
</ul>
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||
</li>
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||
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id5">5.1.0 - 2023-01-22</a><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id6">Added</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id7">Changed</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id8">Fixed</a></li>
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||
</ul>
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||
</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id9">5.0.0 - 2022-10-30</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#breaking-changes">Breaking Changes</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id10">Added</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id11">Changed</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id12">Fixed</a></li>
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||
</ul>
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||
</li>
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||
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id13">4.5.0 - 2021-12-26</a><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id14">Added</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id15">Changed</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id16">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id17">4.4.0 - 2020-12-20</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id18">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id19">Changed</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id20">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id21">4.3.1 - 2020-07-17</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id22">Added</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id23">Changed</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id24">Fixed</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id25">4.3.0 - 2020-06-27</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id26">Added</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id27">Changed</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id28">Fixed</a></li>
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</ul>
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</li>
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||
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id29">4.2.0 - 2020-06-06</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id30">Added</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id31">Changed</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id32">Fixed</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id33">4.1.0 - 2020-05-18</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id34">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id36">Fixed</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id37">4.0.0 - 2020-04-28</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id38">Breaking Changes</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id42">3.0.1 - 2020-03-04</a><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id43">Fixed</a></li>
|
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id44">3.0.0 - 2020-03-04</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id49">2.0.0 - 2019-10-16</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id50">Breaking Changes</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id54">1.2.2 - 2019-05-16</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id55">Added</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id56">Changed</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id57">Fixed</a></li>
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|
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id58">1.2.1 - 2019-02-16</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id59">Added</a></li>
|
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id60">Fixed</a></li>
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</ul>
|
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id61">1.2.0 - 2019-02-04</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id62">Breaking Changes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id63">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id65">Fixed</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id66">1.1.0 - 2018-12-27</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id67">Breaking Changes</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id68">Added</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../reference/changelog.html#id70">Fixed</a></li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../reference/changelog.html#id71">1.0.0 - 2018-10-26</a></li>
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<div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
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<div itemprop="articleBody">
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<div class="section" id="the-tileset-editor">
|
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<span id="tse-ref"></span><h1>The Tileset Editor<a class="headerlink" href="#the-tileset-editor" title="Permalink to this headline">¶</a></h1>
|
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<p>Here, you can edit individual tilesets.
|
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When the Tileset Editor is opened, it is opened in the context of the
|
||
currently-opened map. Every map has a primary and secondary tileset, so you
|
||
will work with a combination of the two whenever you use the Tileset Editor.
|
||
The left-side pane shows the primary and secondary tilesets’ metatiles.
|
||
The right-side panes allow you to modify the currently-selected metatile.</p>
|
||
<div class="figure align-center" id="id1">
|
||
<a class="reference internal image-reference" href="../_images/tse-open-window.png"><img alt="TSE Window" src="../_images/tse-open-window.png" style="width: 75%;" /></a>
|
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<p class="caption"><span class="caption-text">Tileset Editor Window</span></p>
|
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</div>
|
||
<div class="section" id="metatile-properties">
|
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<h2>Metatile Properties<a class="headerlink" href="#metatile-properties" title="Permalink to this headline">¶</a></h2>
|
||
<div class="figure align-center" id="id2">
|
||
<a class="reference internal image-reference" href="../_images/tse-metatile-properties.png"><img alt="MP Frame" src="../_images/tse-metatile-properties.png" style="width: 30%;" /></a>
|
||
<p class="caption"><span class="caption-text">Metatile Properties Panel</span></p>
|
||
</div>
|
||
<div class="section" id="layer-type">
|
||
<h3>Layer Type<a class="headerlink" href="#layer-type" title="Permalink to this headline">¶</a></h3>
|
||
<p>Defines the background layers the metatiles will use for drawing.
|
||
The options are:</p>
|
||
<p><strong>Normal</strong> — Metatile uses middle and top bg layers</p>
|
||
<p><strong>Covered</strong> — Metatile uses bottom and middle bg layers</p>
|
||
<p><strong>Split</strong> — Metatile uses bottom and top bg layers</p>
|
||
</div>
|
||
<div class="section" id="metatile-behavior">
|
||
<h3>Metatile Behavior<a class="headerlink" href="#metatile-behavior" title="Permalink to this headline">¶</a></h3>
|
||
<p>Defines the metatile behavior associated with this metatile. This can be used
|
||
for a variety of different reasons. For example, warps, ice, and tall grass effects
|
||
are all determined by a metatile’s behavior.</p>
|
||
<p>This dropdown is populated with constants found in <code class="docutils literal notranslate"><span class="pre">include/constants/metatile_behaviors.h</span></code>.</p>
|
||
</div>
|
||
<div class="section" id="encounter-type">
|
||
<h3>Encounter Type<a class="headerlink" href="#encounter-type" title="Permalink to this headline">¶</a></h3>
|
||
<blockquote>
|
||
<div><em>pokefirered exclusive</em></div></blockquote>
|
||
<p>Used to determine which category of wild encounter to attempt.</p>
|
||
</div>
|
||
<div class="section" id="terrain-type">
|
||
<h3>Terrain Type<a class="headerlink" href="#terrain-type" title="Permalink to this headline">¶</a></h3>
|
||
<blockquote>
|
||
<div><em>pokefirered exclusive</em></div></blockquote>
|
||
<p>Used to determine certain attributes of metatiles. Can be useful in certain scenarios.
|
||
For example, to determine if the player is facing water or standing in grass.</p>
|
||
</div>
|
||
<div class="section" id="metatile-label">
|
||
<h3>Metatile Label<a class="headerlink" href="#metatile-label" title="Permalink to this headline">¶</a></h3>
|
||
<blockquote>
|
||
<div><em>optional</em></div></blockquote>
|
||
<p>A name can be given to metatiles so that they may be referenced in source code.
|
||
These are defined in <code class="docutils literal notranslate"><span class="pre">include/constants/metatile_labels.h</span></code>.</p>
|
||
<p>For example, the metatile pictured above can be referenced using the define
|
||
<code class="docutils literal notranslate"><span class="pre">METATILE_General_Plain_Grass</span></code>.
|
||
This define name can be copied using the Copy button next to the metatile label text box.</p>
|
||
<p>Sometimes it may be useful to have a <code class="docutils literal notranslate"><span class="pre">METATILE</span></code> define that applies to many tilesets.
|
||
This can be done by manually creating a <code class="docutils literal notranslate"><span class="pre">METATILE</span></code> define with a value outside its tileset.
|
||
For example, the primary tileset <code class="docutils literal notranslate"><span class="pre">SecretBase</span></code> is associated with many secondary tilesets,
|
||
all of which use the same labels. <code class="docutils literal notranslate"><span class="pre">#define</span> <span class="pre">METATILE_SecretBase_PC</span> <span class="pre">0x220</span></code> defines a label
|
||
for the secondary metatile id <code class="docutils literal notranslate"><span class="pre">0x220</span></code> which will be used by any secondary tileset that’s
|
||
paired with <code class="docutils literal notranslate"><span class="pre">SecretBase</span></code>. Labels like this will appear gray in the text box, and can’t
|
||
be edited from within Porymap; they must be edited manually in <code class="docutils literal notranslate"><span class="pre">metatile_labels.h</span></code>.</p>
|
||
</div>
|
||
</div>
|
||
<div class="section" id="tools-menu">
|
||
<h2>Tools Menu<a class="headerlink" href="#tools-menu" title="Permalink to this headline">¶</a></h2>
|
||
<p>The tileset editor provides users with several useful tools for making edits
|
||
easier and more convenient.</p>
|
||
<div class="section" id="import-tiles-image">
|
||
<h3>Import Tiles Image…<a class="headerlink" href="#import-tiles-image" title="Permalink to this headline">¶</a></h3>
|
||
<p>Tool to automatically import a new tile image for a tileset.
|
||
The tile image is an indexed png of 8x8 pixel tiles, which are used to form
|
||
metatiles in the tileset editor.</p>
|
||
</div>
|
||
<div class="section" id="import-metatiles-from-advance-map-1-92">
|
||
<h3>Import Metatiles from Advance Map 1.92…<a class="headerlink" href="#import-metatiles-from-advance-map-1-92" title="Permalink to this headline">¶</a></h3>
|
||
<p>Helpful for users converting projects from binary hacks.
|
||
Metatile data exported from Advance Map 1.92 in a <code class="docutils literal notranslate"><span class="pre">.bvd`</span></code> file can be imported
|
||
into porymap’s tileset editor.
|
||
This saves a lot of time since metatiles will not have to be defined from scratch.</p>
|
||
</div>
|
||
<div class="section" id="change-number-of-metatiles">
|
||
<h3>Change Number of Metatiles<a class="headerlink" href="#change-number-of-metatiles" title="Permalink to this headline">¶</a></h3>
|
||
<p>The number of metatiles in both the current primary and current secondary tileset
|
||
can be adjusted within the limits.</p>
|
||
<div class="admonition note">
|
||
<p class="first admonition-title">Note</p>
|
||
<p class="last">You may need to change the Makefile rules for the number of tiles allowed
|
||
for the tileset in the file <code class="docutils literal notranslate"><span class="pre">graphics_file_rules.mk</span></code>. You can simply
|
||
remove the <code class="docutils literal notranslate"><span class="pre">-num_tiles=</span></code> argument altogether.</p>
|
||
</div>
|
||
</div>
|
||
<div class="section" id="other-tools">
|
||
<h3>Other Tools<a class="headerlink" href="#other-tools" title="Permalink to this headline">¶</a></h3>
|
||
<div class="figure align-center" id="id3">
|
||
<a class="reference internal image-reference" href="../_images/tse-display-tool.png"><img alt="TSE Unused" src="../_images/tse-display-tool.png" style="width: 60%;" /></a>
|
||
<p class="caption"><span class="caption-text">Displaying Unused Tiles</span></p>
|
||
</div>
|
||
<p>There are also tools to count the number of metatile and tile usages across the
|
||
entire project, which can be useful, for example, in determining whether a
|
||
metatile can be deleted. The output of these operations is pictured above.</p>
|
||
</div>
|
||
</div>
|
||
<div class="section" id="palette-editor">
|
||
<h2>Palette Editor<a class="headerlink" href="#palette-editor" title="Permalink to this headline">¶</a></h2>
|
||
<p>The palette editor is where the <code class="docutils literal notranslate"><span class="pre">.pal</span></code> files are modified for each tileset.</p>
|
||
<div class="figure align-center" id="id4">
|
||
<a class="reference internal image-reference" href="../_images/pe-open-window.png"><img alt="PE" src="../_images/pe-open-window.png" style="width: 75%;" /></a>
|
||
<p class="caption"><span class="caption-text">Palette Editor</span></p>
|
||
</div>
|
||
<p>The current palette is indicated by the spinner at the top left. To switch
|
||
between palettes, just change the spinner value.
|
||
At the top right is a setting for the bit depth at which colors are displayed.
|
||
The colors in a palette file are displayed as 24 bit numbers, but the GBA
|
||
hardware only allows 15 bit colors, so displaying in 15 bits can be more realistic.</p>
|
||
<p>Each individual color can be adjusted with either the sliders or the spinners,
|
||
in addition to the hex value box. Each color also has an eyedropper toolbutton
|
||
which allows users to pick any color from the screen and add it to the palette.</p>
|
||
<p>Entire palettes can also be imported from a variety of formats,
|
||
including JASC, Adobe Color Table, Tile Layer Pro, and Advance PE.
|
||
Each imported palette must contain 16 colors.</p>
|
||
</div>
|
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