48 lines
3.3 KiB
ReStructuredText
48 lines
3.3 KiB
ReStructuredText
.. _settings-and-options:
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****************
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Porymap Settings
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****************
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Porymap uses config files to read and store user and project settings.
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A global settings file is stored in a platform-dependent location for app configuration files
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(``%Appdata%\pret\porymap\porymap.cfg`` on Windows, ``~/Library/Application\ Support/pret/porymap/porymap.cfg`` on macOS).
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A config file is also created when opening a project in porymap for the first time. It is stored in
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your project root as ``porymap.project.cfg``. There are several project-specific settings that are
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determined by this file.
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.. csv-table::
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:header: Setting,Default,Location,Can Edit?,Description
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:widths: 10, 3, 5, 5, 20
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``recent_project``, , global, yes, The project that will be opened on launch
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``recent_map``, , global, yes, The map that will be opened on launch
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``pretty_cursors``, 1, global, yes, Whether to use custom crosshair cursors
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``map_sort_order``, group, global, yes, The order map list is sorted in
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``window_geometry``, , global, no, For restoring window sizes
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``window_state``, , global, no, For restoring window sizes
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``map_splitter_state``, , global, no, For restoring window sizes
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``main_splitter_state``, , global, no, For restoring window sizes
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``collision_opacity``, 50, global, yes, Opacity of collision overlay
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``metatiles_zoom``, 30, global, yes, Scale of map metatiles
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``show_player_view``, 0, global, yes, Display a rectangle for the GBA screen radius
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``show_cursor_tile``, 0, global, yes, Display a rectangle around the hovered metatile(s)
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``monitor_files``, 1, global, yes, Whether porymap will monitor changes to project files
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``region_map_dimensions``, 32x20, global, yes, The dimensions of the region map tilemap
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``theme``, default, global, yes, The color theme for porymap windows and widgets
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``base_game_version``, , project, no, The base pret repo for this project
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``use_encounter_json``, 1, project, yes, Enables wild encounter table editing
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``use_poryscript``, 0, project, yes, Whether to open .pory files for scripts
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``use_custom_border_size``, 0, project, yes, Whether to allow variable border sizes
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``enable_event_weather_trigger``, 1 if not ``pokefirered``, project, yes, Allows adding Weather Trigger events
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``enable_event_secret_base``, 1 if not ``pokefirered``, project, yes, Allows adding Secret Base events
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``enable_hidden_item_quantity``, 1 if ``pokefirered``, project, yes, Adds ``Quantity`` to Hidden Item events
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``enable_hidden_item_requires_itemfinder``, 1 if ``pokefirered``, project, yes, Adds ``Requires Itemfinder`` to Hidden Item events
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``enable_heal_location_respawn_data``, 1 if ``pokefirered``, project, yes, Adds ``Respawn Map`` and ``Respawn NPC`` to Heal Location events
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``enable_object_event_in_connection``, 1 if ``pokefirered``, project, yes, Adds ``In Connection`` to Object events
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``enable_floor_number``, 1 if ``pokefirered``, project, yes, Adds ``Floor Number`` to map headers
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``enable_triple_layer_metatiles``, 0, project, yes, Enables triple-layer metatiles (See https://github.com/pret/pokeemerald/wiki/Triple-layer-metatiles)
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``custom_scripts``, , project, yes, A list of script files to load into the scripting engine
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Some of these settings can be toggled manually in porymap via the *Options* menu.
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