2.2 KiB
2.2 KiB
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project does not adhere to any strict versioning scheme, such as Semantic Versioning.
The "Breaking Changes" listed below are changes that have been made in the decompilation projects (e.g. pokeemerald), which porymap requires in order to work properly. If porymap is used on a project that is not up-to-date with the breaking changes, then porymap will likely break or behave improperly.
Unreleased
Breaking Changes
- New map header format in pokeemerald from commit a1ea3b5e394bc115ba9b86348c161094a00dcca7.
Added
- Add
porymap.project.cfg
config file to project repos, in order to house project-specific settings, such asbase_game_version=pokeemerald
. - Write all logs to
porymap.log
file, so users can view any errors that porymap hits. - Changelog
Changed
- Add
porymap.cfg
base config file, rather than using built-in system settings (e.g. registry on Windows). - Properly read/write map headers for
pokeemerald
. - Overhauled event editing pane, which now contains tabs for each different event. Events of the same type can be iterated through using the spinner at the top of the tab. This makes it possible to edit events that are outside the viewing window.
Fixed
- Creating new hidden-item events now uses a valid default flag value.
- Fix bug where tilesets were sometimes not displaying their bottom row of metatiles.
- Fix bug where porymap crashes on startup due to missing map headers.
- Fix tileset editor crash that only happened on macOS.
- Fix minor bug when parsing C defines.
- Write
MAP_GROUPS_COUNT
define tomaps.h
. - Fix bug where opening multiple projects and saving would cause junk to be written to
layouts_table.inc
. - Fix porymap icon on macOS.
1.0.0 - 2018-10-26
This was the initial release.