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<!DOCTYPE html>
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<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]-->
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<title>Related Projects — porymap documentation</title>
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<a href="../index.html" class="icon icon-home"> porymap
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<p class="caption"><span class="caption-text">User Manual</span></p>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="../manual/introduction.html">Introduction</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/introduction.html#about-porymap">About Porymap</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/introduction.html#getting-started">Getting Started</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/navigation.html">Navigation</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/navigation.html#map-list">Map List</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/navigation.html#main-window">Main Window</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/navigation.html#tileset-editor">Tileset Editor</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/navigation.html#region-map-editor">Region Map Editor</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-map-tiles.html">Editing Map Tiles</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#visual-options">Visual Options</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#selecting-metatiles">Selecting Metatiles</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#pencil-tool">Pencil Tool</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#pointer-tool">Pointer Tool</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#bucket-fill-tool">Bucket Fill Tool</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#map-shift-tool">Map Shift Tool</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#smart-paths">Smart Paths</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#straight-paths">Straight Paths</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#change-map-border">Change Map Border</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#change-map-tilesets">Change Map Tilesets</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#undo-redo">Undo & Redo</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-tiles.html#prefabs">Prefabs</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-map-collisions.html">Editing Map Collisions</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-collisions.html#selecting-collision-types">Selecting Collision Types</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-collisions.html#painting-collisions">Painting Collisions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-collisions.html#collision-types">Collision Types</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-map-events.html">Editing Map Events</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#adding-deleting-events">Adding & Deleting Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#event-positions">Event Positions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#object-events">Object Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#clone-object-events">Clone Object Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#warp-events">Warp Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#trigger-events">Trigger Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#weather-trigger-events">Weather Trigger Events</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#sign-event">Sign Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#hidden-item-event">Hidden Item Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#secret-base-event">Secret Base Event</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#heal-location-healspots">Heal Location / Healspots</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#open-map-scripts">Open Map Scripts</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#tool-buttons">Tool Buttons</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-events.html#ruler-tool">Ruler Tool</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-map-header.html">Editing Map Headers</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-map-connections.html">Editing Map Connections</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-connections.html#dive-emerge-warps">Dive & Emerge Warps</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-connections.html#mirror-connections">Mirror Connections</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-map-connections.html#follow-connections">Follow Connections</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/editing-wild-encounters.html">Editing Wild Encounters</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-wild-encounters.html#adding-new-encounter-groups">Adding New Encounter Groups</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/editing-wild-encounters.html#configuring-the-wild-encounter-fields">Configuring the Wild Encounter Fields</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/creating-new-maps.html">Creating New Maps</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/creating-new-maps.html#new-map-options">New Map Options</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/region-map-editor.html">The Region Map Editor</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/region-map-editor.html#background-image-tab">Background Image Tab</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/region-map-editor.html#map-layout-tab">Map Layout Tab</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/region-map-editor.html#map-entries-tab">Map Entries Tab</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/tileset-editor.html">The Tileset Editor</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/tileset-editor.html#metatile-properties">Metatile Properties</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../manual/tileset-editor.html#layer-type">Layer Type</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/tileset-editor.html#metatile-behavior">Metatile Behavior</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/tileset-editor.html#encounter-type">Encounter Type</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/tileset-editor.html#terrain-type">Terrain Type</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/tileset-editor.html#metatile-label">Metatile Label</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/tileset-editor.html#tools-menu">Tools Menu</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../manual/tileset-editor.html#import-tiles-image">Import Tiles Image…</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/tileset-editor.html#import-metatiles-from-advance-map-1-92">Import Metatiles from Advance Map 1.92…</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/tileset-editor.html#change-number-of-metatiles">Change Number of Metatiles</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/tileset-editor.html#other-tools">Other Tools</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/tileset-editor.html#palette-editor">Palette Editor</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/scripting-capabilities.html">Scripting Capabilities</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/scripting-capabilities.html#writing-a-custom-script">Writing a Custom Script</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/scripting-capabilities.html#registering-script-actions">Registering Script Actions</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/scripting-capabilities.html#scripting-api">Scripting API</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../manual/scripting-capabilities.html#callbacks">Callbacks</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/scripting-capabilities.html#functions">Functions</a><ul>
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<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#map-editing-functions">Map Editing Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#map-header-editing-functions">Map Header Editing Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#tileset-functions">Tileset Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#overlay-functions">Overlay Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#settings-functions">Settings Functions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../manual/scripting-capabilities.html#utility-functions">Utility Functions</a></li>
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</ul>
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</li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/scripting-capabilities.html#constants">Constants</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/project-files.html">Project Files</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/shortcuts.html">Shortcuts</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/shortcuts.html#main-window">Main Window</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/shortcuts.html#tileset-editor">Tileset Editor</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/shortcuts.html#region-map-editor">Region Map Editor</a></li>
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</ul>
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</li>
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<li class="toctree-l1"><a class="reference internal" href="../manual/settings-and-options.html">Porymap Settings</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="../manual/settings-and-options.html#preferences">Preferences</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#use-poryscript">Use Poryscript</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#show-wild-encounters">Show Wild Encounters</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/settings-and-options.html#default-tilesets">Default Tilesets</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/settings-and-options.html#new-map-defaults">New Map Defaults</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#border-metatiles">Border Metatiles</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#fill-metatile">Fill Metatile</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#elevation">Elevation</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#create-separate-text-file">Create separate text file</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/settings-and-options.html#prefabs">Prefabs</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#prefabs-path">Prefabs Path</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/settings-and-options.html#base-game-version">Base game version</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/settings-and-options.html#tilesets-metatiles">Tilesets / Metatiles</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#enable-triple-layer-metatiles">Enable Triple Layer Metatiles</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#attribute-size">Attribute size</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#behavior-mask">Behavior mask</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#layer-type-mask">Layer Type mask</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#encounter-type-mask">Encounter Type mask</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#terrain-type-mask">Terrain Type mask</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#output-callback-and-iscompressed-fields">Output <code class="docutils literal notranslate"><span class="pre">callback</span></code> and <code class="docutils literal notranslate"><span class="pre">isCompressed</span></code> fields</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/settings-and-options.html#project-files">Project Files</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/settings-and-options.html#events">Events</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#enable-clone-objects">Enable Clone Objects</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#enable-secret-bases">Enable Secret Bases</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#enable-weather-triggers">Enable Weather Triggers</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#enable-quantity-for-hidden-items">Enable <code class="docutils literal notranslate"><span class="pre">Quantity</span></code> for Hidden Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#enable-requires-itemfinder-for-hidden-items">Enable <code class="docutils literal notranslate"><span class="pre">Requires</span> <span class="pre">Itemfinder</span></code> for Hidden Items</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#enable-repsawn-map-npc-for-heal-locations">Enable <code class="docutils literal notranslate"><span class="pre">Repsawn</span> <span class="pre">Map/NPC</span></code> for Heal Locations</a></li>
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</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../manual/settings-and-options.html#maps">Maps</a><ul>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#enable-floor-number">Enable <code class="docutils literal notranslate"><span class="pre">Floor</span> <span class="pre">Number</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#enable-allow-running-biking-escaping">Enable <code class="docutils literal notranslate"><span class="pre">Allow</span> <span class="pre">Running/Biking/Escaping</span></code></a></li>
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<li class="toctree-l3"><a class="reference internal" href="../manual/settings-and-options.html#enable-custom-border-size">Enable Custom Border Size</a></li>
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</ul>
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</li>
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</ul>
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</li>
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</ul>
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<p class="caption"><span class="caption-text">Reference</span></p>
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<ul class="current">
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<li class="toctree-l1"><a class="reference internal" href="changelog.html">Changelog</a><ul>
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<li class="toctree-l2"><a class="reference internal" href="changelog.html#unreleased">Unreleased</a><ul>
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<h1>Related Projects<a class="headerlink" href="#related-projects" title="Permalink to this headline">¶</a></h1>
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<p><a class="reference external" href="https://github.com/Rangi42/polished-map">Polished Map</a> - A map editor for pokecrystal, pokered, and other Gen 1/2 disassembly projects.</p>
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<p><a class="reference external" href="https://github.com/huderlem/poryscript">Poryscript</a> - A high-level scripting language meant to be used with the decompilation projects.</p>
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<p><a class="reference external" href="https://github.com/Kermalis/VGMusicStudio">VG Music Studio</a> - A program that lets you listen to the music from popular video game formats.</p>
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<p><a class="reference external" href="https://github.com/Rangi42/tilemap-studio">Tilemap Studio</a> - A tilemap editor for Game Boy, Color, and Advance projects.</p>
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