2023-10-13 19:50:48 +01:00
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Neuroforce increases the strength of super-effective moves by 25%", s16 damage)
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{
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u32 move;
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u16 ability;
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PARAMETRIZE { ability = ABILITY_NEUROFORCE; move = MOVE_SHADOW_BALL; }
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PARAMETRIZE { ability = ABILITY_KLUTZ; move = MOVE_SHADOW_BALL; }
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PARAMETRIZE { ability = ABILITY_NEUROFORCE; move = MOVE_TACKLE; }
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PARAMETRIZE { ability = ABILITY_KLUTZ; move = MOVE_TACKLE; }
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GIVEN {
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2024-01-29 11:51:32 +00:00
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ASSUME(gMovesInfo[MOVE_SHADOW_BALL].type == TYPE_GHOST);
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ASSUME(gMovesInfo[MOVE_TACKLE].type == TYPE_NORMAL);
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2023-10-13 19:50:48 +01:00
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PLAYER(SPECIES_NECROZMA_ULTRA) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[1].damage, UQ_4_12(1.25), results[0].damage); // Neuroforce boosts the power of super-effective moves
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EXPECT_EQ(results[2].damage, results[3].damage); // Neuroforce doesn't boost the power of other moves
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}
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}
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