sovereignx/src/field_player_avatar.c

315 lines
7.6 KiB
C
Raw Normal View History

2018-07-19 17:52:35 +01:00
#include "global.h"
#include "global.fieldmap.h"
#include "sprite.h"
#include "event_object_movement.h"
#include "bike.h"
2018-07-20 23:36:40 +01:00
extern bool8 (*const gUnknown_08497444[])(void);
extern bool8 (*const gUnknown_084973FC[])(u8);
void sub_808C5B0(void);
void sub_808C4D8(void);
void PlayerJumpLedge(u8);
u8 CheckForPlayerAvatarCollision(u8);
void PlayerGoSpeed1(u8);
void PlayerGoSpeed2(u8);
void PlayerGoSpeed3(u8);
2018-07-19 17:52:35 +01:00
static u8 EventObjectCB2_NoMovement2();
void sub_808C280(struct EventObject *); //struct EventObject *playerEventObj
bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *, u8);
void npc_clear_strange_bits(struct EventObject *);
u8 EventObjectGetHeldMovementActionId(struct EventObject *);
2018-07-19 17:52:35 +01:00
void DoPlayerAvatarTransition(void);
bool8 TryDoMetatileBehaviorForcedMovement();
void MovePlayerAvatarUsingKeypadInput(u8, u16, u16);
void PlayerAllowForcedMovementIfMovingSameDirection();
void MovePlayerNotOnBike(u8 a, u16 b);
u8 sub_808B028(u8);
2018-07-20 23:36:40 +01:00
u8 GetForcedMovementByMetatileBehavior();
2018-07-19 17:52:35 +01:00
void MovementType_Player(struct Sprite *sprite)
{
// ((Sprite->data[0] << 3) + Sprite->data[0]) << 2
UpdateEventObjectCurrentMovement(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_NoMovement2);
}
static u8 EventObjectCB2_NoMovement2()
{
return 0;
}
void player_step(u8 direction, u16 newKeys, u16 heldKeys)
{
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
sub_808C280(playerEventObj);
if (gPlayerAvatar.preventStep == FALSE)
{
Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys);
if (TryInterruptEventObjectSpecialAnim(playerEventObj, direction) == 0)
{
npc_clear_strange_bits(playerEventObj);
DoPlayerAvatarTransition();
if (TryDoMetatileBehaviorForcedMovement() == 0)
{
MovePlayerAvatarUsingKeypadInput(direction, newKeys, heldKeys);
PlayerAllowForcedMovementIfMovingSameDirection();
}
}
}
}
NAKED
bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *eventObject, u8 direction)
{
asm_unified("push {r4-r6,lr}\n\
adds r4, r0, 0\n\
lsls r1, 24\n\
lsrs r5, r1, 24\n\
adds r6, r5, 0\n\
bl EventObjectIsMovementOverridden\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _0808AA92\n\
adds r0, r4, 0\n\
bl EventObjectClearHeldMovementIfFinished\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _0808AA92\n\
adds r0, r4, 0\n\
bl EventObjectGetHeldMovementActionId\n\
lsls r0, 24\n\
movs r1, 0xE7\n\
lsls r1, 24\n\
adds r0, r1\n\
lsrs r0, 24\n\
cmp r0, 0x3\n\
bhi _0808AA70\n\
cmp r5, 0\n\
bne _0808AA74\n\
_0808AA70:\n\
movs r0, 0x1\n\
b _0808AA94\n\
_0808AA74:\n\
ldrb r0, [r4, 0x18]\n\
lsrs r0, 4\n\
cmp r0, r5\n\
beq _0808AA84\n\
_0808AA7C:\n\
adds r0, r4, 0\n\
bl EventObjectClearHeldMovement\n\
b _0808AA92\n\
_0808AA84:\n\
adds r0, r6, 0\n\
bl sub_808B028\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _0808AA7C\n\
b _0808AA70\n\
_0808AA92:\n\
movs r0, 0\n\
_0808AA94:\n\
pop {r4-r6}\n\
pop {r1}\n\
bx r1");
}
void npc_clear_strange_bits(struct EventObject *eventObj)
{
eventObj->inanimate = 0;
eventObj->disableAnim = 0;
eventObj->facingDirectionLocked = 0;
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_DASH;
}
void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 heldKeys)
{
if ((gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_MACH_BIKE)
|| (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_ACRO_BIKE))
MovePlayerOnBike(direction, newKeys, heldKeys);
else
MovePlayerNotOnBike(direction, heldKeys);
}
void PlayerAllowForcedMovementIfMovingSameDirection(void)
{
if (gPlayerAvatar.runningState == MOVING)
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5;
}
2018-07-20 23:36:40 +01:00
bool8 TryDoMetatileBehaviorForcedMovement()
{
return gUnknown_08497444[GetForcedMovementByMetatileBehavior()]();
}
u8 GetForcedMovementByMetatileBehavior(void)
{
u8 i;
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_5))
{
u8 metatileBehavior = gEventObjects[gPlayerAvatar.eventObjectId].currentMetatileBehavior;
for (i = 0; i < 18; i++)
{
if (gUnknown_084973FC[i](metatileBehavior))
return i + 1;
}
}
return 0;
}
bool8 ForcedMovement_None(void)
{
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_6)
{
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
playerEventObj->facingDirectionLocked = 0;
playerEventObj->enableAnim = 1;
SetEventObjectDirection(playerEventObj, playerEventObj->facingDirection);
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_6;
}
return FALSE;
}
static u8 DoForcedMovement(u8 direction, void (*b)(u8))
{
struct PlayerAvatar *playerAvatar = &gPlayerAvatar;
u8 collisionType = CheckForPlayerAvatarCollision(direction);
playerAvatar->flags |= PLAYER_AVATAR_FLAG_6;
if (collisionType != 0)
{
ForcedMovement_None();
if (collisionType <= 4)
{
return 0;
}
else
{
if (collisionType == COLLISION_LEDGE_JUMP)
PlayerJumpLedge(direction);
playerAvatar->flags |= PLAYER_AVATAR_FLAG_6;
playerAvatar->runningState = MOVING;
return 1;
}
}
else
{
playerAvatar->runningState = MOVING;
b(direction);
return 1;
}
}
u8 DoForcedMovementInCurrentDirection(void (*a)(u8))
{
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
playerEventObj->disableAnim = 1;
return DoForcedMovement(playerEventObj->movementDirection, a);
}
bool8 ForcedMovement_Slip(void)
{
return DoForcedMovementInCurrentDirection(PlayerGoSpeed2);
}
bool8 ForcedMovement_WalkSouth(void)
{
return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed1);
}
bool8 ForcedMovement_WalkNorth(void)
{
return DoForcedMovement(DIR_NORTH, PlayerGoSpeed1);
}
bool8 ForcedMovement_WalkWest(void)
{
return DoForcedMovement(DIR_WEST, PlayerGoSpeed1);
}
bool8 ForcedMovement_WalkEast(void)
{
return DoForcedMovement(DIR_EAST, PlayerGoSpeed1);
}
bool8 ForcedMovement_PushedSouthByCurrent(void)
{
return DoForcedMovement(DIR_SOUTH, PlayerGoSpeed3);
}
bool8 ForcedMovement_PushedNorthByCurrent(void)
{
return DoForcedMovement(DIR_NORTH, PlayerGoSpeed3);
}
bool8 ForcedMovement_PushedWestByCurrent(void)
{
return DoForcedMovement(DIR_WEST, PlayerGoSpeed3);
}
bool8 ForcedMovement_PushedEastByCurrent(void)
{
return DoForcedMovement(DIR_EAST, PlayerGoSpeed3);
}
u8 ForcedMovement_Slide(u8 direction, void (*b)(u8))
{
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
playerEventObj->disableAnim = 1;
playerEventObj->facingDirectionLocked = 1;
return DoForcedMovement(direction, b);
}
bool8 ForcedMovement_SlideSouth(void)
{
return ForcedMovement_Slide(DIR_SOUTH, PlayerGoSpeed2);
}
bool8 ForcedMovement_SlideNorth(void)
{
return ForcedMovement_Slide(DIR_NORTH, PlayerGoSpeed2);
}
bool8 ForcedMovement_SlideWest(void)
{
return ForcedMovement_Slide(DIR_WEST, PlayerGoSpeed2);
}
bool8 ForcedMovement_SlideEast(void)
{
return ForcedMovement_Slide(DIR_EAST, PlayerGoSpeed2);
}
bool8 ForcedMovement_0xBB(void)
{
sub_808C4D8();
return TRUE;
}
bool8 ForcedMovement_0xBC(void)
{
sub_808C5B0();
return TRUE;
}
bool8 ForcedMovement_MuddySlope(void)
{
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
if (playerEventObj->movementDirection != DIR_NORTH || GetPlayerSpeed() <= 3)
{
Bike_UpdateBikeCounterSpeed(0);
playerEventObj->facingDirectionLocked = 1;
return DoForcedMovement(1, PlayerGoSpeed2);
}
else
{
return FALSE;
}
}