2018-05-02 16:31:58 +01:00
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#include "global.h"
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#include "main.h"
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#include "constants/easy_chat.h"
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#include "mauville_old_man.h"
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2018-05-02 21:57:34 +01:00
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#include "event_data.h"
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#include "string_util.h"
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#include "text.h"
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#include "easy_chat.h"
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#include "script.h"
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#include "random.h"
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#include "event_scripts.h"
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2018-05-03 18:40:08 +01:00
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#include "task.h"
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#include "menu.h"
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#include "m4a.h"
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#include "bard_music.h"
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#include "constants/songs.h"
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2018-05-02 21:57:34 +01:00
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#define CHAR_SONG_WORD_SEPARATOR 0x37
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2018-05-02 16:31:58 +01:00
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2018-05-03 18:40:08 +01:00
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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void sub_81204DC(void);
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void sub_81206C0(bool8 useTemporaryLyrics); // StartBardSong
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void sub_8120944(u8 taskId);
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void sub_8120B5C(void);
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2018-05-02 16:31:58 +01:00
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void sub_8120E08(void); // StorytellerSetup
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2018-05-03 18:40:08 +01:00
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void sub_8120E50(void);
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2018-05-02 16:31:58 +01:00
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void sub_81339F8(void); // TraderSetup
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2018-05-03 18:40:08 +01:00
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void sub_8133A60(void);
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2018-05-02 16:31:58 +01:00
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static const u16 sDefaultBardSongLyrics[6] = {
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EC_WORD_SHAKE,
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EC_WORD_IT,
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EC_WORD_DO,
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EC_WORD_THE,
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EC_WORD_DIET,
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EC_WORD_DANCE
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};
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2018-05-02 21:57:34 +01:00
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static const u8 * const sGiddyAdjectives[] = {
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gText_SoPretty,
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gText_SoDarling,
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gText_SoRelaxed,
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gText_SoSunny,
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gText_SoDesirable,
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gText_SoExciting,
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gText_SoAmusing,
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gText_SoMagical
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};
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static const u8 * const sGiddyQuestions[] = {
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gUnknown_08294313,
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gUnknown_08294359,
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gUnknown_08294398,
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gUnknown_082943DA,
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gUnknown_0829441C,
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gUnknown_08294460,
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gUnknown_082944A0,
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gUnknown_082944D5
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};
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2018-05-02 16:31:58 +01:00
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static void SetupBard(void)
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{
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u16 i;
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struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
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bard->id = MAUVILLE_MAN_BARD;
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bard->hasChangedSong = FALSE;
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bard->language = gGameLanguage;
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for (i = 0; i < 6; i++)
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bard->songLyrics[i] = sDefaultBardSongLyrics[i];
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}
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static void SetupHipster(void)
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{
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struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster;
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hipster->id = MAUVILLE_MAN_HIPSTER;
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hipster->alreadySpoken = FALSE;
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hipster->language = gGameLanguage;
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}
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static void SetupStoryteller(void)
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{
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sub_8120E08();
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}
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static void SetupGiddy(void)
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{
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struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
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giddy->id = MAUVILLE_MAN_GIDDY;
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giddy->taleCounter = 0;
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giddy->language = gGameLanguage;
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}
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static void SetupTrader(void)
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{
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sub_81339F8();
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}
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void SetMauvilleOldMan(void)
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{
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u16 trainerId = (gSaveBlock2Ptr->playerTrainerId[1] << 8) | gSaveBlock2Ptr->playerTrainerId[0];
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// Determine man based on the last digit of the player's trainer ID.
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switch ((trainerId % 10) / 2)
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{
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case MAUVILLE_MAN_BARD:
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SetupBard();
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break;
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case MAUVILLE_MAN_HIPSTER:
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SetupHipster();
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break;
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case MAUVILLE_MAN_TRADER:
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SetupTrader();
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break;
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case MAUVILLE_MAN_STORYTELLER:
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SetupStoryteller();
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break;
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case MAUVILLE_MAN_GIDDY:
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SetupGiddy();
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break;
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}
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sub_8120B5C();
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}
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2018-05-02 21:57:34 +01:00
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u8 sub_81201C8(void) // GetCurrentMauvilleOldMan
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{
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struct MauvilleManCommon *common = &gSaveBlock1Ptr->oldMan.common;
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return common->id;
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}
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void sub_81201DC(void) // ScrSpecial_GetCurrentMauvilleMan
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{
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gSpecialVar_Result = sub_81201C8();
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}
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void sub_81201F4(void) // ScrSpecial_HasBardSongBeenChanged
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{
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u16 *scriptResult = &gSpecialVar_Result; // why??
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struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
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*scriptResult = bard->hasChangedSong;
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}
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void sub_8120210(void) // ScrSpecial_SaveBardSongLyrics
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{
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u16 i;
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struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
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StringCopy(bard->playerName, gSaveBlock2Ptr->playerName);
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for (i = 0; i < 4; i++)
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bard->playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
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for (i = 0; i < 6; i++)
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bard->songLyrics[i] = bard->temporaryLyrics[i];
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bard->hasChangedSong = TRUE;
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}
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// Copies lyrics into gStringVar4
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void sub_8120280(void)
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{
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struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
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u16 specialVar = gSpecialVar_0x8004; // It's a bit odd to use this temp variable, but it seems needed to match.
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u16 *lyrics;
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u16 lineNum;
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u8 *wordEnd;
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u8 *str;
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lyrics = bard->temporaryLyrics;
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if (specialVar == 0)
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lyrics = bard->songLyrics;
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wordEnd = gStringVar4;
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str = wordEnd;
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// Put three words on each line
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for (lineNum = 0; lineNum < 2; lineNum++)
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{
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wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
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while (wordEnd != str)
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{
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if (*str == CHAR_SPACE)
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*str = CHAR_SONG_WORD_SEPARATOR;
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str++;
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}
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str++;
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*(wordEnd++) = CHAR_SPACE;
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wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
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while (wordEnd != str)
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{
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if (*str == CHAR_SPACE)
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*str = CHAR_SONG_WORD_SEPARATOR;
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str++;
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}
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str++;
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*(wordEnd++) = CHAR_NEWLINE;
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wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
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while (wordEnd != str)
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{
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if (*str == CHAR_SPACE)
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*str = CHAR_SONG_WORD_SEPARATOR;
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str++;
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}
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if (lineNum == 0)
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{
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*(wordEnd++) = EXT_CTRL_CODE_BEGIN;
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*(wordEnd++) = 15;
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}
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}
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}
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void sub_8120340(void) // ScrSpecial_PlayBardSong
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{
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sub_81206C0(gSpecialVar_0x8004);
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ScriptContext1_Stop();
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}
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void sub_8120358(void) // ScrSpecial_GetHipsterSpokenFlag
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{
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u16 *scriptResult = &gSpecialVar_Result; // again??
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struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster;
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*scriptResult = hipster->alreadySpoken;
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}
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void sub_8120374(void) // ScrSpecial_SetHipsterSpokenFlag
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{
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struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster;
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hipster->alreadySpoken = TRUE;
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}
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void sub_812038C(void) // ScrSpecial_HipsterTeachWord
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{
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u16 var = sub_811F01C();
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if (var == 0xFFFF)
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{
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gSpecialVar_Result = FALSE;
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}
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else
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{
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CopyEasyChatWord(gStringVar1, var);
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gSpecialVar_Result = TRUE;
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}
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}
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void sub_81203C4(void) // ScrSpecial_GiddyShouldTellAnotherTale
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{
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struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
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if (giddy->taleCounter == 10)
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{
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gSpecialVar_Result = FALSE;
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giddy->taleCounter = 0;
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}
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else
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{
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gSpecialVar_Result = TRUE;
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}
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}
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void sub_81203FC(void) // ScrSpecial_GenerateGiddyLine
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{
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struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
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if (giddy->taleCounter == 0)
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sub_81204DC();
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if (giddy->randomWords[giddy->taleCounter] != 0xFFFF) // is not the last element of the array?
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{
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u8 *stringPtr;
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u32 adjective = Random();
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adjective %= 8;
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stringPtr = CopyEasyChatWord(gStringVar4, giddy->randomWords[giddy->taleCounter]);
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stringPtr = StringCopy(stringPtr, gOtherText_Is);
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stringPtr = StringCopy(stringPtr, sGiddyAdjectives[adjective]);
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StringCopy(stringPtr, gOtherText_DontYouAgree);
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}
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else
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{
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StringCopy(gStringVar4, sGiddyQuestions[giddy->questionList[giddy->questionNum++]]);
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}
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if (!(Random() % 10))
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giddy->taleCounter = 10;
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else
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giddy->taleCounter++;
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gSpecialVar_Result = TRUE;
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}
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2018-05-03 18:40:08 +01:00
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void sub_81204DC(void)
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{
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struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
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u16 arr[][2] = {
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{EC_GROUP_POKEMON, 0},
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{EC_GROUP_LIFESTYLE, 0},
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{EC_GROUP_HOBBIES, 0},
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{EC_GROUP_MOVE_1, 0},
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{EC_GROUP_MOVE_2, 0},
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{EC_GROUP_POKEMON_2, 0}
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};
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u16 i;
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u16 r10;
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u16 r7;
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u16 r1;
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for (i = 0; i < 8; i++)
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giddy->questionList[i] = i;
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for (i = 0; i < 8; i++)
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{
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r1 = Random() % (i + 1);
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r7 = giddy->questionList[i];
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giddy->questionList[i] = giddy->questionList[r1];
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giddy->questionList[r1] = r7;
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}
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r10 = 0;
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for (i = 0; i < 6; i++)
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{
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arr[i][1] = EasyChat_GetNumWordsInGroup(arr[i][0]);
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r10 += arr[i][1];
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}
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giddy->questionNum = 0;
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r7 = 0;
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for (i = 0; i < 10; i++)
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{
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r1 = Random() % 10;
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if (r1 < 3 && r7 < 8)
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{
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giddy->randomWords[i] = 0xFFFF;
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r7++;
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}
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else
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{
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s16 r2 = Random() % r10;
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for (r1 = 0; i < 6; r1++)
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if ((r2 -= arr[r1][1]) <= 0)
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break;
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if (r1 == 6)
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r1 = 0;
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giddy->randomWords[i] = sub_811EE90(arr[r1][0]);
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}
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}
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}
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void sub_8120628(void)
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{
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struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
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bard->hasChangedSong = FALSE;
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}
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void sub_8120640(void)
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{
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struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster;
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hipster->alreadySpoken = FALSE;
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}
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void sub_8120658(void)
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{
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sub_8133A60();
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}
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void sub_8120664(void)
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{
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sub_8120E50();
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}
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void sub_8120670(void) // ResetMauvilleOldManFlag
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{
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switch (sub_81201C8())
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{
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case MAUVILLE_MAN_BARD:
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sub_8120628();
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break;
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case MAUVILLE_MAN_HIPSTER:
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sub_8120640();
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break;
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case MAUVILLE_MAN_STORYTELLER:
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sub_8120664();
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break;
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case MAUVILLE_MAN_TRADER:
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sub_8120658();
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break;
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case MAUVILLE_MAN_GIDDY:
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break;
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}
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sub_8120B5C();
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}
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#define tState data[0]
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#define tCharIndex data[3]
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#define tCurrWord data[4]
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#define tUseTemporaryLyrics data[5]
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#define MACRO1(a) (((a) & 3) + (((a) / 8) & 1))
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void sub_81206C0(bool8 useTemporaryLyrics)
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{
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u8 taskId = CreateTask(sub_8120944, 80);
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gTasks[taskId].tUseTemporaryLyrics = useTemporaryLyrics;
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}
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void sub_81206F0(struct TextSubPrinter * printer, u16 a1)
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{
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gUnknown_03002F84 = FALSE;
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}
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void sub_81206FC(struct TextSubPrinter * printer, u16 a1)
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{
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gUnknown_03002F84 = TRUE;
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}
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void sub_8120708(const u8 * src)
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{
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NewMenuHelpers_DrawDialogueFrame(0, 0);
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PrintTextOnWindow(0, 1, src, 0, 1, 1, sub_81206FC);
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gUnknown_03002F84 = TRUE;
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CopyWindowToVram(0, 3);
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}
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void sub_8120748(struct Task *task, struct BardSong *song)
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{
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switch (task->tState)
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{
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case 0: // Initialize song
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{
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struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
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u16 *lyrics;
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s32 i;
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// Copy lyrics
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if (gSpecialVar_0x8004 == 0)
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lyrics = bard->songLyrics;
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else
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lyrics = bard->temporaryLyrics;
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for (i = 0; i < 6; i++)
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song->lyrics[i] = lyrics[i];
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song->currWord = 0;
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}
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break;
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case 1: // Wait for BGM to end
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break;
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case 2: // Initialize word
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{
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u16 word = song->lyrics[song->currWord];
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song->sound = GetWordSounds(word);
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GetWordPhonemes(song, MACRO1(word));
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song->currWord++;
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if (song->sound->var00 != 0xFF)
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song->state = 0;
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else
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{
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song->state = 3;
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song->phonemeTimer = 2;
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}
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break;
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}
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case 3:
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case 4:
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{
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const struct BardSound *sound = &song->sound[song->currPhoneme];
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switch (song->state)
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{
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case 0:
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song->phonemeTimer = song->phonemes[song->currPhoneme].length;
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if (sound->var00 <= 50)
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{
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u8 num = sound->var00 / 3;
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m4aSongNumStart(PH_TRAP_HELD + 3 * num);
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}
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song->state = 2;
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song->phonemeTimer--;
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break;
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case 2:
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song->state = 1;
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if (sound->var00 <= 50)
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{
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song->volume = 0x100 + sound->volume * 16;
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m4aMPlayVolumeControl(&gMPlayInfo_SE2, 0xFFFF, song->volume);
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song->pitch = 0x200 + song->phonemes[song->currPhoneme].pitch;
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m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, song->pitch);
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}
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break;
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case 1:
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if (song->voiceInflection > 10)
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song->volume -= 2;
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if (song->voiceInflection & 1)
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song->pitch += 64;
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else
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song->pitch -= 64;
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m4aMPlayVolumeControl(&gMPlayInfo_SE2, 0xFFFF, song->volume);
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m4aMPlayPitchControl(&gMPlayInfo_SE2, 0xFFFF, song->pitch);
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song->voiceInflection++;
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song->phonemeTimer--;
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if (song->phonemeTimer == 0)
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{
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song->currPhoneme++;
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if (song->currPhoneme != 6 && song->sound[song->currPhoneme].var00 != 0xFF)
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song->state = 0;
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else
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{
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song->state = 3;
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song->phonemeTimer = 2;
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}
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}
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break;
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case 3:
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song->phonemeTimer--;
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if (song->phonemeTimer == 0)
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{
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m4aMPlayStop(&gMPlayInfo_SE2);
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song->state = 4;
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}
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break;
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}
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}
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break;
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case 5:
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break;
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}
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}
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