32 lines
673 B
C
32 lines
673 B
C
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#include "global.h"
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//#include "evolution_graphics.h"
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#include "sprite.h"
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#include "trig.h"
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#include "rng.h"
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#include "decompress.h"
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#include "task.h"
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#include "sound.h"
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#include "songs.h"
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#include "palette.h"
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static const s16 sEvoSparkleMatricies[] =
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{
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0x3C0, 0x380, 0x340, 0x300, 0x2C0, 0x280, 0x240, 0x200, 0x1C0,
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0x180, 0x140, 0x100, -4, 0x10, -3, 0x30, -2, 0x50,
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-1, 0x70, 0x1, 0x70, 0x2, 0x50, 0x3, 0x30, 0x4, 0x10
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};
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void EvoSparkle_DummySpriteCb(struct Sprite *sprite)
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{
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}
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void SetEvoSparklesMatrices(void)
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{
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u16 i;
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for (i = 0; i < 12; i++)
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{
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SetOamMatrix(20 + i, sEvoSparkleMatricies[i], 0, 0, sEvoSparkleMatricies[i]);
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}
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}
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