2024-05-31 11:22:18 +01:00
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_TACKLE].type == TYPE_NORMAL);
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ASSUME(gMovesInfo[MOVE_TACKLE].power > 0);
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}
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SINGLE_BATTLE_TEST("Galvanize can not turn certain moves into Electric type moves")
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{
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u32 move;
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PARAMETRIZE { move = MOVE_HIDDEN_POWER; }
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PARAMETRIZE { move = MOVE_WEATHER_BALL; }
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PARAMETRIZE { move = MOVE_MULTI_ATTACK; }
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ASSUME(gMovesInfo[MOVE_HIDDEN_POWER].effect == EFFECT_HIDDEN_POWER);
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ASSUME(gMovesInfo[MOVE_WEATHER_BALL].effect == EFFECT_WEATHER_BALL);
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ASSUME(gMovesInfo[MOVE_MULTI_ATTACK].effect == EFFECT_CHANGE_TYPE_ON_ITEM);
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GIVEN {
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PLAYER(SPECIES_KRABBY);
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OPPONENT(SPECIES_GEODUDE_ALOLAN) { Ability(ABILITY_GALVANIZE); }
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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NOT MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Galvanize turns a normal type move into Electric")
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{
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GIVEN {
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PLAYER(SPECIES_KRABBY);
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OPPONENT(SPECIES_GEODUDE_ALOLAN) { Ability(ABILITY_GALVANIZE); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Pixilate turns a normal type move into Fairy")
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{
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GIVEN {
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PLAYER(SPECIES_DRAGONITE);
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OPPONENT(SPECIES_ALTARIA) { Item(ITEM_ALTARIANITE); }
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} WHEN {
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2024-06-22 21:25:40 +01:00
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TURN { MOVE(opponent, MOVE_TACKLE, gimmick: GIMMICK_MEGA); }
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2024-05-31 11:22:18 +01:00
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Refrigerate turns a normal type move into Ice")
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{
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GIVEN {
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PLAYER(SPECIES_MEGANIUM);
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OPPONENT(SPECIES_AMAURA) { Ability(ABILITY_REFRIGERATE); }
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} WHEN {
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2024-06-22 21:25:40 +01:00
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TURN { MOVE(opponent, MOVE_TACKLE); }
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2024-05-31 11:22:18 +01:00
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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MESSAGE("It's super effective!");
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}
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}
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SINGLE_BATTLE_TEST("Aerilate turns a normal type move into Flying")
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{
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GIVEN {
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PLAYER(SPECIES_MEGANIUM);
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OPPONENT(SPECIES_SALAMENCE) { Item(ITEM_SALAMENCITE); }
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} WHEN {
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2024-06-22 21:25:40 +01:00
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TURN { MOVE(opponent, MOVE_TACKLE, gimmick: GIMMICK_MEGA); }
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2024-05-31 11:22:18 +01:00
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_MEGA_EVOLUTION, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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MESSAGE("It's super effective!");
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}
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}
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