sovereignx/test/battle/ability/emergency_exit.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Emergency Exit switches out when taking 50% max-hp damage")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Attack(1314); }; // will deal exactly 132 damage, putting GOLISOPOD just under half hp
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(263); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(player, MOVE_POUND);
SEND_OUT(opponent, 1);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POUND, player);
HP_BAR(opponent);
ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT);
}
}