sovereignx/test/move_effect_triple_arrows.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].effect == EFFECT_TRIPLE_ARROWS);
}
SINGLE_BATTLE_TEST("Triple Arrows lower's defense by one stage")
{
u32 ability;
u32 chance;
PARAMETRIZE { ability = ABILITY_HUSTLE; chance = 50; }
PARAMETRIZE { ability = ABILITY_SERENE_GRACE; chance = 100; }
PASSES_RANDOMLY(chance, 100, RNG_TRIPLE_ARROWS_DEFENSE_DOWN);
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GIVEN {
PLAYER(SPECIES_TOGEPI) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's defense fell!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows flinch 30% of the time")
{
u32 ability;
u32 chance;
PARAMETRIZE { ability = ABILITY_HUSTLE; chance = 30; }
PARAMETRIZE { ability = ABILITY_SERENE_GRACE; chance = 60; }
PASSES_RANDOMLY(chance, 100, RNG_TRIPLE_ARROWS_FLINCH);
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GIVEN {
PLAYER(SPECIES_TOGEPI) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
MESSAGE("Foe Wobbuffet flinched!");
}
}
SINGLE_BATTLE_TEST("Triple Arrows lands a critical hit")
{
ASSUME(B_CRIT_CHANCE >= GEN_7);
ASSUME(gBattleMoves[MOVE_TRIPLE_ARROWS].flags & FLAG_HIGH_CRIT);
PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_ARROWS); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_ARROWS, player);
MESSAGE("A critical hit!");
}
}