sovereignx/test/battle/move_effect/assurance.c

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#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Recoil");
TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Life Orb");
TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Crash");
TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Confusion");
TO_DO_BATTLE_TEST("Assurance doubles in power if the target has been damaged in the same turn - Rocky Helmet");