34 lines
1.3 KiB
C
34 lines
1.3 KiB
C
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItemsInfo[ITEM_ROOM_SERVICE].holdEffect == HOLD_EFFECT_ROOM_SERVICE);
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}
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SINGLE_BATTLE_TEST("Room Serive decreases the holder's seep by one stage")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_U_TURN].effect == EFFECT_HIT_ESCAPE);
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ASSUME(gMovesInfo[MOVE_TRICK_ROOM].effect == EFFECT_TRICK_ROOM);
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ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ROOM_SERVICE); }
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OPPONENT(SPECIES_WYNAUT) { HP(1); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_TRICK_ROOM); }
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TURN { MOVE(player, MOVE_EXPLOSION); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK_ROOM, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
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HP_BAR(opponent);
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MESSAGE("2 sent out Wynaut!");
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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} THEN {
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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}
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}
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