sovereignx/test/battle/hold_effect/room_service.c
2024-12-19 14:12:01 +01:00

33 lines
1.3 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_ROOM_SERVICE].holdEffect == HOLD_EFFECT_ROOM_SERVICE);
}
SINGLE_BATTLE_TEST("Room Serive decreases the holder's seep by one stage")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_U_TURN].effect == EFFECT_HIT_ESCAPE);
ASSUME(gMovesInfo[MOVE_TRICK_ROOM].effect == EFFECT_TRICK_ROOM);
ASSUME(gMovesInfo[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ROOM_SERVICE); }
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_TRICK_ROOM); }
TURN { MOVE(player, MOVE_EXPLOSION); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK_ROOM, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
HP_BAR(opponent);
MESSAGE("2 sent out Wynaut!");
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
} THEN {
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}