sovereignx/test/battle/hold_effect/quick_claw.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItems[ITEM_QUICK_CLAW].holdEffect == HOLD_EFFECT_QUICK_CLAW);
}
SINGLE_BATTLE_TEST("Quick Claw activates 10% of the time")
{
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PASSES_RANDOMLY(2, 10, RNG_QUICK_CLAW);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(1); Item(ITEM_QUICK_CLAW); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Foe Wobbuffet used Celebrate!");
}
}