sovereignx/test/battle/status1/freeze.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Freeze has a 20% chance of being thawed")
{
PASSES_RANDOMLY(20, 100, RNG_FROZEN);
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
STATUS_ICON(player, none: TRUE);
}
}
SINGLE_BATTLE_TEST("Freeze is thawed by opponent's Fire-type attacks")
{
GIVEN {
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ASSUME(GetMoveType(MOVE_EMBER) == TYPE_FIRE);
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_EMBER); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Ember!");
MESSAGE("Wobbuffet thawed out!");
STATUS_ICON(player, none: TRUE);
}
}
SINGLE_BATTLE_TEST("Freeze is thawed by user's Flame Wheel")
{
GIVEN {
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ASSUME(MoveThawsUser(MOVE_FLAME_WHEEL));
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_FLAME_WHEEL); }
} SCENE {
MESSAGE("Wobbuffet's Flame Wheel melted the ice!");
STATUS_ICON(player, none: TRUE);
MESSAGE("Wobbuffet used Flame Wheel!");
}
}