sovereignx/test/battle/hold_effect/white_herb.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
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ASSUME(gItems[ITEM_WHITE_HERB].holdEffect == HOLD_EFFECT_RESTORE_STATS);
}
SINGLE_BATTLE_TEST("White Herb restores stats when they're lowered")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
} THEN {
EXPECT(player->item == ITEM_NONE);
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in singles")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN { ; }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
} THEN {
EXPECT(player->item == ITEM_NONE);
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
}
}
DOUBLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in doubles")
{
GIVEN {
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_WYNAUT) { Item(ITEM_WHITE_HERB); }
PLAYER(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
PLAYER(SPECIES_WOBBUFFET);
} WHEN {
TURN { ; }
} SCENE {
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
MESSAGE("Foe Wobbuffet's White Herb restored its status!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight);
MESSAGE("Foe Wynaut's White Herb restored its status!");
} THEN {
EXPECT(opponentLeft->item == ITEM_NONE);
EXPECT(opponentLeft->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
EXPECT(opponentRight->item == ITEM_NONE);
EXPECT(opponentRight->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
}
}
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SINGLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate while switching in")
{
KNOWN_FAILING;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN { SWITCH(opponent, 1); MOVE(player, MOVE_CLOSE_COMBAT); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CLOSE_COMBAT, player);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
}
} THEN {
EXPECT(player->item == ITEM_NONE);
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
EXPECT(player->statStages[STAT_SPDEF] = DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("White Herb restores stats after all hits of a multi hit move happened")
{
u16 species;
u16 ability;
PARAMETRIZE { species = SPECIES_SLIGGOO_HISUIAN; ability = ABILITY_GOOEY; }
PARAMETRIZE { species = SPECIES_DUGTRIO_ALOLAN; ability = ABILITY_TANGLING_HAIR; }
KNOWN_FAILING;
GIVEN {
ASSUME(gBattleMoves[MOVE_DUAL_WINGBEAT].strikeCount == 2);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_DUAL_WINGBEAT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_DUAL_WINGBEAT, player);
ABILITY_POPUP(opponent, ability);
MESSAGE("Wobbuffet's Speed fell!");
ABILITY_POPUP(opponent, ability);
MESSAGE("Wobbuffet's Speed fell!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
} THEN {
EXPECT(player->item == ITEM_NONE);
EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("White Herb wont have time to activate if it is knocked off or stolen by Thief")
{
u16 move;
PARAMETRIZE { move = MOVE_THIEF; }
PARAMETRIZE { move = MOVE_KNOCK_OFF; }
KNOWN_FAILING; // Knock off fails, Thief is fine
GIVEN {
ASSUME(gBattleMoves[MOVE_THIEF].effect == EFFECT_THIEF);
ASSUME(gBattleMoves[MOVE_KNOCK_OFF].effect == EFFECT_KNOCK_OFF);
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
if (move == MOVE_THIEF)
MESSAGE("Foe Wobbuffet stole Slugma's White Herb!");
else
MESSAGE("Foe Wobbuffet knocked off Slugma's White Herb!");
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
MESSAGE("Slugma's Weak Armor raised its Speed!");
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
}
} THEN {
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("White Herb wont have time to activate if Magician steals it")
{
KNOWN_FAILING; // White Herb is activated
GIVEN {
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_FENNEKIN) { Ability(ABILITY_MAGICIAN); }
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
ABILITY_POPUP(opponent, ABILITY_MAGICIAN);
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
MESSAGE("Slugma's Weak Armor raised its Speed!");
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
}
} THEN {
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("White Herb wont have time to activate if Pickpocket steals it")
{
KNOWN_FAILING; // White Herb is activated
GIVEN {
ASSUME(MoveHasMoveEffectSelf(MOVE_LEAF_STORM, MOVE_EFFECT_SP_ATK_TWO_DOWN));
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PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_SNEASEL) { Ability(ABILITY_PICKPOCKET); }
} WHEN {
TURN { MOVE(player, MOVE_LEAF_STORM); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_LEAF_STORM, player);
ABILITY_POPUP(player, ABILITY_PICKPOCKET);
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
MESSAGE("Slugma's Weak Armor raised its Speed!");
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
}
} THEN {
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE - 1);
EXPECT(player->statStages[STAT_SPEED] = DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("White Herb restores stats after Defiant or Competitive were triggered")
{
u16 species;
u16 ability;
PARAMETRIZE { species = SPECIES_IGGLYBUFF; ability = ABILITY_COMPETITIVE; }
PARAMETRIZE { species = SPECIES_MANKEY; ability = ABILITY_DEFIANT; }
KNOWN_FAILING;
GIVEN {
PLAYER(species) { Ability(ability); Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN { ; }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ABILITY_POPUP(player, ability);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
} THEN {
EXPECT(player->item == ITEM_NONE);
if (species == SPECIES_IGGLYBUFF)
{
EXPECT(player->statStages[STAT_ATK] = DEFAULT_STAT_STAGE);
EXPECT(player->statStages[STAT_SPATK] = DEFAULT_STAT_STAGE + 2);
}
else
EXPECT(player->statStages[STAT_ATK] = DEFAULT_STAT_STAGE + 3);
}
}