sovereignx/test/battle/ability/corrosion.c

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#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Corrosion can poison or badly poison a Pokemon regardless of its typing")
{
u16 species;
PARAMETRIZE { species = SPECIES_ODDISH; }
PARAMETRIZE { species = SPECIES_BELDUM; }
GIVEN {
ASSUME(MoveHasMoveEffect(MOVE_TWINEEDLE, MOVE_EFFECT_POISON) == TRUE);
PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
OPPONENT(species);
} WHEN {
TURN { MOVE(player, MOVE_TWINEEDLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TWINEEDLE, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Corrosion can poison or badly poison a Steel type with a status poison effect")
{
u16 move;
PARAMETRIZE { move = MOVE_POISON_POWDER; }
PARAMETRIZE { move = MOVE_TOXIC; }
GIVEN {
ASSUME(gBattleMoves[MOVE_POISON_POWDER].effect == EFFECT_POISON);
ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
OPPONENT(SPECIES_BELDUM);
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
if (move == MOVE_POISON_POWDER)
STATUS_ICON(opponent, poison: TRUE);
else
STATUS_ICON(opponent, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("Corrosion does not effect poison type damaging moves if the target is immune to it")
{
GIVEN {
ASSUME(MoveHasMoveEffect(MOVE_SLUDGE_BOMB, MOVE_EFFECT_POISON) == TRUE);
PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
OPPONENT(SPECIES_BELDUM);
} WHEN {
TURN { MOVE(player, MOVE_SLUDGE_BOMB); }
} SCENE {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SLUDGE_BOMB, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Corrosion can poison Poison- and Steel-type targets if it uses Fling while holding a Toxic Orb or a Poison Barb")
{
u16 heldItem;
PARAMETRIZE { heldItem = ITEM_POISON_BARB; }
PARAMETRIZE { heldItem = ITEM_TOXIC_ORB; }
GIVEN {
ASSUME(gBattleMoves[MOVE_FLING].effect == EFFECT_FLING);
ASSUME(gItemsInfo[ITEM_POISON_BARB].holdEffect == HOLD_EFFECT_POISON_POWER);
ASSUME(gItemsInfo[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(heldItem); }
OPPONENT(SPECIES_ODDISH);
} WHEN {
TURN { MOVE(player, MOVE_FLING); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FLING, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
if (heldItem == ITEM_POISON_BARB)
STATUS_ICON(opponent, poison: TRUE);
else
STATUS_ICON(opponent, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("If a Poison- or Steel-type Pokémon with Corrosion holds a Toxic Orb, it will badly poison itself")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); Item(ITEM_TOXIC_ORB); }
OPPONENT(SPECIES_ODDISH);
} WHEN {
TURN { }
} SCENE {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
STATUS_ICON(player, badPoison: TRUE);
}
}
SINGLE_BATTLE_TEST("If a Poison- or Steel-type Pokémon with Corrosion poisons a target with Synchronize, Synchronize will not poison Poison- or Steel-type Pokémon")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
PLAYER(SPECIES_SALANDIT) { Ability(ABILITY_CORROSION); }
OPPONENT(SPECIES_ABRA) { Ability(ABILITY_SYNCHRONIZE); }
} WHEN {
TURN { MOVE(player, MOVE_TOXIC); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, badPoison: TRUE);
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, player);
STATUS_ICON(player, badPoison: TRUE);
}
}
}
TO_DO_BATTLE_TEST("Corrosion cannot bypass moves or Abilities that prevent poisoning, such as Safeguard or Immunity");
TO_DO_BATTLE_TEST("If the Pokémon with this Ability uses Magic Coat to reflect a status move that inflicts poison, the reflected move will be able to poison Poison- or Steel-type Pokémon.");
TO_DO_BATTLE_TEST("Moves used by a Pokémon with Corrosion that are reflected by Magic Coat or Magic Bounce do not retain the ability to poison Poison- or Steel-type Pokémon.")