2023-10-13 22:07:04 +01:00
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_CUSTAP_BERRY].holdEffect == HOLD_EFFECT_CUSTAP_BERRY);
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}
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SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority bracket when HP is below 1/4")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); MaxHP(160); HP(40); Item(ITEM_CUSTAP_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Wobbuffet can act faster, thanks to Custap Berry!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Custap Berry allows the holder to move first in its priority bracket when HP is below 1/2. If the holder has Gluttony")
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{
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GIVEN {
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PLAYER(SPECIES_BELLSPROUT) { Speed(1); MaxHP(160); HP(80); Ability(ABILITY_GLUTTONY); Item(ITEM_CUSTAP_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Bellsprout can act faster, thanks to Custap Berry!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
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}
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}
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2023-12-14 23:03:59 +00:00
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SINGLE_BATTLE_TEST("Custap Berry activates even if the opposing mon switches out")
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{
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GIVEN {
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PLAYER(SPECIES_REGIROCK) { HP(1); Item(ITEM_CUSTAP_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Regirock can act faster, thanks to Custap Berry!");
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}
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}
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